Home
last modified time | relevance | path

Searched refs:shaders (Results 51 – 75 of 6708) sorted by relevance

12345678910>>...269

/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/crocus/
H A Dcrocus_program_cache.c150 memcpy(map, ice->shaders.cache_bo_map, ice->shaders.cache_next_offset); in crocus_cache_new_bo()
155 ice->shaders.cache_bo = new_bo; in crocus_cache_new_bo()
156 ice->shaders.cache_bo_map = map; in crocus_cache_new_bo()
172 if (ice->shaders.cache_next_offset + size > ice->shaders.cache_bo->size) { in crocus_alloc_item_data()
290 ice->shaders.cache = in crocus_init_program_cache()
293 ice->shaders.cache_bo = in crocus_init_program_cache()
295 ice->shaders.cache_bo_map = in crocus_init_program_cache()
304 ice->shaders.prog[i] = NULL; in crocus_destroy_program_cache()
307 if (ice->shaders.cache_bo) { in crocus_destroy_program_cache()
311 ice->shaders.cache_bo = NULL; in crocus_destroy_program_cache()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/crocus/
H A Dcrocus_program_cache.c150 memcpy(map, ice->shaders.cache_bo_map, ice->shaders.cache_next_offset); in crocus_cache_new_bo()
155 ice->shaders.cache_bo = new_bo; in crocus_cache_new_bo()
156 ice->shaders.cache_bo_map = map; in crocus_cache_new_bo()
172 if (ice->shaders.cache_next_offset + size > ice->shaders.cache_bo->size) { in crocus_alloc_item_data()
290 ice->shaders.cache = in crocus_init_program_cache()
293 ice->shaders.cache_bo = in crocus_init_program_cache()
295 ice->shaders.cache_bo_map = in crocus_init_program_cache()
304 ice->shaders.prog[i] = NULL; in crocus_destroy_program_cache()
307 if (ice->shaders.cache_bo) { in crocus_destroy_program_cache()
311 ice->shaders.cache_bo = NULL; in crocus_destroy_program_cache()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/crocus/
H A Dcrocus_program_cache.c150 memcpy(map, ice->shaders.cache_bo_map, ice->shaders.cache_next_offset); in crocus_cache_new_bo()
155 ice->shaders.cache_bo = new_bo; in crocus_cache_new_bo()
156 ice->shaders.cache_bo_map = map; in crocus_cache_new_bo()
172 if (ice->shaders.cache_next_offset + size > ice->shaders.cache_bo->size) { in crocus_alloc_item_data()
290 ice->shaders.cache = in crocus_init_program_cache()
293 ice->shaders.cache_bo = in crocus_init_program_cache()
295 ice->shaders.cache_bo_map = in crocus_init_program_cache()
304 ice->shaders.prog[i] = NULL; in crocus_destroy_program_cache()
307 if (ice->shaders.cache_bo) { in crocus_destroy_program_cache()
311 ice->shaders.cache_bo = NULL; in crocus_destroy_program_cache()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/crocus/
H A Dcrocus_program_cache.c150 memcpy(map, ice->shaders.cache_bo_map, ice->shaders.cache_next_offset); in crocus_cache_new_bo()
155 ice->shaders.cache_bo = new_bo; in crocus_cache_new_bo()
156 ice->shaders.cache_bo_map = map; in crocus_cache_new_bo()
172 if (ice->shaders.cache_next_offset + size > ice->shaders.cache_bo->size) { in crocus_alloc_item_data()
290 ice->shaders.cache = in crocus_init_program_cache()
293 ice->shaders.cache_bo = in crocus_init_program_cache()
295 ice->shaders.cache_bo_map = in crocus_init_program_cache()
304 ice->shaders.prog[i] = NULL; in crocus_destroy_program_cache()
307 if (ice->shaders.cache_bo) { in crocus_destroy_program_cache()
311 ice->shaders.cache_bo = NULL; in crocus_destroy_program_cache()
[all …]
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/
H A Dcrt-guest-dr-venom.glslp1 shaders = 11
3 shader0 = shaders/guest/lut/lut.glsl
13 SamplerLUT3 = shaders/guest/lut/other1.png
16 shader1 = shaders/guest/color-profiles.glsl
21 shader2 = shaders/guest/d65-d50.glsl
26 shader3 = shaders/guest/afterglow.glsl
31 shader4 = shaders/guest/avg-lum0.glsl
36 shader5 = shaders/guest/avg-lum.glsl
42 shader6 = shaders/guest/linearize.glsl
48 shader7 = shaders/guest/blur_horiz.glsl
[all …]
/dports/x11-toolkits/wlroots/wlroots-0.12.0/render/gles2/
H A Drenderer.c109 shader = &renderer->shaders.tex_rgba; in gles2_render_subtexture_with_matrix()
111 shader = &renderer->shaders.tex_rgbx; in gles2_render_subtexture_with_matrix()
115 shader = &renderer->shaders.tex_ext; in gles2_render_subtexture_with_matrix()
185 glUseProgram(renderer->shaders.quad.program); in gles2_render_quad_with_matrix()
723 renderer->shaders.quad.program = prog = in wlr_gles2_renderer_create()
725 if (!renderer->shaders.quad.program) { in wlr_gles2_renderer_create()
732 renderer->shaders.ellipse.program = prog = in wlr_gles2_renderer_create()
734 if (!renderer->shaders.ellipse.program) { in wlr_gles2_renderer_create()
744 if (!renderer->shaders.tex_rgba.program) { in wlr_gles2_renderer_create()
756 if (!renderer->shaders.tex_rgbx.program) { in wlr_gles2_renderer_create()
[all …]
/dports/games/mari0/shaders/
H A Dinit.lua14 shaders = {}
15 shaders.effects = {}
27 local po2xr = usenpo2 and shaders.xres or shaders.po2xres
28 local po2yr = usenpo2 and shaders.yres or shaders.po2yres
38 c.quad = love.graphics.newQuad(0, 0, shaders.xres, shaders.yres, po2xr, po2yr)
50 elseif self.xres ~= shaders.xres or self.yres ~= shaders.yres then
54 self.xres, self.yres = shaders.xres, shaders.yres
59 ["inputSize"] = {shaders.xres/scale, shaders.yres/scale},
60 ["outputSize"] = {shaders.xres, shaders.yres},
105 shaders.needspo2 = {
[all …]
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dwx-shader_man.c14 static char shaders[MAX_USER_SHADERS][512]; variable
44 memmove(&shaders[p+1], &shaders[p], (MAX_USER_SHADERS-p-2)*512); in add_shader()
45 strcpy(shaders[p], s); in add_shader()
59 if (strlen(shaders[c])) in shader_list_update()
61 char* p = get_filename(shaders[c]); in shader_list_update()
180 … memmove(&shaders[c], &shaders[c+1], (MAX_USER_SHADERS-c-1)*512); in shader_manager_dlgproc()
196 strcpy(s, shaders[c-1]); in shader_manager_dlgproc()
197 strcpy(shaders[c-1], shaders[c]); in shader_manager_dlgproc()
198 strcpy(shaders[c], s); in shader_manager_dlgproc()
209 if (strlen(shaders[c+1])) in shader_manager_dlgproc()
[all …]
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/presets/
H A Dcrt-guest-dr-venom-ntsc-composite.glslp1 shaders = 12
3 shader0 = ../ntsc/shaders/ntsc-pass1-composite-2phase.glsl
4 shader1 = ../ntsc/shaders/ntsc-pass2-2phase-gamma.glsl
20 shader2 = ../crt/shaders/guest/lut/lut.glsl
33 shader3 = ../crt/shaders/guest/d65-d50.glsl
38 shader4 = ../crt/shaders/guest/afterglow.glsl
43 shader5 = ../crt/shaders/guest/avg-lum0.glsl
48 shader6 = ../crt/shaders/guest/avg-lum.glsl
54 shader7 = ../crt/shaders/guest/linearize.glsl
60 shader8 = ../crt/shaders/guest/blur_horiz.glsl
[all …]
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/presets/
H A Dcrt-guest-dr-venom-ntsc-composite-stock.slangp1 shaders = 13
9 shader1 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang
10 shader2 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang
26 shader3 = ../crt/shaders/guest/lut/lut.slang
36 SamplerLUT3 = ../crt/shaders/guest/lut/other1.png
44 shader5 = ../crt/shaders/guest/d65-d50.slang
50 shader6 = ../crt/shaders/guest/afterglow.slang
56 shader7 = ../crt/shaders/guest/avg-lum.slang
64 shader8 = ../crt/shaders/guest/linearize.slang
71 shader9 = ../crt/shaders/guest/blur_horiz.slang
[all …]
H A Dcrt-guest-dr-venom-ntsc-composite.slangp1 shaders = 12
3 shader0 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang
4 shader1 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang
20 shader2 = ../crt/shaders/guest/lut/lut.slang
30 SamplerLUT3 = ../crt/shaders/guest/lut/other1.png
38 shader4 = ../crt/shaders/guest/d65-d50.slang
44 shader5 = ../crt/shaders/guest/afterglow.slang
50 shader6 = ../crt/shaders/guest/avg-lum.slang
58 shader7 = ../crt/shaders/guest/linearize.slang
65 shader8 = ../crt/shaders/guest/blur_horiz.slang
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/tests/deqp_support/
H A Ddeqp_data_autogen.gni74 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/fragdata.test",
79 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/keywords.test",
80 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/linkage.test",
81 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/loops.test",
82 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/misc.test",
86 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/scoping.test",
87 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/swizzles.test",
149 "$root_gen_dir/vk_gl_cts_data/data/gles3/shaders/arrays.test",
162 "$root_gen_dir/vk_gl_cts_data/data/gles3/shaders/linkage.test",
163 "$root_gen_dir/vk_gl_cts_data/data/gles3/shaders/loops.test",
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/deqp_support/
H A Ddeqp_data_autogen.gni74 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/fragdata.test",
79 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/keywords.test",
80 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/linkage.test",
81 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/loops.test",
82 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/misc.test",
86 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/scoping.test",
87 "$root_gen_dir/vk_gl_cts_data/data/gles2/shaders/swizzles.test",
149 "$root_gen_dir/vk_gl_cts_data/data/gles3/shaders/arrays.test",
162 "$root_gen_dir/vk_gl_cts_data/data/gles3/shaders/linkage.test",
163 "$root_gen_dir/vk_gl_cts_data/data/gles3/shaders/loops.test",
[all …]
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtmultimedia/examples/multimedia/video/qmlvideofx/
H A Dqmlvideofx.qrc39 <file>shaders/emboss.fsh</file>
42 <file>shaders/glow.fsh</file>
43 <file>shaders/isolate.fsh</file>
44 <file>shaders/magnify.fsh</file>
45 <file>shaders/pagecurl.fsh</file>
48 <file>shaders/ripple.fsh</file>
50 <file>shaders/sepia.fsh</file>
51 <file>shaders/sharpen.fsh</file>
55 <file>shaders/toon.fsh</file>
57 <file>shaders/warhol.fsh</file>
[all …]
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/
H A Dcrt-guest-dr-venom.slangp1 shaders = 10
3 shader0 = shaders/guest/lut/lut.slang
9 SamplerLUT1 = shaders/guest/lut/sony_trinitron1.png
13 SamplerLUT3 = shaders/guest/lut/other1.png
16 shader1 = shaders/guest/color-profiles.slang
21 shader2 = shaders/guest/d65-d50.slang
27 shader3 = shaders/guest/afterglow.slang
33 shader4 = shaders/guest/avg-lum.slang
41 shader5 = shaders/guest/linearize.slang
48 shader6 = shaders/guest/blur_horiz.slang
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/net.dengine.client.pack/renderer.pack/
H A Dshaders.dei5 # "shaders/test" => shaders/test.vsh, shaders/test.fsh)
11 @include <shaders/dgl/dgl.dei>
12 @include <shaders/generic.dei>
13 @include <shaders/model.dei>
14 @include <shaders/fx/blur.dei>
15 @include <shaders/fx/bloom.dei>
16 @include <shaders/fx/post.dei>
17 @include <shaders/fx/ramp.dei>
18 @include <shaders/ui.dei>
19 @include <shaders/debug.dei>
/dports/devel/raylib/raylib-3.7.0/examples/shaders/
H A Dshaders_postprocessing.c84 Shader shaders[MAX_POSTPRO_SHADERS] = { 0 }; in main() local
87shaders[FX_GRAYSCALE] = LoadShader(0, TextFormat("resources/shaders/glsl%i/grayscale.fs", GLSL_VER… in main()
90shaders[FX_PIXELIZER] = LoadShader(0, TextFormat("resources/shaders/glsl%i/pixelizer.fs", GLSL_VER… in main()
93shaders[FX_PREDATOR_VIEW] = LoadShader(0, TextFormat("resources/shaders/glsl%i/predator.fs", GLSL_… in main()
94shaders[FX_SCANLINES] = LoadShader(0, TextFormat("resources/shaders/glsl%i/scanlines.fs", GLSL_VER… in main()
95shaders[FX_FISHEYE] = LoadShader(0, TextFormat("resources/shaders/glsl%i/fisheye.fs", GLSL_VERSION… in main()
96shaders[FX_SOBEL] = LoadShader(0, TextFormat("resources/shaders/glsl%i/sobel.fs", GLSL_VERSION)); in main()
97shaders[FX_BLOOM] = LoadShader(0, TextFormat("resources/shaders/glsl%i/bloom.fs", GLSL_VERSION)); in main()
98 shaders[FX_BLUR] = LoadShader(0, TextFormat("resources/shaders/glsl%i/blur.fs", GLSL_VERSION)); in main()
146 BeginShaderMode(shaders[currentShader]); in main()
[all …]
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/
H A Dtest_shaders.sh16 ./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
23 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
26 ./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
27 ./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/
H A Dtest_shaders.sh16 ./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
23 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
26 ./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
27 ./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/
H A Dtest_shaders.sh16 ./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
23 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
26 ./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
27 ./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/
H A Dtest_shaders.sh16 ./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
23 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
26 ./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
27 ./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/
H A Dtest_shaders.sh16 ./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
23 ./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
26 ./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
27 ./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/
H A Dtest_shaders.sh14 ./test_shaders.py shaders --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
15 ./test_shaders.py shaders --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
16 ./test_shaders.py shaders-no-opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders-msl --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-msl --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl-no-opt --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-hlsl --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-hlsl --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl-no-opt --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
24 ./test_shaders.py shaders-ue4 --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/
H A Dtest_shaders.sh14 ./test_shaders.py shaders --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
15 ./test_shaders.py shaders --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
16 ./test_shaders.py shaders-no-opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders-msl --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-msl --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl-no-opt --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-hlsl --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-hlsl --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl-no-opt --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
24 ./test_shaders.py shaders-ue4 --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
[all …]
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLProgramManager.cpp51 it != shaders.end(); it++) { in ~GLProgramManager()
74 it = shaders.find(name); in RegisterShader()
75 if (it == shaders.end()) { in RegisterShader()
77 shaders[name] = prog; in RegisterShader()
99 std::vector<GLShader *> shaders = in CreateProgram() local
102 p->Attach(shaders[i]); in CreateProgram()
105 std::vector<GLShader *> shaders = in CreateProgram() local
108 p->Attach(shaders[i]); in CreateProgram()
114 p->Attach(shaders[i]); in CreateProgram()
119 p->Attach(shaders[i]); in CreateProgram()
[all …]

12345678910>>...269