/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/crocus/ |
H A D | crocus_program_cache.c | 150 memcpy(map, ice->shaders.cache_bo_map, ice->shaders.cache_next_offset); in crocus_cache_new_bo() 155 ice->shaders.cache_bo = new_bo; in crocus_cache_new_bo() 156 ice->shaders.cache_bo_map = map; in crocus_cache_new_bo() 172 if (ice->shaders.cache_next_offset + size > ice->shaders.cache_bo->size) { in crocus_alloc_item_data() 290 ice->shaders.cache = in crocus_init_program_cache() 293 ice->shaders.cache_bo = in crocus_init_program_cache() 295 ice->shaders.cache_bo_map = in crocus_init_program_cache() 304 ice->shaders.prog[i] = NULL; in crocus_destroy_program_cache() 307 if (ice->shaders.cache_bo) { in crocus_destroy_program_cache() 311 ice->shaders.cache_bo = NULL; in crocus_destroy_program_cache() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/crocus/ |
H A D | crocus_program_cache.c | 150 memcpy(map, ice->shaders.cache_bo_map, ice->shaders.cache_next_offset); in crocus_cache_new_bo() 155 ice->shaders.cache_bo = new_bo; in crocus_cache_new_bo() 156 ice->shaders.cache_bo_map = map; in crocus_cache_new_bo() 172 if (ice->shaders.cache_next_offset + size > ice->shaders.cache_bo->size) { in crocus_alloc_item_data() 290 ice->shaders.cache = in crocus_init_program_cache() 293 ice->shaders.cache_bo = in crocus_init_program_cache() 295 ice->shaders.cache_bo_map = in crocus_init_program_cache() 304 ice->shaders.prog[i] = NULL; in crocus_destroy_program_cache() 307 if (ice->shaders.cache_bo) { in crocus_destroy_program_cache() 311 ice->shaders.cache_bo = NULL; in crocus_destroy_program_cache() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/crocus/ |
H A D | crocus_program_cache.c | 150 memcpy(map, ice->shaders.cache_bo_map, ice->shaders.cache_next_offset); in crocus_cache_new_bo() 155 ice->shaders.cache_bo = new_bo; in crocus_cache_new_bo() 156 ice->shaders.cache_bo_map = map; in crocus_cache_new_bo() 172 if (ice->shaders.cache_next_offset + size > ice->shaders.cache_bo->size) { in crocus_alloc_item_data() 290 ice->shaders.cache = in crocus_init_program_cache() 293 ice->shaders.cache_bo = in crocus_init_program_cache() 295 ice->shaders.cache_bo_map = in crocus_init_program_cache() 304 ice->shaders.prog[i] = NULL; in crocus_destroy_program_cache() 307 if (ice->shaders.cache_bo) { in crocus_destroy_program_cache() 311 ice->shaders.cache_bo = NULL; in crocus_destroy_program_cache() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/crocus/ |
H A D | crocus_program_cache.c | 150 memcpy(map, ice->shaders.cache_bo_map, ice->shaders.cache_next_offset); in crocus_cache_new_bo() 155 ice->shaders.cache_bo = new_bo; in crocus_cache_new_bo() 156 ice->shaders.cache_bo_map = map; in crocus_cache_new_bo() 172 if (ice->shaders.cache_next_offset + size > ice->shaders.cache_bo->size) { in crocus_alloc_item_data() 290 ice->shaders.cache = in crocus_init_program_cache() 293 ice->shaders.cache_bo = in crocus_init_program_cache() 295 ice->shaders.cache_bo_map = in crocus_init_program_cache() 304 ice->shaders.prog[i] = NULL; in crocus_destroy_program_cache() 307 if (ice->shaders.cache_bo) { in crocus_destroy_program_cache() 311 ice->shaders.cache_bo = NULL; in crocus_destroy_program_cache() [all …]
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/ |
H A D | crt-guest-dr-venom.glslp | 1 shaders = 11 3 shader0 = shaders/guest/lut/lut.glsl 13 SamplerLUT3 = shaders/guest/lut/other1.png 16 shader1 = shaders/guest/color-profiles.glsl 21 shader2 = shaders/guest/d65-d50.glsl 26 shader3 = shaders/guest/afterglow.glsl 31 shader4 = shaders/guest/avg-lum0.glsl 36 shader5 = shaders/guest/avg-lum.glsl 42 shader6 = shaders/guest/linearize.glsl 48 shader7 = shaders/guest/blur_horiz.glsl [all …]
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/dports/x11-toolkits/wlroots/wlroots-0.12.0/render/gles2/ |
H A D | renderer.c | 109 shader = &renderer->shaders.tex_rgba; in gles2_render_subtexture_with_matrix() 111 shader = &renderer->shaders.tex_rgbx; in gles2_render_subtexture_with_matrix() 115 shader = &renderer->shaders.tex_ext; in gles2_render_subtexture_with_matrix() 185 glUseProgram(renderer->shaders.quad.program); in gles2_render_quad_with_matrix() 723 renderer->shaders.quad.program = prog = in wlr_gles2_renderer_create() 725 if (!renderer->shaders.quad.program) { in wlr_gles2_renderer_create() 732 renderer->shaders.ellipse.program = prog = in wlr_gles2_renderer_create() 734 if (!renderer->shaders.ellipse.program) { in wlr_gles2_renderer_create() 744 if (!renderer->shaders.tex_rgba.program) { in wlr_gles2_renderer_create() 756 if (!renderer->shaders.tex_rgbx.program) { in wlr_gles2_renderer_create() [all …]
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/dports/games/mari0/shaders/ |
H A D | init.lua | 14 shaders = {} 15 shaders.effects = {} 27 local po2xr = usenpo2 and shaders.xres or shaders.po2xres 28 local po2yr = usenpo2 and shaders.yres or shaders.po2yres 38 c.quad = love.graphics.newQuad(0, 0, shaders.xres, shaders.yres, po2xr, po2yr) 50 elseif self.xres ~= shaders.xres or self.yres ~= shaders.yres then 54 self.xres, self.yres = shaders.xres, shaders.yres 59 ["inputSize"] = {shaders.xres/scale, shaders.yres/scale}, 60 ["outputSize"] = {shaders.xres, shaders.yres}, 105 shaders.needspo2 = { [all …]
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-shader_man.c | 14 static char shaders[MAX_USER_SHADERS][512]; variable 44 memmove(&shaders[p+1], &shaders[p], (MAX_USER_SHADERS-p-2)*512); in add_shader() 45 strcpy(shaders[p], s); in add_shader() 59 if (strlen(shaders[c])) in shader_list_update() 61 char* p = get_filename(shaders[c]); in shader_list_update() 180 … memmove(&shaders[c], &shaders[c+1], (MAX_USER_SHADERS-c-1)*512); in shader_manager_dlgproc() 196 strcpy(s, shaders[c-1]); in shader_manager_dlgproc() 197 strcpy(shaders[c-1], shaders[c]); in shader_manager_dlgproc() 198 strcpy(shaders[c], s); in shader_manager_dlgproc() 209 if (strlen(shaders[c+1])) in shader_manager_dlgproc() [all …]
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/presets/ |
H A D | crt-guest-dr-venom-ntsc-composite.glslp | 1 shaders = 12 3 shader0 = ../ntsc/shaders/ntsc-pass1-composite-2phase.glsl 4 shader1 = ../ntsc/shaders/ntsc-pass2-2phase-gamma.glsl 20 shader2 = ../crt/shaders/guest/lut/lut.glsl 33 shader3 = ../crt/shaders/guest/d65-d50.glsl 38 shader4 = ../crt/shaders/guest/afterglow.glsl 43 shader5 = ../crt/shaders/guest/avg-lum0.glsl 48 shader6 = ../crt/shaders/guest/avg-lum.glsl 54 shader7 = ../crt/shaders/guest/linearize.glsl 60 shader8 = ../crt/shaders/guest/blur_horiz.glsl [all …]
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/presets/ |
H A D | crt-guest-dr-venom-ntsc-composite-stock.slangp | 1 shaders = 13 9 shader1 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang 10 shader2 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang 26 shader3 = ../crt/shaders/guest/lut/lut.slang 36 SamplerLUT3 = ../crt/shaders/guest/lut/other1.png 44 shader5 = ../crt/shaders/guest/d65-d50.slang 50 shader6 = ../crt/shaders/guest/afterglow.slang 56 shader7 = ../crt/shaders/guest/avg-lum.slang 64 shader8 = ../crt/shaders/guest/linearize.slang 71 shader9 = ../crt/shaders/guest/blur_horiz.slang [all …]
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H A D | crt-guest-dr-venom-ntsc-composite.slangp | 1 shaders = 12 3 shader0 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang 4 shader1 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang 20 shader2 = ../crt/shaders/guest/lut/lut.slang 30 SamplerLUT3 = ../crt/shaders/guest/lut/other1.png 38 shader4 = ../crt/shaders/guest/d65-d50.slang 44 shader5 = ../crt/shaders/guest/afterglow.slang 50 shader6 = ../crt/shaders/guest/avg-lum.slang 58 shader7 = ../crt/shaders/guest/linearize.slang 65 shader8 = ../crt/shaders/guest/blur_horiz.slang [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/tests/deqp_support/ |
H A D | deqp_data_autogen.gni | 74 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/fragdata.test", 79 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/keywords.test", 80 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/linkage.test", 81 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/loops.test", 82 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/misc.test", 86 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/scoping.test", 87 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/swizzles.test", 149 "$root_gen_dir/vk_gl_cts_data/data/gles3/shaders/arrays.test", 162 "$root_gen_dir/vk_gl_cts_data/data/gles3/shaders/linkage.test", 163 "$root_gen_dir/vk_gl_cts_data/data/gles3/shaders/loops.test", [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/deqp_support/ |
H A D | deqp_data_autogen.gni | 74 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/fragdata.test", 79 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/keywords.test", 80 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/linkage.test", 81 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/loops.test", 82 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/misc.test", 86 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/scoping.test", 87 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/swizzles.test", 149 "$root_gen_dir/vk_gl_cts_data/data/gles3/shaders/arrays.test", 162 "$root_gen_dir/vk_gl_cts_data/data/gles3/shaders/linkage.test", 163 "$root_gen_dir/vk_gl_cts_data/data/gles3/shaders/loops.test", [all …]
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtmultimedia/examples/multimedia/video/qmlvideofx/ |
H A D | qmlvideofx.qrc | 39 <file>shaders/emboss.fsh</file> 42 <file>shaders/glow.fsh</file> 43 <file>shaders/isolate.fsh</file> 44 <file>shaders/magnify.fsh</file> 45 <file>shaders/pagecurl.fsh</file> 48 <file>shaders/ripple.fsh</file> 50 <file>shaders/sepia.fsh</file> 51 <file>shaders/sharpen.fsh</file> 55 <file>shaders/toon.fsh</file> 57 <file>shaders/warhol.fsh</file> [all …]
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/ |
H A D | crt-guest-dr-venom.slangp | 1 shaders = 10 3 shader0 = shaders/guest/lut/lut.slang 9 SamplerLUT1 = shaders/guest/lut/sony_trinitron1.png 13 SamplerLUT3 = shaders/guest/lut/other1.png 16 shader1 = shaders/guest/color-profiles.slang 21 shader2 = shaders/guest/d65-d50.slang 27 shader3 = shaders/guest/afterglow.slang 33 shader4 = shaders/guest/avg-lum.slang 41 shader5 = shaders/guest/linearize.slang 48 shader6 = shaders/guest/blur_horiz.slang [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/net.dengine.client.pack/renderer.pack/ |
H A D | shaders.dei | 5 # "shaders/test" => shaders/test.vsh, shaders/test.fsh) 11 @include <shaders/dgl/dgl.dei> 12 @include <shaders/generic.dei> 13 @include <shaders/model.dei> 14 @include <shaders/fx/blur.dei> 15 @include <shaders/fx/bloom.dei> 16 @include <shaders/fx/post.dei> 17 @include <shaders/fx/ramp.dei> 18 @include <shaders/ui.dei> 19 @include <shaders/debug.dei>
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/dports/devel/raylib/raylib-3.7.0/examples/shaders/ |
H A D | shaders_postprocessing.c | 84 Shader shaders[MAX_POSTPRO_SHADERS] = { 0 }; in main() local 87 …shaders[FX_GRAYSCALE] = LoadShader(0, TextFormat("resources/shaders/glsl%i/grayscale.fs", GLSL_VER… in main() 90 …shaders[FX_PIXELIZER] = LoadShader(0, TextFormat("resources/shaders/glsl%i/pixelizer.fs", GLSL_VER… in main() 93 …shaders[FX_PREDATOR_VIEW] = LoadShader(0, TextFormat("resources/shaders/glsl%i/predator.fs", GLSL_… in main() 94 …shaders[FX_SCANLINES] = LoadShader(0, TextFormat("resources/shaders/glsl%i/scanlines.fs", GLSL_VER… in main() 95 …shaders[FX_FISHEYE] = LoadShader(0, TextFormat("resources/shaders/glsl%i/fisheye.fs", GLSL_VERSION… in main() 96 … shaders[FX_SOBEL] = LoadShader(0, TextFormat("resources/shaders/glsl%i/sobel.fs", GLSL_VERSION)); in main() 97 … shaders[FX_BLOOM] = LoadShader(0, TextFormat("resources/shaders/glsl%i/bloom.fs", GLSL_VERSION)); in main() 98 shaders[FX_BLUR] = LoadShader(0, TextFormat("resources/shaders/glsl%i/blur.fs", GLSL_VERSION)); in main() 146 BeginShaderMode(shaders[currentShader]); in main() [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/ |
H A D | test_shaders.sh | 16 ./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 23 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 26 ./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 27 ./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/ |
H A D | test_shaders.sh | 16 ./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 23 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 26 ./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 27 ./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/ |
H A D | test_shaders.sh | 16 ./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 23 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 26 ./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 27 ./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/ |
H A D | test_shaders.sh | 16 ./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 23 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 26 ./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 27 ./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/ |
H A D | test_shaders.sh | 16 ./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 23 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 26 ./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 27 ./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/ |
H A D | test_shaders.sh | 14 ./test_shaders.py shaders --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 15 ./test_shaders.py shaders --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 16 ./test_shaders.py shaders-no-opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders-msl --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-msl --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl-no-opt --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-hlsl --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-hlsl --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl-no-opt --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 24 ./test_shaders.py shaders-ue4 --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/ |
H A D | test_shaders.sh | 14 ./test_shaders.py shaders --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 15 ./test_shaders.py shaders --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 16 ./test_shaders.py shaders-no-opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders-msl --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-msl --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl-no-opt --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-hlsl --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-hlsl --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl-no-opt --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 24 ./test_shaders.py shaders-ue4 --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 [all …]
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLProgramManager.cpp | 51 it != shaders.end(); it++) { in ~GLProgramManager() 74 it = shaders.find(name); in RegisterShader() 75 if (it == shaders.end()) { in RegisterShader() 77 shaders[name] = prog; in RegisterShader() 99 std::vector<GLShader *> shaders = in CreateProgram() local 102 p->Attach(shaders[i]); in CreateProgram() 105 std::vector<GLShader *> shaders = in CreateProgram() local 108 p->Attach(shaders[i]); in CreateProgram() 114 p->Attach(shaders[i]); in CreateProgram() 119 p->Attach(shaders[i]); in CreateProgram() [all …]
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