/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/presets/ |
H A D | crt-guest-dr-venom-stock.slangp | 1 shaders = 11 9 shader1 = ../crt/shaders/guest/lut/lut.slang 15 SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png 19 SamplerLUT3 = ../crt/shaders/guest/lut/other1.png 22 shader2 = ../crt/shaders/guest/color-profiles.slang 27 shader3 = ../crt/shaders/guest/d65-d50.slang 33 shader4 = ../crt/shaders/guest/afterglow.slang 39 shader5 = ../crt/shaders/guest/avg-lum.slang 47 shader6 = ../crt/shaders/guest/linearize.slang 54 shader7 = ../crt/shaders/guest/blur_horiz.slang [all …]
|
H A D | scalefx9-aa-blur-hazy-vibrance-sh1nra358.slangp | 1 shaders = 16 3 shader0 = ../scalefx/shaders/old/scalefx-pass0.slang 9 shader1 = ../scalefx/shaders/old/scalefx-pass1.slang 15 shader2 = ../scalefx/shaders/old/scalefx-pass2.slang 21 shader3 = ../scalefx/shaders/old/scalefx-pass3.slang 27 shader4 = ../scalefx/shaders/old/scalefx-pass0.slang 33 shader5 = ../scalefx/shaders/old/scalefx-pass1.slang 39 shader6 = ../scalefx/shaders/old/scalefx-pass2.slang 45 shader7 = ../scalefx/shaders/old/scalefx-pass7.slang 56 shader9 = ../anti-aliasing/shaders/aa-shader-4.0.slang [all …]
|
H A D | scalefx9-aa-blur-hazy-ntsc-sh1nra358.slangp | 1 shaders = 16 3 shader0 = ../scalefx/shaders/old/scalefx-pass0.slang 9 shader1 = ../scalefx/shaders/old/scalefx-pass1.slang 15 shader2 = ../scalefx/shaders/old/scalefx-pass2.slang 21 shader3 = ../scalefx/shaders/old/scalefx-pass3.slang 27 shader4 = ../scalefx/shaders/old/scalefx-pass0.slang 33 shader5 = ../scalefx/shaders/old/scalefx-pass1.slang 39 shader6 = ../scalefx/shaders/old/scalefx-pass2.slang 45 shader7 = ../scalefx/shaders/old/scalefx-pass7.slang 56 shader9 = ../anti-aliasing/shaders/aa-shader-4.0.slang [all …]
|
H A D | scalefx+rAA+aa.slangp | 1 shaders = 12 7 shader1 = ../scalefx/shaders/scalefx-pass0.slang 14 shader2 = ../scalefx/shaders/scalefx-pass1.slang 20 shader3 = ../scalefx/shaders/scalefx-pass2.slang 25 shader4 = ../scalefx/shaders/scalefx-pass3.slang 30 shader5 = ../scalefx/shaders/scalefx-pass4.slang 35 shader6 = ../anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass0.slang 45 shader8 = ../anti-aliasing/shaders/fxaa.slang 50 shader9 = ../xsoft/shaders/4xsoft.slang 55 shader10 = ../sharpen/shaders/fast-sharpen.slang [all …]
|
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/reshade/ |
H A D | bloom.slangp | 1 shaders = 9 3 shader0 = shaders/bloom/BloomPass0.slang 7 shader1 = shaders/bloom/BloomPass1.slang 11 shader2 = shaders/bloom/BloomPass2.slang 17 shader3 = shaders/bloom/BloomPass3.slang 23 shader4 = shaders/bloom/BloomPass4.slang 29 shader5 = shaders/bloom/LensFlarePass0.slang 34 shader6 = shaders/bloom/LensFlarePass1.slang 40 shader7 = shaders/bloom/LensFlarePass2.slang 52 Dirt = shaders/bloom/LensDB.png [all …]
|
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/ |
H A D | update_test_shaders.sh | 14 ./test_shaders.py shaders --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 15 ./test_shaders.py shaders --update --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 16 ./test_shaders.py shaders-no-opt --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders-msl --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-msl --update --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl-no-opt --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-hlsl --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-hlsl --update --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl-no-opt --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 24 ./test_shaders.py shaders-ue4 --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 [all …]
|
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/ |
H A D | update_test_shaders.sh | 14 ./test_shaders.py shaders --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 15 ./test_shaders.py shaders --update --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 16 ./test_shaders.py shaders-no-opt --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders-msl --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-msl --update --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl-no-opt --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-hlsl --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-hlsl --update --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl-no-opt --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 24 ./test_shaders.py shaders-ue4 --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 [all …]
|
/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/qtmultimediaquicktools/ |
H A D | qtmultimediaquicktools.pro | 36 shaders/monoplanarvideo.vert \ 37 shaders/rgbvideo_padded.vert \ 38 shaders/rgbvideo.frag \ 39 shaders/rgbvideo_swizzle.frag \ 40 shaders/biplanaryuvvideo.vert \ 41 shaders/biplanaryuvvideo.frag \ 42 shaders/biplanaryuvvideo_swizzle.frag \ 43 shaders/triplanaryuvvideo.vert \ 44 shaders/triplanaryuvvideo.frag \ 45 shaders/uyvyvideo.frag \ [all …]
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/reshade/ |
H A D | bloom.glslp | 1 shaders = 9 3 shader0 = shaders/bloom/BloomPass0.glsl 7 shader1 = shaders/bloom/BloomPass1.glsl 12 shader2 = shaders/bloom/BloomPass2.glsl 19 shader3 = shaders/bloom/BloomPass3.glsl 26 shader4 = shaders/bloom/BloomPass4.glsl 33 shader5 = shaders/bloom/LensFlarePass0.glsl 39 shader6 = shaders/bloom/LensFlarePass1.glsl 46 shader7 = shaders/bloom/LensFlarePass2.glsl 59 Dirt = shaders/bloom/LensDB.png [all …]
|
/dports/converters/wkhtmltopdf/qt-5db36ec/tests/auto/declarative/qmlshadersplugin/ |
H A D | qmlshadersplugin.pro | 7 ../../../../src/imports/shaders/shadereffectitem.cpp \ 8 ../../../../src/imports/shaders/shadereffectsource.cpp \ 9 ../../../../src/imports/shaders/shadereffect.cpp \ 10 ../../../../src/imports/shaders/shadereffectbuffer.cpp \ 11 ../../../../src/imports/shaders/scenegraph/qsggeometry.cpp 14 ../../../../src/imports/shaders/shadereffectitem.h \ 15 ../../../../src/imports/shaders/shadereffectsource.h \ 16 ../../../../src/imports/shaders/shadereffect.h \ 17 ../../../../src/imports/shaders/shadereffectbuffer.h \ 18 ../../../../src/imports/shaders/scenegraph/qsggeometry.h
|
/dports/converters/wkhtmltopdf/qt-5db36ec/tests/benchmarks/declarative/qmlshadersplugin/ |
H A D | qmlshadersplugin.pro | 7 ../../../../src/imports/shaders/shadereffectitem.cpp \ 8 ../../../../src/imports/shaders/shadereffectsource.cpp \ 9 ../../../../src/imports/shaders/shadereffect.cpp \ 10 ../../../../src/imports/shaders/shadereffectbuffer.cpp \ 11 ../../../../src/imports/shaders/scenegraph/qsggeometry.cpp 14 ../../../../src/imports/shaders/shadereffectitem.h \ 15 ../../../../src/imports/shaders/shadereffectsource.h \ 16 ../../../../src/imports/shaders/shadereffect.h \ 17 ../../../../src/imports/shaders/shadereffectbuffer.h \ 18 ../../../../src/imports/shaders/scenegraph/qsggeometry.h
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/gn/ |
H A D | effects.gni | 55 "$_src/shaders/SkPerlinNoiseShader.cpp", 56 "$_src/shaders/gradients/Sk4fGradientBase.cpp", 57 "$_src/shaders/gradients/Sk4fGradientBase.h", 58 "$_src/shaders/gradients/Sk4fGradientPriv.h", 60 "$_src/shaders/gradients/Sk4fLinearGradient.h", 61 "$_src/shaders/gradients/SkGradientShader.cpp", 63 "$_src/shaders/gradients/SkLinearGradient.cpp", 64 "$_src/shaders/gradients/SkLinearGradient.h", 66 "$_src/shaders/gradients/SkRadialGradient.h", 69 "$_src/shaders/gradients/SkSweepGradient.cpp", [all …]
|
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/glsl/ |
H A D | ShaderUtil.java | 90 for (int i = shaders.position(); i < shaders.limit(); i++) { in isShaderStatusValid() 147 for (int i = shaders.position(); i < shaders.limit(); i++) { in createShader() 266 final int shaderNum = (null!=shaders)?shaders.remaining():0; in shaderSource() 272 shaderSource(_gl, shaders.get(shaders.position() + i), sources[i]); in shaderSource() 283 final int shaderNum = shaders.remaining(); in shaderBinary() 300 for (int i = shaders.position(); i < shaders.limit(); i++) { in compileShader() 301 gl.glCompileShader(shaders.get(i)); in compileShader() 308 for (int i = shaders.position(); i < shaders.limit(); i++) { in attachShader() 316 for (int i = shaders.position(); i < shaders.limit(); i++) { in detachShader() 324 for (int i = shaders.position(); i < shaders.limit(); i++) { in deleteShader() [all …]
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/gn/ |
H A D | effects.gni | 54 "$_src/shaders/SkPerlinNoiseShader.cpp", 55 "$_src/shaders/gradients/Sk4fGradientBase.cpp", 56 "$_src/shaders/gradients/Sk4fGradientBase.h", 57 "$_src/shaders/gradients/Sk4fGradientPriv.h", 59 "$_src/shaders/gradients/Sk4fLinearGradient.h", 60 "$_src/shaders/gradients/SkGradientShader.cpp", 62 "$_src/shaders/gradients/SkLinearGradient.cpp", 63 "$_src/shaders/gradients/SkLinearGradient.h", 65 "$_src/shaders/gradients/SkRadialGradient.h", 66 "$_src/shaders/gradients/SkSweepGradient.cpp", [all …]
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/presets/ |
H A D | crt-guest-dr-venom-ntsc-composite-stock.glslp | 1 shaders = 13 9 shader1 = ../ntsc/shaders/ntsc-pass1-composite-2phase.glsl 10 shader2 = ../ntsc/shaders/ntsc-pass2-2phase-gamma.glsl 26 shader3 = ../crt/shaders/guest/lut/lut.glsl 32 SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png 36 SamplerLUT3 = ../crt/shaders/guest/lut/other1.png 39 shader4 = ../crt/shaders/guest/d65-d50.glsl 59 shader8 = ../crt/shaders/guest/linearize.glsl 65 shader9 = ../crt/shaders/guest/blur_horiz.glsl 71 shader10 = ../crt/shaders/guest/blur_vert.glsl [all …]
|
H A D | scalefx+rAA+aa.glslp | 1 shaders = 11 3 shader0 = ../scalefx/shaders/scalefx-pass0.glsl 9 shader1 = ../scalefx/shaders/scalefx-pass1.glsl 15 shader2 = ../scalefx/shaders/scalefx-pass2.glsl 20 shader3 = ../scalefx/shaders/scalefx-pass3.glsl 25 shader4 = ../scalefx/shaders/scalefx-pass4.glsl 30 shader5 = ../anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass0.glsl 40 shader7 = ../anti-aliasing/shaders/fxaa.glsl 45 shader8 = ../xsoft/shaders/4xsoft.glsl 50 shader9 = ../sharpen/shaders/fast-sharpen.glsl [all …]
|
H A D | crt-guest-dr-venom-stock.glslp | 1 shaders = 12 9 shader1 = ../crt/shaders/guest/lut/lut.glsl 15 SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png 17 SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png 19 SamplerLUT3 = ../crt/shaders/guest/lut/other1.png 22 shader2 = ../crt/shaders/guest/color-profiles.glsl 27 shader3 = ../crt/shaders/guest/d65-d50.glsl 47 shader7 = ../crt/shaders/guest/linearize.glsl 53 shader8 = ../crt/shaders/guest/blur_horiz.glsl 59 shader9 = ../crt/shaders/guest/blur_vert.glsl [all …]
|
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/ |
H A D | test_shaders.sh | 14 ./test_shaders.py shaders --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 15 ./test_shaders.py shaders --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 16 ./test_shaders.py shaders-no-opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders-msl --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-msl --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl-no-opt --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-hlsl --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-hlsl --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl-no-opt --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 23 ./test_shaders.py shaders-reflection --reflect --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
|
H A D | update_test_shaders.sh | 14 ./test_shaders.py shaders --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 15 ./test_shaders.py shaders --update --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 16 ./test_shaders.py shaders-no-opt --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders-msl --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-msl --update --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl-no-opt --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-hlsl --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-hlsl --update --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl-no-opt --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 23 ./test_shaders.py shaders-reflection --reflect --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
|
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/ |
H A D | test_shaders.sh | 14 ./test_shaders.py shaders --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 15 ./test_shaders.py shaders --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 16 ./test_shaders.py shaders-no-opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders-msl --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-msl --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl-no-opt --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-hlsl --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-hlsl --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl-no-opt --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 23 ./test_shaders.py shaders-reflection --reflect --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
|
H A D | update_test_shaders.sh | 14 ./test_shaders.py shaders --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 15 ./test_shaders.py shaders --update --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 16 ./test_shaders.py shaders-no-opt --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 17 ./test_shaders.py shaders-msl --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 18 ./test_shaders.py shaders-msl --update --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 19 ./test_shaders.py shaders-msl-no-opt --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 20 ./test_shaders.py shaders-hlsl --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 21 ./test_shaders.py shaders-hlsl --update --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 22 ./test_shaders.py shaders-hlsl-no-opt --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1 23 ./test_shaders.py shaders-reflection --reflect --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
|
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/nnedi3/ |
H A D | nnedi3-nns64-2x-nns32-4x-nns16-8x-rgb.slangp | 1 shaders = 10 3 shader0 = shaders/nnedi3-nns64-win8x4-pass1-rgb.slang 9 shader1 = shaders/nnedi3-nns64-win8x4-pass2-rgb.slang 15 shader2 = shaders/jinc2-cshift-rgb.slang 21 shader3 = shaders/nnedi3-nns32-win8x4-pass1-rgb.slang 27 shader4 = shaders/nnedi3-nns32-win8x4-pass2-rgb.slang 33 shader5 = shaders/jinc2-cshift-rgb.slang 39 shader6 = shaders/nnedi3-nns16-win8x4-pass1-rgb.slang 45 shader7 = shaders/nnedi3-nns16-win8x4-pass2-rgb.slang 51 shader8 = shaders/jinc2-cshift-rgb.slang [all …]
|
H A D | nnedi3-nns16-4x-luma.slangp | 1 shaders = 10 3 shader0 = shaders/rgb-to-yuv.slang 10 shader1 = shaders/nnedi3-nns16-win8x4-pass1-luma.slang 17 shader2 = shaders/nnedi3-nns16-win8x4-pass2-luma.slang 24 shader3 = shaders/jinc2-cshift-luma.slang 31 shader4 = shaders/nnedi3-nns16-win8x4-pass1-luma.slang 38 shader5 = shaders/nnedi3-nns16-win8x4-pass2-luma.slang 45 shader6 = shaders/jinc2-cshift-luma.slang 52 shader7 = shaders/jinc2-on-passoutput0.slang 59 shader8 = shaders/yuv-to-rgb-4x.slang [all …]
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/nnedi3/ |
H A D | nnedi3-nns64-2x-nns32-4x-nns16-8x-rgb.glslp | 1 shaders = 10 3 shader0 = shaders/nnedi3-nns64-win8x4-pass1-rgb.glsl 9 shader1 = shaders/nnedi3-nns64-win8x4-pass2-rgb.glsl 15 shader2 = shaders/jinc2-cshift-rgb.glsl 21 shader3 = shaders/nnedi3-nns32-win8x4-pass1-rgb.glsl 27 shader4 = shaders/nnedi3-nns32-win8x4-pass2-rgb.glsl 33 shader5 = shaders/jinc2-cshift-rgb.glsl 39 shader6 = shaders/nnedi3-nns16-win8x4-pass1-rgb.glsl 45 shader7 = shaders/nnedi3-nns16-win8x4-pass2-rgb.glsl 51 shader8 = shaders/jinc2-cshift-rgb.glsl [all …]
|
H A D | nnedi3-nns32-2x-rgb-nns32-4x-luma.glslp | 1 shaders = 10 3 shader0 = shaders/rgb-to-yuv.glsl 10 shader1 = shaders/nnedi3-nns32-win8x4-pass1-rgb.glsl 17 shader2 = shaders/nnedi3-nns32-win8x4-pass2-rgb.glsl 24 shader3 = shaders/jinc2-cshift-rgb.glsl 31 shader4 = shaders/nnedi3-nns32-win8x4-pass1-luma.glsl 38 shader5 = shaders/nnedi3-nns32-win8x4-pass2-luma.glsl 45 shader6 = shaders/jinc2-cshift-luma.glsl 52 shader7 = shaders/jinc2-on-passoutput3.glsl 59 shader8 = shaders/yuv-to-rgb-4x.glsl [all …]
|