/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/characters_animations/ |
H A D | thanis_blade_rush_attack.lua | 16 local skill = nil 47 skill = _skill; 161 skill:ExecuteBattleFunction(character, target); 165 skill:ExecuteBattleFunction(character, target); 169 skill:ExecuteBattleFunction(character, target); 171 character:SubtractSkillPoints(skill:GetSPRequired());
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | buttons.cpp | 1815 if ( (int)selectedEntity->skill[12] == 10 ) in buttonSpriteProperties() 2194 if ( (int)selectedEntity->skill[12] == 10 ) in buttonSpriteProperties() 3017 selectedEntity->skill[12] = 10; //bless random in buttonSpritePropertiesConfirm() 3038 selectedEntity->skill[0] = 0; in buttonSpritePropertiesConfirm() 3047 selectedEntity->skill[1] = 1; in buttonSpritePropertiesConfirm() 3056 selectedEntity->skill[2] = 1; in buttonSpritePropertiesConfirm() 3065 selectedEntity->skill[3] = 1; in buttonSpritePropertiesConfirm() 3147 selectedEntity->skill[i] = 0; in buttonSpritePropertiesConfirm() 3222 selectedEntity->skill[i] = 0; in buttonSpritePropertiesConfirm() 3291 selectedEntity->skill[i] = 0; in buttonSpritePropertiesConfirm() [all …]
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H A D | actitem.cpp | 37 #define ITEM_TYPE my->skill[10] 38 #define ITEM_STATUS (Status)my->skill[11] 39 #define ITEM_BEATITUDE my->skill[12] 40 #define ITEM_COUNT my->skill[13] 41 #define ITEM_APPEARANCE my->skill[14] 42 #define ITEM_IDENTIFIED my->skill[15] 43 #define ITEM_LIFE my->skill[16] 44 #define ITEM_AMBIENCE my->skill[17] 138 my->skill[2] = -5; in actItem() 158 if ( my->skill[10] >= 0 && my->skill[10] < NUMITEMS ) in actItem() [all …]
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/dports/games/pcgen/pcgen/data/modern/blue_devil_games/dawning_star/operation_quick_launch/ |
H A D | ds_oql_abilities_class.lst | 10 # Feat Name Type Visible Special ABility Define Bonus to skill 11 # Ability Name Category of Ability Type Visible Special ABility Define Bonus to skill 15 # Feat Name Type Visible Special ABility Define Bonus to skill Modify VAR 16 # Ability Name Category of Ability Type Visible Special ABility Define Bonus to skill … 21 # Feat Name Type Visible Special ABility Define Bonus to skill 22 # Ability Name Category of Ability Type Visible Special ABility Define Bonus to skill 33 # Feat Name Type Visible Special ABility Combat bonus Damage reduction Bonus to skill … 34 # Ability Name Category of Ability Type Visible Special ABility Bonus DR Bonus to skill … 40 # Feat Name Type Visible Special ABility Define Bonus to skill Modify VAR 41 # Ability Name Category of Ability Type Visible Special ABility Define Bonus to skill… [all …]
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/dports/games/xspacewarp/xspacewarp-1.2/ |
H A D | echoarea.cc | 144 int m, n, row, col, shields, skill; in endinput() local 203 m = sscanf(inputstr, "%d", &skill); in endinput() 204 if ((m <= 0) || (skill < MINSKILL) || (skill > MAXSKILL)) in endinput() 211 gamestate.skill = skill; in endinput() 212 make_universe(skill); in endinput()
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/dports/games/powder/powder118_src/ |
H A D | encyc_support.cpp | 178 encyc_viewSkillDescription(SKILL_NAMES skill) in encyc_viewSkillDescription() argument 181 gfx_pager_addtext(glb_skilldefs[skill].name); in encyc_viewSkillDescription() 190 prereq = (const u8 *) glb_skilldefs[skill].prereq; in encyc_viewSkillDescription() 215 entry = encyc_getentry("SKILL", skill); in encyc_viewSkillDescription() 219 encyc_pageentry("SKILL", skill); in encyc_viewSkillDescription()
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/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/ |
H A D | gtkplannerbase.cc | 29 GtkSkillContextMenu::set_skill (ApiSkill const* skill, int min_level) in set_skill() argument 31 this->skill = skill; in set_skill() 57 this->sig_planning_requested.emit(this->skill, level); in on_training_requested()
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OU_VEHI.cpp | 32 skill.combat_level = combatLevel; in set_combat_level() 83 unitPtr->skill = skill; in dismount() 84 unitPtr->set_combat_level(skill.combat_level); in dismount()
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H A D | OF_CAMP.cpp | 190 if( unitPtr->skill.skill_id == SKILL_CONSTRUCTION ) in assign_unit() 589 str += overseerUnit->skill.get_skill(SKILL_LEADING); in disp_camp_info() 659 if( overseerUnit->skill.skill_id != SKILL_LEADING ) in train_unit() 676 overseerUnit->skill.skill_level_minor += incValue; in train_unit() 678 if( overseerUnit->skill.skill_level_minor >= 100 ) in train_unit() 680 overseerUnit->skill.skill_level_minor -= 100; in train_unit() 681 overseerUnit->skill.skill_level++; in train_unit() 687 if( overseerUnit->skill.combat_level < 100 ) in train_unit() 692 overseerUnit->skill.combat_level_minor += incValue; in train_unit() 694 if( overseerUnit->skill.combat_level_minor >= 100 ) in train_unit() [all …]
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/dports/games/nethack33-nox11/nethack-3.3.1/include/ |
H A D | skills.h | 103 xchar skill; member 108 #define P_SKILL(type) (u.weapon_skills[type].skill) 111 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED) 117 xchar skill; member
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/dports/games/nethack34/nethack-3.4.3/include/ |
H A D | skills.h | 103 xchar skill; member 108 #define P_SKILL(type) (u.weapon_skills[type].skill) 111 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED) 117 xchar skill; member
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/dports/games/nethack34-nox11/nethack-3.4.3/include/ |
H A D | skills.h | 103 xchar skill; member 108 #define P_SKILL(type) (u.weapon_skills[type].skill) 111 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED) 117 xchar skill; member
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/dports/games/nethack33/nethack-3.3.1/include/ |
H A D | skills.h | 103 xchar skill; member 108 #define P_SKILL(type) (u.weapon_skills[type].skill) 111 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED) 117 xchar skill; member
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/dports/games/unnethack/unnethack-5.1.0-20131208/include/ |
H A D | skills.h | 112 xchar skill; member 117 #define P_SKILL(type) (u.weapon_skills[type].skill) 120 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED) 126 xchar skill; member
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/dports/games/falconseye/falconseye-1.9.3_11/include/ |
H A D | skills.h | 103 xchar skill; member 108 #define P_SKILL(type) (u.weapon_skills[type].skill) 111 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED) 117 xchar skill; member
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/ |
H A D | skills.h | 112 xchar skill; member 117 #define P_SKILL(type) (u.weapon_skills[type].skill) 120 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED) 126 xchar skill; member
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/dports/games/vultures-eye/vulture-2.3.67/nethack/include/ |
H A D | skills.h | 103 xchar skill; member 108 #define P_SKILL(type) (u.weapon_skills[type].skill) 111 #define P_RESTRICTED(type) (u.weapon_skills[type].skill == P_ISRESTRICTED) 117 xchar skill; member
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/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/ |
H A D | weapons_particle.ufo | 46 skill "close" 67 skill "close" 135 skill "assault" 156 skill "assault" 178 skill "assault" 246 skill "assault" 268 skill "assault" 290 skill "assault"
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H A D | weapons_aliens.ufo | 69 skill "assault" 93 skill "assault" 116 skill "assault" 144 skill "assault" 168 skill "assault" 191 skill "assault"
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H A D | weapons_laser.ufo | 102 skill "close" 121 skill "close" 148 skill "assault" 169 skill "assault" 196 skill "assault" 215 skill "assault" 283 skill "assault"
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/dports/games/xonotic/Xonotic/source/qcsrc/server/bot/default/ |
H A D | aim.qc | 165 if(skill <= 0) 167 else if(skill <= 1) 169 else if(skill <= 2) 232 …//blend = (bound(0,skill,10)*0.1)*((1-bound(0,skill,10)*0.05) ** 2.5)*5.656854249; //Plot formule … 233 blend = bound(0,skill+this.bot_aimskill,10)*0.1; 257 //this.v_angle = this.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1); 276 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3))); 283 …v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill))… 286 //this.v_angle = this.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1); 309 …_endpos-shotorg, <, 500 + 500 * bound(0, skill + this.bot_aggresskill, 10)) || random()*random()>b… [all …]
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/dports/games/scourge/scourge/src/ |
H A D | infogui.cpp | 119 this->skill = NULL; in setItem() 224 this->skill = NULL; in setSpell() 253 void InfoGui::setSkill( SpecialSkill *skill ) { in setSkill() argument 256 this->skill = skill; in setSkill() 333 scourge->executeSpecialSkill( skill ); in handleEvent() 357 … scourge->getShapePalette()->spellsTex[ skill->getIconTileX() ][ skill->getIconTileY() ].glBind(); in drawWidgetContents() 396 if ( minValue->limit > skill ) { in describeRequirements() 403 } else if ( maxValue->limit < skill ) { in describeRequirements() 470 if ( !skill ) return; in describe() 479 strcpy( description, skill->getDescription() ); in describe() [all …]
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/dports/games/senken/senken-0.3.0/server/ |
H A D | companies.h | 51 enum labor_skill skill); 53 enum labor_skill skill); 55 enum labor_skill skill); 62 int companies_getsalary(companies_t *companies, int x, int y, enum labor_skill skill);
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/dports/games/pcgen/pcgen/data/35e/homebrew/my_homebrew/ |
H A D | my_skills.lst | 24 #Sleight of Hand is the name of the skill. It will appear in the skills list on PCGen's Skills tab … 25 #skill gets bonused or is declared a class skill. It must be the first entry on each line. 27 #The KEYSTAT tag sets what stat the skill draw any bonuses from. If the tag is left off, no Stat bo… 30 #The USEUNTRAINED tag indicates if this skill can be used untrained by the character. It can be lef… 32 #The ACHECK tag applies the Armor check penalty to this skill. It can be left off if it is set to N… 37 #The PRESKILL tag is used with the BONUS tag, so it is required that you have a certain skill at a …
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | session.c | 171 void set_last_skill_exp(size_t skill, int exp) in set_last_skill_exp() argument 173 if (skill < NUM_SKILLS) in set_last_skill_exp() 175 last_exp[skill] = exp; in set_last_skill_exp() 176 if (exp > max_exp[skill]) in set_last_skill_exp() 177 max_exp[skill] = exp; in set_last_skill_exp() 178 if ((skill != SI_ALL) && (exp >= exp_log_threshold) && (exp_log_threshold > 0)) in set_last_skill_exp() 181 …safe_snprintf(str, sizeof(str), "You gained %d exp for %s.", exp, statsinfo[skill].skillnames->nam… in set_last_skill_exp() 211 static void draw_session_line(window_info *win, int x, int y, const unsigned char* skill, in draw_session_line() argument 216 draw_string_small_zoomed(x, y, skill, 1, scale); in draw_session_line()
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