Home
last modified time | relevance | path

Searched refs:skill (Results 251 – 275 of 6075) sorted by relevance

1...<<11121314151617181920>>...243

/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/characters_animations/
H A Dthanis_blade_rush_attack.lua16 local skill = nil
47 skill = _skill;
161 skill:ExecuteBattleFunction(character, target);
165 skill:ExecuteBattleFunction(character, target);
169 skill:ExecuteBattleFunction(character, target);
171 character:SubtractSkillPoints(skill:GetSPRequired());
/dports/games/barony/Barony-3.3.7/src/
H A Dbuttons.cpp1815 if ( (int)selectedEntity->skill[12] == 10 ) in buttonSpriteProperties()
2194 if ( (int)selectedEntity->skill[12] == 10 ) in buttonSpriteProperties()
3017 selectedEntity->skill[12] = 10; //bless random in buttonSpritePropertiesConfirm()
3038 selectedEntity->skill[0] = 0; in buttonSpritePropertiesConfirm()
3047 selectedEntity->skill[1] = 1; in buttonSpritePropertiesConfirm()
3056 selectedEntity->skill[2] = 1; in buttonSpritePropertiesConfirm()
3065 selectedEntity->skill[3] = 1; in buttonSpritePropertiesConfirm()
3147 selectedEntity->skill[i] = 0; in buttonSpritePropertiesConfirm()
3222 selectedEntity->skill[i] = 0; in buttonSpritePropertiesConfirm()
3291 selectedEntity->skill[i] = 0; in buttonSpritePropertiesConfirm()
[all …]
H A Dactitem.cpp37 #define ITEM_TYPE my->skill[10]
38 #define ITEM_STATUS (Status)my->skill[11]
39 #define ITEM_BEATITUDE my->skill[12]
40 #define ITEM_COUNT my->skill[13]
41 #define ITEM_APPEARANCE my->skill[14]
42 #define ITEM_IDENTIFIED my->skill[15]
43 #define ITEM_LIFE my->skill[16]
44 #define ITEM_AMBIENCE my->skill[17]
138 my->skill[2] = -5; in actItem()
158 if ( my->skill[10] >= 0 && my->skill[10] < NUMITEMS ) in actItem()
[all …]
/dports/games/pcgen/pcgen/data/modern/blue_devil_games/dawning_star/operation_quick_launch/
H A Dds_oql_abilities_class.lst10 # Feat Name Type Visible Special ABility Define Bonus to skill
11 # Ability Name Category of Ability Type Visible Special ABility Define Bonus to skill
15 # Feat Name Type Visible Special ABility Define Bonus to skill Modify VAR
16 # Ability Name Category of Ability Type Visible Special ABility Define Bonus to skill
21 # Feat Name Type Visible Special ABility Define Bonus to skill
22 # Ability Name Category of Ability Type Visible Special ABility Define Bonus to skill
33 # Feat Name Type Visible Special ABility Combat bonus Damage reduction Bonus to skill
34 # Ability Name Category of Ability Type Visible Special ABility Bonus DR Bonus to skill
40 # Feat Name Type Visible Special ABility Define Bonus to skill Modify VAR
41 # Ability Name Category of Ability Type Visible Special ABility Define Bonus to skill
[all …]
/dports/games/xspacewarp/xspacewarp-1.2/
H A Dechoarea.cc144 int m, n, row, col, shields, skill; in endinput() local
203 m = sscanf(inputstr, "%d", &skill); in endinput()
204 if ((m <= 0) || (skill < MINSKILL) || (skill > MAXSKILL)) in endinput()
211 gamestate.skill = skill; in endinput()
212 make_universe(skill); in endinput()
/dports/games/powder/powder118_src/
H A Dencyc_support.cpp178 encyc_viewSkillDescription(SKILL_NAMES skill) in encyc_viewSkillDescription() argument
181 gfx_pager_addtext(glb_skilldefs[skill].name); in encyc_viewSkillDescription()
190 prereq = (const u8 *) glb_skilldefs[skill].prereq; in encyc_viewSkillDescription()
215 entry = encyc_getentry("SKILL", skill); in encyc_viewSkillDescription()
219 encyc_pageentry("SKILL", skill); in encyc_viewSkillDescription()
/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/
H A Dgtkplannerbase.cc29 GtkSkillContextMenu::set_skill (ApiSkill const* skill, int min_level) in set_skill() argument
31 this->skill = skill; in set_skill()
57 this->sig_planning_requested.emit(this->skill, level); in on_training_requested()
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOU_VEHI.cpp32 skill.combat_level = combatLevel; in set_combat_level()
83 unitPtr->skill = skill; in dismount()
84 unitPtr->set_combat_level(skill.combat_level); in dismount()
H A DOF_CAMP.cpp190 if( unitPtr->skill.skill_id == SKILL_CONSTRUCTION ) in assign_unit()
589 str += overseerUnit->skill.get_skill(SKILL_LEADING); in disp_camp_info()
659 if( overseerUnit->skill.skill_id != SKILL_LEADING ) in train_unit()
676 overseerUnit->skill.skill_level_minor += incValue; in train_unit()
678 if( overseerUnit->skill.skill_level_minor >= 100 ) in train_unit()
680 overseerUnit->skill.skill_level_minor -= 100; in train_unit()
681 overseerUnit->skill.skill_level++; in train_unit()
687 if( overseerUnit->skill.combat_level < 100 ) in train_unit()
692 overseerUnit->skill.combat_level_minor += incValue; in train_unit()
694 if( overseerUnit->skill.combat_level_minor >= 100 ) in train_unit()
[all …]
/dports/games/nethack33-nox11/nethack-3.3.1/include/
H A Dskills.h103 xchar skill; member
108 #define P_SKILL(type) (u.weapon_skills[type].skill)
111 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED)
117 xchar skill; member
/dports/games/nethack34/nethack-3.4.3/include/
H A Dskills.h103 xchar skill; member
108 #define P_SKILL(type) (u.weapon_skills[type].skill)
111 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED)
117 xchar skill; member
/dports/games/nethack34-nox11/nethack-3.4.3/include/
H A Dskills.h103 xchar skill; member
108 #define P_SKILL(type) (u.weapon_skills[type].skill)
111 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED)
117 xchar skill; member
/dports/games/nethack33/nethack-3.3.1/include/
H A Dskills.h103 xchar skill; member
108 #define P_SKILL(type) (u.weapon_skills[type].skill)
111 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED)
117 xchar skill; member
/dports/games/unnethack/unnethack-5.1.0-20131208/include/
H A Dskills.h112 xchar skill; member
117 #define P_SKILL(type) (u.weapon_skills[type].skill)
120 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED)
126 xchar skill; member
/dports/games/falconseye/falconseye-1.9.3_11/include/
H A Dskills.h103 xchar skill; member
108 #define P_SKILL(type) (u.weapon_skills[type].skill)
111 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED)
117 xchar skill; member
/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/
H A Dskills.h112 xchar skill; member
117 #define P_SKILL(type) (u.weapon_skills[type].skill)
120 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED)
126 xchar skill; member
/dports/games/vultures-eye/vulture-2.3.67/nethack/include/
H A Dskills.h103 xchar skill; member
108 #define P_SKILL(type) (u.weapon_skills[type].skill)
111 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED)
117 xchar skill; member
/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/
H A Dweapons_particle.ufo46 skill "close"
67 skill "close"
135 skill "assault"
156 skill "assault"
178 skill "assault"
246 skill "assault"
268 skill "assault"
290 skill "assault"
H A Dweapons_aliens.ufo69 skill "assault"
93 skill "assault"
116 skill "assault"
144 skill "assault"
168 skill "assault"
191 skill "assault"
H A Dweapons_laser.ufo102 skill "close"
121 skill "close"
148 skill "assault"
169 skill "assault"
196 skill "assault"
215 skill "assault"
283 skill "assault"
/dports/games/xonotic/Xonotic/source/qcsrc/server/bot/default/
H A Daim.qc165 if(skill <= 0)
167 else if(skill <= 1)
169 else if(skill <= 2)
232 …//blend = (bound(0,skill,10)*0.1)*((1-bound(0,skill,10)*0.05) ** 2.5)*5.656854249; //Plot formule …
233 blend = bound(0,skill+this.bot_aimskill,10)*0.1;
257 //this.v_angle = this.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
276 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
283 …v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill))…
286 //this.v_angle = this.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
309 …_endpos-shotorg, <, 500 + 500 * bound(0, skill + this.bot_aggresskill, 10)) || random()*random()>b…
[all …]
/dports/games/scourge/scourge/src/
H A Dinfogui.cpp119 this->skill = NULL; in setItem()
224 this->skill = NULL; in setSpell()
253 void InfoGui::setSkill( SpecialSkill *skill ) { in setSkill() argument
256 this->skill = skill; in setSkill()
333 scourge->executeSpecialSkill( skill ); in handleEvent()
357 … scourge->getShapePalette()->spellsTex[ skill->getIconTileX() ][ skill->getIconTileY() ].glBind(); in drawWidgetContents()
396 if ( minValue->limit > skill ) { in describeRequirements()
403 } else if ( maxValue->limit < skill ) { in describeRequirements()
470 if ( !skill ) return; in describe()
479 strcpy( description, skill->getDescription() ); in describe()
[all …]
/dports/games/senken/senken-0.3.0/server/
H A Dcompanies.h51 enum labor_skill skill);
53 enum labor_skill skill);
55 enum labor_skill skill);
62 int companies_getsalary(companies_t *companies, int x, int y, enum labor_skill skill);
/dports/games/pcgen/pcgen/data/35e/homebrew/my_homebrew/
H A Dmy_skills.lst24 #Sleight of Hand is the name of the skill. It will appear in the skills list on PCGen's Skills tab …
25 #skill gets bonused or is declared a class skill. It must be the first entry on each line.
27 #The KEYSTAT tag sets what stat the skill draw any bonuses from. If the tag is left off, no Stat bo…
30 #The USEUNTRAINED tag indicates if this skill can be used untrained by the character. It can be lef…
32 #The ACHECK tag applies the Armor check penalty to this skill. It can be left off if it is set to N…
37 #The PRESKILL tag is used with the BONUS tag, so it is required that you have a certain skill at a …
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dsession.c171 void set_last_skill_exp(size_t skill, int exp) in set_last_skill_exp() argument
173 if (skill < NUM_SKILLS) in set_last_skill_exp()
175 last_exp[skill] = exp; in set_last_skill_exp()
176 if (exp > max_exp[skill]) in set_last_skill_exp()
177 max_exp[skill] = exp; in set_last_skill_exp()
178 if ((skill != SI_ALL) && (exp >= exp_log_threshold) && (exp_log_threshold > 0)) in set_last_skill_exp()
181 …safe_snprintf(str, sizeof(str), "You gained %d exp for %s.", exp, statsinfo[skill].skillnames->nam… in set_last_skill_exp()
211 static void draw_session_line(window_info *win, int x, int y, const unsigned char* skill, in draw_session_line() argument
216 draw_string_small_zoomed(x, y, skill, 1, scale); in draw_session_line()

1...<<11121314151617181920>>...243