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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/anti-aliasing/
H A Dsmaa.slangp1 shaders = 3
3 shader0 = shaders/smaa/smaa-edge-detection.slang
8 shader1 = shaders/smaa/smaa-blend-weight-calculation.slang
13 shader2 = shaders/smaa/smaa-neighborhood-blending.slang
17 areaTex = shaders/smaa/AreaTex.png
18 searchTex = shaders/smaa/SearchTex.png
/dports/graphics/py-visvis/visvis-1.13.0/wobjects/
H A DpolygonalModeling.py23 from visvis.core import shaders
466 self._faceShader = shaders.Shader()
467 self._edgeShader = shaders.Shader()
468 self._shapeShader = shaders.Shader()
734 M = [(shaders.SH_MV_SHADING_PLAIN, shaders.SH_MF_SHADING_PLAIN),
735 (shaders.SH_MV_SHADING_GOURAUD, shaders.SH_MF_SHADING_GOURAUD),
736 (shaders.SH_MV_SHADING_SMOOTH, shaders.SH_MF_SHADING_SMOOTH),
737 (shaders.SH_MV_SHADING_TOON, shaders.SH_MF_SHADING_TOON),
1093 M = [ shaders.SH_NLIGHTS_1, shaders.SH_NLIGHTS_2, shaders.SH_NLIGHTS_3,
1094 shaders.SH_NLIGHTS_4, shaders.SH_NLIGHTS_5, shaders.SH_NLIGHTS_6,
[all …]
/dports/games/retroarch/RetroArch-1.9.7/wiiu/slang/
H A DMakefile10 SLANG_DIR = slang-shaders
13 BLACKLIST += $(SLANG_DIR)/dithering/shaders/bayer-matrix-dithering.slang
18 BLACKLIST += $(SLANG_DIR)/ntsc/shaders/ntsc-xot.slang
19 BLACKLIST += $(SLANG_DIR)/retro/shaders/bandlimit-pixel.slang
20 BLACKLIST += $(wildcard $(SLANG_DIR)/vhs/shaders/gristleVHS/*.slang)
21 BLACKLIST += $(wildcard $(SLANG_DIR)/anti-aliasing/shaders/smaa/*.slang)
45 shaders: $(SLANG_SHADERS) target
58 clean-shaders:
69 clean: clean-parser clean-shaders clean-temp
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/scalefx/
H A Dscalefx.glslp1 shaders = 5
3 shader0 = shaders/scalefx-pass0.glsl
9 shader1 = shaders/scalefx-pass1.glsl
15 shader2 = shaders/scalefx-pass2.glsl
20 shader3 = shaders/scalefx-pass3.glsl
25 shader4 = shaders/scalefx-pass4.glsl
H A Dscalefx-hybrid.glslp1 shaders = 5
3 shader0 = shaders/scalefx-pass0.glsl
9 shader1 = shaders/scalefx-pass1.glsl
15 shader2 = shaders/scalefx-pass2.glsl
20 shader3 = shaders/scalefx-pass3.glsl
25 shader4 = shaders/scalefx-pass4-hybrid.glsl
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/cel/presets/
H A DMMJ_Cel_Shader_3dfx.glslp1 shaders = "6"
3 shader0 = "../shaders/MMJ_Cel_Shader.glsl"
9 shader1 = "../../3dfx/shaders/3dfx_pass_0.glsl"
15 shader2 = "../../3dfx/shaders/3dfx_pass_1.glsl"
21 shader3 = "../../3dfx/shaders/3dfx_pass_2.glsl"
27 shader4 = "../../anti-aliasing/shaders/aa-shader-4.0.glsl"
33 shader5 = "../../vhs/shaders/vhs.glsl"
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/xbr/
H A Dsuper-4xbr-3d-6p-smoother.glslp1 shaders = "7"
2 shader0 = "shaders/super-xbr/super-4xbr-3d-pass0.glsl"
8 shader1 = "shaders/super-xbr/super-4xbr-3d-pass1.glsl"
14 shader2 = "shaders/super-xbr/super-4xbr-3d-pass1f.glsl"
20 shader3 = "shaders/super-xbr/super-4xbr-3d-pass2.glsl"
26 shader4 = "shaders/super-xbr/super-4xbr-3d-pass3.glsl"
32 shader5 = "shaders/super-xbr/super-4xbr-3d-pass3f.glsl"
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/
H A Dphosphorlut.slangp1 shaders = 5
3 shader0 = shaders/phosphorlut/scanlines-interlace-linearize.slang
24 shader3 = shaders/phosphorlut/phosphorlut-pass0.slang
32 shader4 = shaders/phosphorlut/phosphorlut-pass1.slang
36 shadow = shaders/phosphorlut/luts/shadowmask.png
39 aperture = shaders/phosphorlut/luts/aperture-grille.png
42 slot = shaders/phosphorlut/luts/slotmask.png
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/denoisers/
H A Dcrt-fast-bilateral-super-xbr.slangp1 shaders = "6"
2 shader0 = "shaders/fast-bilateral.slang"
9 shader1 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
16 shader2 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang"
23 shader3 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang"
30 shader4 = "../windowed/shaders/jinc2.slang"
38 shader5 = "../crt/shaders/crt-hyllian.slang"
H A Dfast-bilateral-super-xbr-4p.slangp1 shaders = "6"
2 shader0 = "shaders/fast-bilateral.slang"
9 shader1 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
16 shader2 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang"
24 shader3 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang"
32 shader4 = "../xbr/shaders/super-xbr/super-xbr-pass1b.slang"
40 shader5 = "../windowed/shaders/jinc2.slang"
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/xbr/
H A Dsuper-4xbr-3d-6p-smoother.slangp1 shaders = "7"
2 shader0 = "shaders/super-xbr/super-4xbr-3d-pass0.slang"
8 shader1 = "shaders/super-xbr/super-4xbr-3d-pass1.slang"
14 shader2 = "shaders/super-xbr/super-4xbr-3d-pass1f.slang"
20 shader3 = "shaders/super-xbr/super-4xbr-3d-pass2.slang"
26 shader4 = "shaders/super-xbr/super-4xbr-3d-pass3.slang"
32 shader5 = "shaders/super-xbr/super-4xbr-3d-pass3f.slang"
/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/
H A DvtkOpenGLShaderCache.cxx216 std::string VSSource = shaders[vtkShader::Vertex]->GetSource(); in ReadyShaderProgram()
221 shaders[vtkShader::Vertex]->SetSource(VSSource); in ReadyShaderProgram()
222 shaders[vtkShader::Fragment]->SetSource(FSSource); in ReadyShaderProgram()
223 shaders[vtkShader::Geometry]->SetSource(GSSource); in ReadyShaderProgram()
225 vtkShaderProgram* shader = this->GetShaderProgram(shaders); in ReadyShaderProgram()
281 std::map<vtkShader::Type, vtkShader*> shaders) in GetShaderProgram() argument
286 shaders[vtkShader::Fragment]->GetSource().c_str(), in GetShaderProgram()
287 shaders[vtkShader::Geometry]->GetSource().c_str(), result); in GetShaderProgram()
296 sps->SetVertexShader(shaders[vtkShader::Vertex]); in GetShaderProgram()
297 sps->SetFragmentShader(shaders[vtkShader::Fragment]); in GetShaderProgram()
[all …]
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/
H A DvtkOpenGLShaderCache.cxx232 std::map<vtkShader::Type,vtkShader *> shaders, in ReadyShaderProgram() argument
241 shaders[vtkShader::Vertex]->SetSource(VSSource); in ReadyShaderProgram()
242 shaders[vtkShader::Fragment]->SetSource(FSSource); in ReadyShaderProgram()
243 shaders[vtkShader::Geometry]->SetSource(GSSource); in ReadyShaderProgram()
245 vtkShaderProgram *shader = this->GetShaderProgram(shaders); in ReadyShaderProgram()
304 std::map<vtkShader::Type,vtkShader *> shaders) in GetShaderProgram() argument
309 shaders[vtkShader::Vertex]->GetSource().c_str(), in GetShaderProgram()
310 shaders[vtkShader::Fragment]->GetSource().c_str(), in GetShaderProgram()
320 sps->SetVertexShader(shaders[vtkShader::Vertex]); in GetShaderProgram()
321 sps->SetFragmentShader(shaders[vtkShader::Fragment]); in GetShaderProgram()
[all …]
H A DvtkOpenGLPolyDataMapper.cxx322 this->GetShaderTemplate(shaders, ren, actor); in BuildShaders()
342 this->ReplaceShaderValues(shaders, ren, actor); in BuildShaders()
600 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderColor() argument
740 std::map<vtkShader::Type, vtkShader *> shaders, in ReplaceShaderLight() argument
1674 this->ReplaceShaderColor(shaders, ren, actor); in ReplaceShaderValues()
1676 this->ReplaceShaderLight(shaders, ren, actor); in ReplaceShaderValues()
1679 this->ReplaceShaderClip(shaders, ren, actor); in ReplaceShaderValues()
1836 shaders[vtkShader::Vertex] = vss; in UpdateShaders()
1839 shaders[vtkShader::Geometry] = gss; in UpdateShaders()
1842 shaders[vtkShader::Fragment] = fss; in UpdateShaders()
[all …]
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/
H A Dlcd-shader.glslp1 shaders = 4
2 shader0 = shaders/lcd-shader/lcd-pass-0.glsl
3 shader1 = shaders/lcd-shader/lcd-pass-1.glsl
4 shader2 = shaders/lcd-shader/lcd-pass-2.glsl
5 shader3 = shaders/lcd-shader/lcd-pass-3.glsl
25 BACKGROUND = shaders/lcd-shader/background.png
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/dithering/
H A Dmdapt.glslp1 shaders = 5
3 shader0 = shaders/mdapt/passes/mdapt-pass0.glsl
8 shader1 = shaders/mdapt/passes/mdapt-pass1.glsl
13 shader2 = shaders/mdapt/passes/mdapt-pass2.glsl
18 shader3 = shaders/mdapt/passes/mdapt-pass3.glsl
23 shader4 = shaders/mdapt/passes/mdapt-pass4.glsl
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/dithering/
H A Dmdapt.slangp1 shaders = 5
3 shader0 = shaders/mdapt/passes/mdapt-pass0.slang
8 shader1 = shaders/mdapt/passes/mdapt-pass1.slang
13 shader2 = shaders/mdapt/passes/mdapt-pass2.slang
18 shader3 = shaders/mdapt/passes/mdapt-pass3.slang
23 shader4 = shaders/mdapt/passes/mdapt-pass4.slang
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/presets/tvout/
H A Dtvout+mdapt.glslp1 shaders = 7
4 shader0 = "../../dithering/shaders/mdapt/passes/mdapt-pass0.glsl"
9 shader1 = "../../dithering/shaders/mdapt/passes/mdapt-pass1.glsl"
14 shader2 = "../../dithering/shaders/mdapt/passes/mdapt-pass2.glsl"
19 shader3 = "../../dithering/shaders/mdapt/passes/mdapt-pass3.glsl"
24 shader4 = "../../dithering/shaders/mdapt/passes/mdapt-pass4.glsl"
30 shader5 = "../../crt/shaders/tvout-tweaks.glsl"
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/presets/tvout+interlacing/
H A Dtvout+mdapt+interlacing.glslp1 shaders = 8
4 shader0 = "../../dithering/shaders/mdapt/passes/mdapt-pass0.glsl"
9 shader1 = "../../dithering/shaders/mdapt/passes/mdapt-pass1.glsl"
14 shader2 = "../../dithering/shaders/mdapt/passes/mdapt-pass2.glsl"
19 shader3 = "../../dithering/shaders/mdapt/passes/mdapt-pass3.glsl"
24 shader4 = "../../dithering/shaders/mdapt/passes/mdapt-pass4.glsl"
30 shader5 = "../../crt/shaders/tvout-tweaks.glsl"
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/scalefx/
H A Dscalefx.slangp1 shaders = 6
7 shader1 = shaders/scalefx-pass0.slang
14 shader2 = shaders/scalefx-pass1.slang
20 shader3 = shaders/scalefx-pass2.slang
25 shader4 = shaders/scalefx-pass3.slang
30 shader5 = shaders/scalefx-pass4.slang
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/wave/
H A Dwave.qrc10 <file>shaders/background.vert</file>
11 <file>shaders/background.frag</file>
12 <file>shaders/ribbon.frag</file>
13 <file>shaders/ribbon.vert</file>
14 <file>shaders/ribbonwireframe.frag</file>
15 <file>shaders/robustwireframe.geom</file>
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/nedi/presets/
H A Dbilateral-variant3.slangp51 shader0 = "../../denoisers/shaders/fast-bilateral.slang"
52 shader1 = "../shaders/nedi-pass0.slang"
53 shader2 = "../shaders/nedi-pass1.slang"
54 shader3 = "../shaders/nedi-pass2.slang"
55 shader4 = "../shaders/nedi-jinc.slang"
57 shader6 = "../../vhs/shaders/vhs.slang"
58 shader7 = "../../sharpen/shaders/adaptive-sharpen.slang"
59 shaders = "8"
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/console-border/
H A Dgb-dmg-alt-2x.glslp1 shaders = 6
3 shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl
4 shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl
5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl
6 shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl
35 COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
37 BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
H A Dgb-dmg-alt-3x.glslp1 shaders = 6
3 shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl
4 shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl
5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl
6 shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl
35 COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
37 BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
H A Dgb-dmg-alt-4x.glslp1 shaders = 6
3 shader1 = ../shaders/gameboy/shader-files/gb-pass1.glsl
4 shader2 = ../shaders/gameboy/shader-files/gb-pass2.glsl
5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl
6 shader4 = ../shaders/gameboy/shader-files/gb-pass4.glsl
35 COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
37 BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png

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