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Searched refs:setDepth (Results 201 – 225 of 1216) sorted by relevance

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/dports/graphics/py-ming/libming-ming-0_4_8/test/Text/
H A Dtest01.pl20 $i1->setDepth(1);
/dports/graphics/py-ming/libming-ming-0_4_8/test/Shape/
H A Dtest02.py23 i1.setDepth(1);
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/model/
H A DHomeDoorOrWindow.java395 public void setDepth(float depth) { in setDepth() method in HomeDoorOrWindow
399 super.setDepth(depth); in setDepth()
/dports/graphics/Coin/coin-Coin-4.0.0/src/misc/
H A DSoState.cpp167 element->setDepth(PRIVATE(this)->depth); in SoState()
256 next->setDepth(PRIVATE(this)->depth); in getElement()
/dports/graphics/p5-ming/libming-ming-0_4_8/test/TextField/
H A Dtest01.py19 i1.setDepth(1);
/dports/graphics/ming/libming-ming-0_4_8/test/TextField/
H A Dtest01.py19 i1.setDepth(1);
/dports/graphics/py-ming/libming-ming-0_4_8/test/TextField/
H A Dtest01.py19 i1.setDepth(1);
/dports/audio/clementine-player/Clementine-1.4.0rc1/src/ui/
H A Dstreamdetailsdialog.h23 void setDepth(int);
/dports/graphics/ming/libming-ming-0_4_8/test/Movie/assignSymbol/
H A Dtest01.php24 $i1->setDepth(1);
H A Dtest01.pl22 $i1->setDepth(1);
/dports/graphics/p5-ming/libming-ming-0_4_8/test/Movie/assignSymbol/
H A Dtest01.php24 $i1->setDepth(1);
H A Dtest01.pl22 $i1->setDepth(1);
/dports/graphics/py-ming/libming-ming-0_4_8/test/Movie/assignSymbol/
H A Dtest01.php24 $i1->setDepth(1);
H A Dtest01.pl22 $i1->setDepth(1);
/dports/graphics/ming/libming-ming-0_4_8/test/Shape/addSolidFill/
H A Dtest01.php27 $i1->setDepth(1);
H A Dtest01.py30 i1.setDepth(1);
/dports/graphics/p5-ming/libming-ming-0_4_8/test/Shape/addSolidFill/
H A Dtest01.php27 $i1->setDepth(1);
H A Dtest01.py30 i1.setDepth(1);
H A Dtest01.pl36 $i1->setDepth(1);
/dports/graphics/py-ming/libming-ming-0_4_8/test/Shape/addSolidFill/
H A Dtest01.php27 $i1->setDepth(1);
H A Dtest01.py30 i1.setDepth(1);
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/viewcontroller/
H A DImportedFurnitureWizardController.java534 public void setDepth(float depth) { in setDepth() method in ImportedFurnitureWizardController
535 setDepth(depth, false); in setDepth()
541 private void setDepth(float depth, boolean keepProportionalDepthUnchanged) { in setDepth() method in ImportedFurnitureWizardController
847 setDepth(proportionalDepth * ratio, true);
880 setDepth(proportionalDepth * ratio, true);
/dports/games/bzflag-server/bzflag-2.4.22/src/platform/
H A DSDL2Visual.cxx30 void SDLVisual::setDepth(int minDepth) in setDepth() function in SDLVisual
/dports/games/bzflag/bzflag-2.4.22/src/platform/
H A DSDL2Visual.cxx30 void SDLVisual::setDepth(int minDepth) in setDepth() function in SDLVisual
/dports/graphics/ming/libming-ming-0_4_8/test/Text/
H A Dtest03.pl26 $i1->setDepth(1);

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