/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/anti-aliasing/ |
H A D | smaa.slangp | 1 shaders = 3 3 shader0 = shaders/smaa/smaa-edge-detection.slang 8 shader1 = shaders/smaa/smaa-blend-weight-calculation.slang 13 shader2 = shaders/smaa/smaa-neighborhood-blending.slang 17 areaTex = shaders/smaa/AreaTex.png 18 searchTex = shaders/smaa/SearchTex.png
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/dports/graphics/py-visvis/visvis-1.13.0/wobjects/ |
H A D | polygonalModeling.py | 23 from visvis.core import shaders 466 self._faceShader = shaders.Shader() 467 self._edgeShader = shaders.Shader() 468 self._shapeShader = shaders.Shader() 734 M = [(shaders.SH_MV_SHADING_PLAIN, shaders.SH_MF_SHADING_PLAIN), 735 (shaders.SH_MV_SHADING_GOURAUD, shaders.SH_MF_SHADING_GOURAUD), 736 (shaders.SH_MV_SHADING_SMOOTH, shaders.SH_MF_SHADING_SMOOTH), 737 (shaders.SH_MV_SHADING_TOON, shaders.SH_MF_SHADING_TOON), 1093 M = [ shaders.SH_NLIGHTS_1, shaders.SH_NLIGHTS_2, shaders.SH_NLIGHTS_3, 1094 shaders.SH_NLIGHTS_4, shaders.SH_NLIGHTS_5, shaders.SH_NLIGHTS_6, [all …]
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/dports/games/retroarch/RetroArch-1.9.7/wiiu/slang/ |
H A D | Makefile | 10 SLANG_DIR = slang-shaders 13 BLACKLIST += $(SLANG_DIR)/dithering/shaders/bayer-matrix-dithering.slang 18 BLACKLIST += $(SLANG_DIR)/ntsc/shaders/ntsc-xot.slang 19 BLACKLIST += $(SLANG_DIR)/retro/shaders/bandlimit-pixel.slang 20 BLACKLIST += $(wildcard $(SLANG_DIR)/vhs/shaders/gristleVHS/*.slang) 21 BLACKLIST += $(wildcard $(SLANG_DIR)/anti-aliasing/shaders/smaa/*.slang) 45 shaders: $(SLANG_SHADERS) target 58 clean-shaders: 69 clean: clean-parser clean-shaders clean-temp
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/scalefx/ |
H A D | scalefx.glslp | 1 shaders = 5 3 shader0 = shaders/scalefx-pass0.glsl 9 shader1 = shaders/scalefx-pass1.glsl 15 shader2 = shaders/scalefx-pass2.glsl 20 shader3 = shaders/scalefx-pass3.glsl 25 shader4 = shaders/scalefx-pass4.glsl
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H A D | scalefx-hybrid.glslp | 1 shaders = 5 3 shader0 = shaders/scalefx-pass0.glsl 9 shader1 = shaders/scalefx-pass1.glsl 15 shader2 = shaders/scalefx-pass2.glsl 20 shader3 = shaders/scalefx-pass3.glsl 25 shader4 = shaders/scalefx-pass4-hybrid.glsl
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/cel/presets/ |
H A D | MMJ_Cel_Shader_3dfx.glslp | 1 shaders = "6" 3 shader0 = "../shaders/MMJ_Cel_Shader.glsl" 9 shader1 = "../../3dfx/shaders/3dfx_pass_0.glsl" 15 shader2 = "../../3dfx/shaders/3dfx_pass_1.glsl" 21 shader3 = "../../3dfx/shaders/3dfx_pass_2.glsl" 27 shader4 = "../../anti-aliasing/shaders/aa-shader-4.0.glsl" 33 shader5 = "../../vhs/shaders/vhs.glsl"
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/xbr/ |
H A D | super-4xbr-3d-6p-smoother.glslp | 1 shaders = "7" 2 shader0 = "shaders/super-xbr/super-4xbr-3d-pass0.glsl" 8 shader1 = "shaders/super-xbr/super-4xbr-3d-pass1.glsl" 14 shader2 = "shaders/super-xbr/super-4xbr-3d-pass1f.glsl" 20 shader3 = "shaders/super-xbr/super-4xbr-3d-pass2.glsl" 26 shader4 = "shaders/super-xbr/super-4xbr-3d-pass3.glsl" 32 shader5 = "shaders/super-xbr/super-4xbr-3d-pass3f.glsl"
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/ |
H A D | phosphorlut.slangp | 1 shaders = 5 3 shader0 = shaders/phosphorlut/scanlines-interlace-linearize.slang 24 shader3 = shaders/phosphorlut/phosphorlut-pass0.slang 32 shader4 = shaders/phosphorlut/phosphorlut-pass1.slang 36 shadow = shaders/phosphorlut/luts/shadowmask.png 39 aperture = shaders/phosphorlut/luts/aperture-grille.png 42 slot = shaders/phosphorlut/luts/slotmask.png
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/denoisers/ |
H A D | crt-fast-bilateral-super-xbr.slangp | 1 shaders = "6" 2 shader0 = "shaders/fast-bilateral.slang" 9 shader1 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang" 16 shader2 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang" 23 shader3 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang" 30 shader4 = "../windowed/shaders/jinc2.slang" 38 shader5 = "../crt/shaders/crt-hyllian.slang"
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H A D | fast-bilateral-super-xbr-4p.slangp | 1 shaders = "6" 2 shader0 = "shaders/fast-bilateral.slang" 9 shader1 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang" 16 shader2 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang" 24 shader3 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang" 32 shader4 = "../xbr/shaders/super-xbr/super-xbr-pass1b.slang" 40 shader5 = "../windowed/shaders/jinc2.slang"
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/xbr/ |
H A D | super-4xbr-3d-6p-smoother.slangp | 1 shaders = "7" 2 shader0 = "shaders/super-xbr/super-4xbr-3d-pass0.slang" 8 shader1 = "shaders/super-xbr/super-4xbr-3d-pass1.slang" 14 shader2 = "shaders/super-xbr/super-4xbr-3d-pass1f.slang" 20 shader3 = "shaders/super-xbr/super-4xbr-3d-pass2.slang" 26 shader4 = "shaders/super-xbr/super-4xbr-3d-pass3.slang" 32 shader5 = "shaders/super-xbr/super-4xbr-3d-pass3f.slang"
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLShaderCache.cxx | 216 std::string VSSource = shaders[vtkShader::Vertex]->GetSource(); in ReadyShaderProgram() 221 shaders[vtkShader::Vertex]->SetSource(VSSource); in ReadyShaderProgram() 222 shaders[vtkShader::Fragment]->SetSource(FSSource); in ReadyShaderProgram() 223 shaders[vtkShader::Geometry]->SetSource(GSSource); in ReadyShaderProgram() 225 vtkShaderProgram* shader = this->GetShaderProgram(shaders); in ReadyShaderProgram() 281 std::map<vtkShader::Type, vtkShader*> shaders) in GetShaderProgram() argument 286 shaders[vtkShader::Fragment]->GetSource().c_str(), in GetShaderProgram() 287 shaders[vtkShader::Geometry]->GetSource().c_str(), result); in GetShaderProgram() 296 sps->SetVertexShader(shaders[vtkShader::Vertex]); in GetShaderProgram() 297 sps->SetFragmentShader(shaders[vtkShader::Fragment]); in GetShaderProgram() [all …]
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLShaderCache.cxx | 232 std::map<vtkShader::Type,vtkShader *> shaders, in ReadyShaderProgram() argument 241 shaders[vtkShader::Vertex]->SetSource(VSSource); in ReadyShaderProgram() 242 shaders[vtkShader::Fragment]->SetSource(FSSource); in ReadyShaderProgram() 243 shaders[vtkShader::Geometry]->SetSource(GSSource); in ReadyShaderProgram() 245 vtkShaderProgram *shader = this->GetShaderProgram(shaders); in ReadyShaderProgram() 304 std::map<vtkShader::Type,vtkShader *> shaders) in GetShaderProgram() argument 309 shaders[vtkShader::Vertex]->GetSource().c_str(), in GetShaderProgram() 310 shaders[vtkShader::Fragment]->GetSource().c_str(), in GetShaderProgram() 320 sps->SetVertexShader(shaders[vtkShader::Vertex]); in GetShaderProgram() 321 sps->SetFragmentShader(shaders[vtkShader::Fragment]); in GetShaderProgram() [all …]
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H A D | vtkOpenGLPolyDataMapper.cxx | 322 this->GetShaderTemplate(shaders, ren, actor); in BuildShaders() 342 this->ReplaceShaderValues(shaders, ren, actor); in BuildShaders() 600 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderColor() argument 740 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderLight() argument 1674 this->ReplaceShaderColor(shaders, ren, actor); in ReplaceShaderValues() 1676 this->ReplaceShaderLight(shaders, ren, actor); in ReplaceShaderValues() 1679 this->ReplaceShaderClip(shaders, ren, actor); in ReplaceShaderValues() 1836 shaders[vtkShader::Vertex] = vss; in UpdateShaders() 1839 shaders[vtkShader::Geometry] = gss; in UpdateShaders() 1842 shaders[vtkShader::Fragment] = fss; in UpdateShaders() [all …]
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/ |
H A D | lcd-shader.glslp | 1 shaders = 4 2 shader0 = shaders/lcd-shader/lcd-pass-0.glsl 3 shader1 = shaders/lcd-shader/lcd-pass-1.glsl 4 shader2 = shaders/lcd-shader/lcd-pass-2.glsl 5 shader3 = shaders/lcd-shader/lcd-pass-3.glsl 25 BACKGROUND = shaders/lcd-shader/background.png
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/dithering/ |
H A D | mdapt.glslp | 1 shaders = 5 3 shader0 = shaders/mdapt/passes/mdapt-pass0.glsl 8 shader1 = shaders/mdapt/passes/mdapt-pass1.glsl 13 shader2 = shaders/mdapt/passes/mdapt-pass2.glsl 18 shader3 = shaders/mdapt/passes/mdapt-pass3.glsl 23 shader4 = shaders/mdapt/passes/mdapt-pass4.glsl
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/dithering/ |
H A D | mdapt.slangp | 1 shaders = 5 3 shader0 = shaders/mdapt/passes/mdapt-pass0.slang 8 shader1 = shaders/mdapt/passes/mdapt-pass1.slang 13 shader2 = shaders/mdapt/passes/mdapt-pass2.slang 18 shader3 = shaders/mdapt/passes/mdapt-pass3.slang 23 shader4 = shaders/mdapt/passes/mdapt-pass4.slang
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/presets/tvout/ |
H A D | tvout+mdapt.glslp | 1 shaders = 7 4 shader0 = "../../dithering/shaders/mdapt/passes/mdapt-pass0.glsl" 9 shader1 = "../../dithering/shaders/mdapt/passes/mdapt-pass1.glsl" 14 shader2 = "../../dithering/shaders/mdapt/passes/mdapt-pass2.glsl" 19 shader3 = "../../dithering/shaders/mdapt/passes/mdapt-pass3.glsl" 24 shader4 = "../../dithering/shaders/mdapt/passes/mdapt-pass4.glsl" 30 shader5 = "../../crt/shaders/tvout-tweaks.glsl"
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/presets/tvout+interlacing/ |
H A D | tvout+mdapt+interlacing.glslp | 1 shaders = 8 4 shader0 = "../../dithering/shaders/mdapt/passes/mdapt-pass0.glsl" 9 shader1 = "../../dithering/shaders/mdapt/passes/mdapt-pass1.glsl" 14 shader2 = "../../dithering/shaders/mdapt/passes/mdapt-pass2.glsl" 19 shader3 = "../../dithering/shaders/mdapt/passes/mdapt-pass3.glsl" 24 shader4 = "../../dithering/shaders/mdapt/passes/mdapt-pass4.glsl" 30 shader5 = "../../crt/shaders/tvout-tweaks.glsl"
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/scalefx/ |
H A D | scalefx.slangp | 1 shaders = 6 7 shader1 = shaders/scalefx-pass0.slang 14 shader2 = shaders/scalefx-pass1.slang 20 shader3 = shaders/scalefx-pass2.slang 25 shader4 = shaders/scalefx-pass3.slang 30 shader5 = shaders/scalefx-pass4.slang
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/wave/ |
H A D | wave.qrc | 10 <file>shaders/background.vert</file> 11 <file>shaders/background.frag</file> 12 <file>shaders/ribbon.frag</file> 13 <file>shaders/ribbon.vert</file> 14 <file>shaders/ribbonwireframe.frag</file> 15 <file>shaders/robustwireframe.geom</file>
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/nedi/presets/ |
H A D | bilateral-variant3.slangp | 51 shader0 = "../../denoisers/shaders/fast-bilateral.slang" 52 shader1 = "../shaders/nedi-pass0.slang" 53 shader2 = "../shaders/nedi-pass1.slang" 54 shader3 = "../shaders/nedi-pass2.slang" 55 shader4 = "../shaders/nedi-jinc.slang" 57 shader6 = "../../vhs/shaders/vhs.slang" 58 shader7 = "../../sharpen/shaders/adaptive-sharpen.slang" 59 shaders = "8"
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/console-border/ |
H A D | gb-dmg-alt-2x.glslp | 1 shaders = 6 3 shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl 4 shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl 5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl 6 shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl 35 COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png 37 BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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H A D | gb-dmg-alt-3x.glslp | 1 shaders = 6 3 shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl 4 shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl 5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl 6 shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl 35 COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png 37 BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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H A D | gb-dmg-alt-4x.glslp | 1 shaders = 6 3 shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl 4 shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl 5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl 6 shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl 35 COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png 37 BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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