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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/presets/
H A Dcrt-guest-dr-venom-stock.slangp1 shaders = 11
9 shader1 = ../crt/shaders/guest/lut/lut.slang
15 SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png
19 SamplerLUT3 = ../crt/shaders/guest/lut/other1.png
22 shader2 = ../crt/shaders/guest/color-profiles.slang
27 shader3 = ../crt/shaders/guest/d65-d50.slang
33 shader4 = ../crt/shaders/guest/afterglow.slang
39 shader5 = ../crt/shaders/guest/avg-lum.slang
47 shader6 = ../crt/shaders/guest/linearize.slang
54 shader7 = ../crt/shaders/guest/blur_horiz.slang
[all …]
H A Dscalefx9-aa-blur-hazy-vibrance-sh1nra358.slangp1 shaders = 16
3 shader0 = ../scalefx/shaders/old/scalefx-pass0.slang
9 shader1 = ../scalefx/shaders/old/scalefx-pass1.slang
15 shader2 = ../scalefx/shaders/old/scalefx-pass2.slang
21 shader3 = ../scalefx/shaders/old/scalefx-pass3.slang
27 shader4 = ../scalefx/shaders/old/scalefx-pass0.slang
33 shader5 = ../scalefx/shaders/old/scalefx-pass1.slang
39 shader6 = ../scalefx/shaders/old/scalefx-pass2.slang
45 shader7 = ../scalefx/shaders/old/scalefx-pass7.slang
56 shader9 = ../anti-aliasing/shaders/aa-shader-4.0.slang
[all …]
H A Dscalefx9-aa-blur-hazy-ntsc-sh1nra358.slangp1 shaders = 16
3 shader0 = ../scalefx/shaders/old/scalefx-pass0.slang
9 shader1 = ../scalefx/shaders/old/scalefx-pass1.slang
15 shader2 = ../scalefx/shaders/old/scalefx-pass2.slang
21 shader3 = ../scalefx/shaders/old/scalefx-pass3.slang
27 shader4 = ../scalefx/shaders/old/scalefx-pass0.slang
33 shader5 = ../scalefx/shaders/old/scalefx-pass1.slang
39 shader6 = ../scalefx/shaders/old/scalefx-pass2.slang
45 shader7 = ../scalefx/shaders/old/scalefx-pass7.slang
56 shader9 = ../anti-aliasing/shaders/aa-shader-4.0.slang
[all …]
H A Dscalefx+rAA+aa.slangp1 shaders = 12
7 shader1 = ../scalefx/shaders/scalefx-pass0.slang
14 shader2 = ../scalefx/shaders/scalefx-pass1.slang
20 shader3 = ../scalefx/shaders/scalefx-pass2.slang
25 shader4 = ../scalefx/shaders/scalefx-pass3.slang
30 shader5 = ../scalefx/shaders/scalefx-pass4.slang
35 shader6 = ../anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass0.slang
45 shader8 = ../anti-aliasing/shaders/fxaa.slang
50 shader9 = ../xsoft/shaders/4xsoft.slang
55 shader10 = ../sharpen/shaders/fast-sharpen.slang
[all …]
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/reshade/
H A Dbloom.slangp1 shaders = 9
3 shader0 = shaders/bloom/BloomPass0.slang
7 shader1 = shaders/bloom/BloomPass1.slang
11 shader2 = shaders/bloom/BloomPass2.slang
17 shader3 = shaders/bloom/BloomPass3.slang
23 shader4 = shaders/bloom/BloomPass4.slang
29 shader5 = shaders/bloom/LensFlarePass0.slang
34 shader6 = shaders/bloom/LensFlarePass1.slang
40 shader7 = shaders/bloom/LensFlarePass2.slang
52 Dirt = shaders/bloom/LensDB.png
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/
H A Dupdate_test_shaders.sh14 ./test_shaders.py shaders --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
15 ./test_shaders.py shaders --update --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
16 ./test_shaders.py shaders-no-opt --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders-msl --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-msl --update --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl-no-opt --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-hlsl --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-hlsl --update --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl-no-opt --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
24 ./test_shaders.py shaders-ue4 --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/
H A Dupdate_test_shaders.sh14 ./test_shaders.py shaders --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
15 ./test_shaders.py shaders --update --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
16 ./test_shaders.py shaders-no-opt --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders-msl --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-msl --update --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl-no-opt --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-hlsl --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-hlsl --update --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl-no-opt --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
24 ./test_shaders.py shaders-ue4 --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
[all …]
/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/qtmultimediaquicktools/
H A Dqtmultimediaquicktools.pro36 shaders/monoplanarvideo.vert \
37 shaders/rgbvideo_padded.vert \
38 shaders/rgbvideo.frag \
39 shaders/rgbvideo_swizzle.frag \
40 shaders/biplanaryuvvideo.vert \
41 shaders/biplanaryuvvideo.frag \
42 shaders/biplanaryuvvideo_swizzle.frag \
43 shaders/triplanaryuvvideo.vert \
44 shaders/triplanaryuvvideo.frag \
45 shaders/uyvyvideo.frag \
[all …]
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/reshade/
H A Dbloom.glslp1 shaders = 9
3 shader0 = shaders/bloom/BloomPass0.glsl
7 shader1 = shaders/bloom/BloomPass1.glsl
12 shader2 = shaders/bloom/BloomPass2.glsl
19 shader3 = shaders/bloom/BloomPass3.glsl
26 shader4 = shaders/bloom/BloomPass4.glsl
33 shader5 = shaders/bloom/LensFlarePass0.glsl
39 shader6 = shaders/bloom/LensFlarePass1.glsl
46 shader7 = shaders/bloom/LensFlarePass2.glsl
59 Dirt = shaders/bloom/LensDB.png
[all …]
/dports/converters/wkhtmltopdf/qt-5db36ec/tests/auto/declarative/qmlshadersplugin/
H A Dqmlshadersplugin.pro7 ../../../../src/imports/shaders/shadereffectitem.cpp \
8 ../../../../src/imports/shaders/shadereffectsource.cpp \
9 ../../../../src/imports/shaders/shadereffect.cpp \
10 ../../../../src/imports/shaders/shadereffectbuffer.cpp \
11 ../../../../src/imports/shaders/scenegraph/qsggeometry.cpp
14 ../../../../src/imports/shaders/shadereffectitem.h \
15 ../../../../src/imports/shaders/shadereffectsource.h \
16 ../../../../src/imports/shaders/shadereffect.h \
17 ../../../../src/imports/shaders/shadereffectbuffer.h \
18 ../../../../src/imports/shaders/scenegraph/qsggeometry.h
/dports/converters/wkhtmltopdf/qt-5db36ec/tests/benchmarks/declarative/qmlshadersplugin/
H A Dqmlshadersplugin.pro7 ../../../../src/imports/shaders/shadereffectitem.cpp \
8 ../../../../src/imports/shaders/shadereffectsource.cpp \
9 ../../../../src/imports/shaders/shadereffect.cpp \
10 ../../../../src/imports/shaders/shadereffectbuffer.cpp \
11 ../../../../src/imports/shaders/scenegraph/qsggeometry.cpp
14 ../../../../src/imports/shaders/shadereffectitem.h \
15 ../../../../src/imports/shaders/shadereffectsource.h \
16 ../../../../src/imports/shaders/shadereffect.h \
17 ../../../../src/imports/shaders/shadereffectbuffer.h \
18 ../../../../src/imports/shaders/scenegraph/qsggeometry.h
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/gn/
H A Deffects.gni55 "$_src/shaders/SkPerlinNoiseShader.cpp",
56 "$_src/shaders/gradients/Sk4fGradientBase.cpp",
57 "$_src/shaders/gradients/Sk4fGradientBase.h",
58 "$_src/shaders/gradients/Sk4fGradientPriv.h",
60 "$_src/shaders/gradients/Sk4fLinearGradient.h",
61 "$_src/shaders/gradients/SkGradientShader.cpp",
63 "$_src/shaders/gradients/SkLinearGradient.cpp",
64 "$_src/shaders/gradients/SkLinearGradient.h",
66 "$_src/shaders/gradients/SkRadialGradient.h",
69 "$_src/shaders/gradients/SkSweepGradient.cpp",
[all …]
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/glsl/
H A DShaderUtil.java90 for (int i = shaders.position(); i < shaders.limit(); i++) { in isShaderStatusValid()
147 for (int i = shaders.position(); i < shaders.limit(); i++) { in createShader()
266 final int shaderNum = (null!=shaders)?shaders.remaining():0; in shaderSource()
272 shaderSource(_gl, shaders.get(shaders.position() + i), sources[i]); in shaderSource()
283 final int shaderNum = shaders.remaining(); in shaderBinary()
300 for (int i = shaders.position(); i < shaders.limit(); i++) { in compileShader()
301 gl.glCompileShader(shaders.get(i)); in compileShader()
308 for (int i = shaders.position(); i < shaders.limit(); i++) { in attachShader()
316 for (int i = shaders.position(); i < shaders.limit(); i++) { in detachShader()
324 for (int i = shaders.position(); i < shaders.limit(); i++) { in deleteShader()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/gn/
H A Deffects.gni54 "$_src/shaders/SkPerlinNoiseShader.cpp",
55 "$_src/shaders/gradients/Sk4fGradientBase.cpp",
56 "$_src/shaders/gradients/Sk4fGradientBase.h",
57 "$_src/shaders/gradients/Sk4fGradientPriv.h",
59 "$_src/shaders/gradients/Sk4fLinearGradient.h",
60 "$_src/shaders/gradients/SkGradientShader.cpp",
62 "$_src/shaders/gradients/SkLinearGradient.cpp",
63 "$_src/shaders/gradients/SkLinearGradient.h",
65 "$_src/shaders/gradients/SkRadialGradient.h",
66 "$_src/shaders/gradients/SkSweepGradient.cpp",
[all …]
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/presets/
H A Dcrt-guest-dr-venom-ntsc-composite-stock.glslp1 shaders = 13
9 shader1 = ../ntsc/shaders/ntsc-pass1-composite-2phase.glsl
10 shader2 = ../ntsc/shaders/ntsc-pass2-2phase-gamma.glsl
26 shader3 = ../crt/shaders/guest/lut/lut.glsl
32 SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png
36 SamplerLUT3 = ../crt/shaders/guest/lut/other1.png
39 shader4 = ../crt/shaders/guest/d65-d50.glsl
59 shader8 = ../crt/shaders/guest/linearize.glsl
65 shader9 = ../crt/shaders/guest/blur_horiz.glsl
71 shader10 = ../crt/shaders/guest/blur_vert.glsl
[all …]
H A Dscalefx+rAA+aa.glslp1 shaders = 11
3 shader0 = ../scalefx/shaders/scalefx-pass0.glsl
9 shader1 = ../scalefx/shaders/scalefx-pass1.glsl
15 shader2 = ../scalefx/shaders/scalefx-pass2.glsl
20 shader3 = ../scalefx/shaders/scalefx-pass3.glsl
25 shader4 = ../scalefx/shaders/scalefx-pass4.glsl
30 shader5 = ../anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass0.glsl
40 shader7 = ../anti-aliasing/shaders/fxaa.glsl
45 shader8 = ../xsoft/shaders/4xsoft.glsl
50 shader9 = ../sharpen/shaders/fast-sharpen.glsl
[all …]
H A Dcrt-guest-dr-venom-stock.glslp1 shaders = 12
9 shader1 = ../crt/shaders/guest/lut/lut.glsl
15 SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png
17 SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png
19 SamplerLUT3 = ../crt/shaders/guest/lut/other1.png
22 shader2 = ../crt/shaders/guest/color-profiles.glsl
27 shader3 = ../crt/shaders/guest/d65-d50.glsl
47 shader7 = ../crt/shaders/guest/linearize.glsl
53 shader8 = ../crt/shaders/guest/blur_horiz.glsl
59 shader9 = ../crt/shaders/guest/blur_vert.glsl
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/
H A Dtest_shaders.sh14 ./test_shaders.py shaders --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
15 ./test_shaders.py shaders --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
16 ./test_shaders.py shaders-no-opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders-msl --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-msl --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl-no-opt --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-hlsl --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-hlsl --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl-no-opt --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
23 ./test_shaders.py shaders-reflection --reflect --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
H A Dupdate_test_shaders.sh14 ./test_shaders.py shaders --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
15 ./test_shaders.py shaders --update --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
16 ./test_shaders.py shaders-no-opt --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders-msl --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-msl --update --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl-no-opt --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-hlsl --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-hlsl --update --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl-no-opt --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
23 ./test_shaders.py shaders-reflection --reflect --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/
H A Dtest_shaders.sh14 ./test_shaders.py shaders --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
15 ./test_shaders.py shaders --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
16 ./test_shaders.py shaders-no-opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders-msl --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-msl --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl-no-opt --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-hlsl --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-hlsl --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl-no-opt --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
23 ./test_shaders.py shaders-reflection --reflect --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
H A Dupdate_test_shaders.sh14 ./test_shaders.py shaders --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
15 ./test_shaders.py shaders --update --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
16 ./test_shaders.py shaders-no-opt --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
17 ./test_shaders.py shaders-msl --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
18 ./test_shaders.py shaders-msl --update --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
19 ./test_shaders.py shaders-msl-no-opt --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
20 ./test_shaders.py shaders-hlsl --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
21 ./test_shaders.py shaders-hlsl --update --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
22 ./test_shaders.py shaders-hlsl-no-opt --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
23 ./test_shaders.py shaders-reflection --reflect --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/nnedi3/
H A Dnnedi3-nns64-2x-nns32-4x-nns16-8x-rgb.slangp1 shaders = 10
3 shader0 = shaders/nnedi3-nns64-win8x4-pass1-rgb.slang
9 shader1 = shaders/nnedi3-nns64-win8x4-pass2-rgb.slang
15 shader2 = shaders/jinc2-cshift-rgb.slang
21 shader3 = shaders/nnedi3-nns32-win8x4-pass1-rgb.slang
27 shader4 = shaders/nnedi3-nns32-win8x4-pass2-rgb.slang
33 shader5 = shaders/jinc2-cshift-rgb.slang
39 shader6 = shaders/nnedi3-nns16-win8x4-pass1-rgb.slang
45 shader7 = shaders/nnedi3-nns16-win8x4-pass2-rgb.slang
51 shader8 = shaders/jinc2-cshift-rgb.slang
[all …]
H A Dnnedi3-nns16-4x-luma.slangp1 shaders = 10
3 shader0 = shaders/rgb-to-yuv.slang
10 shader1 = shaders/nnedi3-nns16-win8x4-pass1-luma.slang
17 shader2 = shaders/nnedi3-nns16-win8x4-pass2-luma.slang
24 shader3 = shaders/jinc2-cshift-luma.slang
31 shader4 = shaders/nnedi3-nns16-win8x4-pass1-luma.slang
38 shader5 = shaders/nnedi3-nns16-win8x4-pass2-luma.slang
45 shader6 = shaders/jinc2-cshift-luma.slang
52 shader7 = shaders/jinc2-on-passoutput0.slang
59 shader8 = shaders/yuv-to-rgb-4x.slang
[all …]
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/nnedi3/
H A Dnnedi3-nns64-2x-nns32-4x-nns16-8x-rgb.glslp1 shaders = 10
3 shader0 = shaders/nnedi3-nns64-win8x4-pass1-rgb.glsl
9 shader1 = shaders/nnedi3-nns64-win8x4-pass2-rgb.glsl
15 shader2 = shaders/jinc2-cshift-rgb.glsl
21 shader3 = shaders/nnedi3-nns32-win8x4-pass1-rgb.glsl
27 shader4 = shaders/nnedi3-nns32-win8x4-pass2-rgb.glsl
33 shader5 = shaders/jinc2-cshift-rgb.glsl
39 shader6 = shaders/nnedi3-nns16-win8x4-pass1-rgb.glsl
45 shader7 = shaders/nnedi3-nns16-win8x4-pass2-rgb.glsl
51 shader8 = shaders/jinc2-cshift-rgb.glsl
[all …]
H A Dnnedi3-nns32-2x-rgb-nns32-4x-luma.glslp1 shaders = 10
3 shader0 = shaders/rgb-to-yuv.glsl
10 shader1 = shaders/nnedi3-nns32-win8x4-pass1-rgb.glsl
17 shader2 = shaders/nnedi3-nns32-win8x4-pass2-rgb.glsl
24 shader3 = shaders/jinc2-cshift-rgb.glsl
31 shader4 = shaders/nnedi3-nns32-win8x4-pass1-luma.glsl
38 shader5 = shaders/nnedi3-nns32-win8x4-pass2-luma.glsl
45 shader6 = shaders/jinc2-cshift-luma.glsl
52 shader7 = shaders/jinc2-on-passoutput3.glsl
59 shader8 = shaders/yuv-to-rgb-4x.glsl
[all …]

12345678910>>...284