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Searched refs:sprite_id (Results 76 – 100 of 151) sorted by relevance

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/dports/games/minetest/minetest-5.4.1/src/client/
H A Dclientlauncher.cpp172 s32 sprite_id = sprites->addTextureAsSprite(sprite_texture); in run() local
173 if (sprite_id != -1) in run()
174 skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, sprite_id); in run()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/Gizmos/
H A DGLGizmoPainterBase.hpp66 … GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
H A DGLGizmoSlaSupports.hpp60 … GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
H A DGLGizmoRotate.hpp81 GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
H A DGLGizmoBase.hpp110 unsigned int sprite_id);
H A DGLGizmoScale.cpp15 …ale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoScale3D() argument
16 : GLGizmoBase(parent, icon_filename, sprite_id) in GLGizmoScale3D()
H A DGLGizmoFlatten.cpp16 …atten::GLGizmoFlatten(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoFlatten() argument
17 : GLGizmoBase(parent, icon_filename, sprite_id) in GLGizmoFlatten()
H A DGLGizmoRotate.cpp428 …te3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoRotate3D() argument
429 : GLGizmoBase(parent, icon_filename, sprite_id) in GLGizmoRotate3D()
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOPOWER.cpp295 'S', cmdUnit->sprite_id, "ACK" ); in detect_frame()
311 'S', cmdUnit->sprite_id, "ACK" ); in detect_frame()
324 'S', repUnit->sprite_id, "ACK"); in detect_frame()
352 'S', unitPtr->sprite_id, "ACK"); in detect_frame()
375 'S', unitPtr->sprite_id, "ACK"); in detect_frame()
402 'S', repUnit->sprite_id, "ACK"); in detect_frame()
1150 'S', unitPtr->sprite_id, "SEL"); in detect_select()
1351 headUnit->sprite_id, "SEL"); in detect_select()
H A DOGODRES.cpp185 SpriteInfo* spriteInfo = sprite_res[unit_res[unit_id]->sprite_id]; in invoke()
H A DOGFILE3.cpp343 visit<int16_t>(v, &s->sprite_id); in visit_sprite()
414 sprite_info = sprite_res[sprite_id]; in read_file()
539 splash.sprite_info = sprite_res[splash.sprite_id]; in read_derived_file()
580 filePtr->file_put_short(bulletPtr->sprite_id); // there is a bullet in this record in write_file()
726 sprite_info = sprite_res[sprite_id]; in read_file()
740 int writeSize = bullet_array.bullet_class_size(sprite_id)-sizeof(Bullet); in write_derived_file()
759 int readSize = bullet_array.bullet_class_size(sprite_id) - sizeof(Bullet); in read_derived_file()
796 act_bullet.sprite_info = sprite_res[act_bullet.sprite_id]; in read_derived_file()
798 bullet_shadow.sprite_info = sprite_res[bullet_shadow.sprite_id]; in read_derived_file()
2147 sprite_info = sprite_res[sprite_id]; in read_file()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dlsd_savepartylocation.cpp248 &rpg::SavePartyLocation::sprite_id,
249 LSD_Reader::ChunkSavePartyLocation::sprite_id,
/dports/games/openttd/openttd-12.1/src/
H A Dgfx.cpp56 …nt x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOU…
57 …nt x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOU…
1072 …, int x, int y, BlitterMode mode, const SubSprite * const sub, SpriteID sprite_id, ZoomLevel zoom,… in GfxBlitter() argument
1171 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) { in GfxBlitter()
1181 include(_newgrf_debug_sprite_picker.sprites, sprite_id); in GfxBlitter()
1230 …ort(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id) in GfxMainBlitterViewport() argument
1232 GfxBlitter<ZOOM_LVL_BASE, false>(sprite, x, y, mode, sub, sprite_id, _cur_dpi->zoom); in GfxMainBlitterViewport()
1235 … *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom) in GfxMainBlitter() argument
1237 GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom); in GfxMainBlitter()
/dports/games/julius/julius-1.7.0/src/widget/
H A Dcity_building_ghost.c585 … int sprite_id = map_bridge_get_sprite_id(i, length, dir, type == BUILDING_SHIP_BRIDGE); in draw_bridge() local
586 … city_draw_bridge_tile(x + x_delta * i, y + y_delta * i, sprite_id, COLOR_MASK_GREEN); in draw_bridge()
590 … int sprite_id = map_bridge_get_sprite_id(i, length, dir, type == BUILDING_SHIP_BRIDGE); in draw_bridge() local
591 … city_draw_bridge_tile(x + x_delta * i, y + y_delta * i, sprite_id, COLOR_MASK_GREEN); in draw_bridge()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOSPRITE.h60 short sprite_id; // sprite id. in SpriteRes
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DHero.cpp1958 const std::string& sprite_id = sprite_overlapping.get_animation_set_id(); in notify_collision_with_switch() local
1959 …if (sprite_id == get_hero_sprites().get_sword_sprite_id() && // the hero's sword is overlapping th… in notify_collision_with_switch()
1995 const std::string sprite_id = sprite_overlapping.get_animation_set_id(); in notify_collision_with_crystal() local
1996 …if (sprite_id == get_hero_sprites().get_sword_sprite_id() && // the hero's sword is overlapping th… in notify_collision_with_crystal()
2057 const std::string& sprite_id = sprite_overlapping.get_animation_set_id(); in notify_collision_with_explosion() local
2059 sprite_id == get_hero_sprites().get_tunic_sprite_id() && in notify_collision_with_explosion()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/
H A DGLTexture.cpp197 int sprite_id = -1; in load_from_svg_files_as_sprites_array() local
199 ++sprite_id; in load_from_svg_files_as_sprites_array()
232 int sprite_offset_px = sprite_id * (int)sprite_size_px_ex * m_width; in load_from_svg_files_as_sprites_array()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Ddrawing_surface.cpp126 int src_x, int src_y, int src_width, int src_height, int sprite_id, bool src_has_alpha) { in DrawingSurface_DrawImageImpl() argument
197 if (sprite_id >= 0) in DrawingSurface_DrawImageImpl()
198 …ge: Sprite %d colour depth %d-bit not same as background depth %d-bit", sprite_id, src->GetColorDe… in DrawingSurface_DrawImageImpl()
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/include/widgets/
H A Dmain_window.h170 const QString& sprite_id,
/dports/games/bstone/bstone-1.1.9/src/
H A Did_vl.h305 const int sprite_id,
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dgame_menu.c1627 const int sprite_id = (player[0].items.ship < COUNTOF(ships)) // shipedit ships get a default in draw_ship_illustration() local
1634 const int x = ship_x[sprite_id - 27], in draw_ship_illustration()
1635 y = ship_y[sprite_id - 27]; in draw_ship_illustration()
1637 blit_sprite(VGAScreenSeg, x, y, OPTION_SHAPES, sprite_id); in draw_ship_illustration()
1644 …const int sprite_id = (player[0].items.generator == 1) // generator 1 and generator 2 have the sa… in draw_ship_illustration() local
1650 const int x = generator_x[sprite_id - 16], in draw_ship_illustration()
1651 y = generator_y[sprite_id - 16]; in draw_ship_illustration()
1653 blit_sprite(VGAScreenSeg, x, y, WEAPON_SHAPES, sprite_id); in draw_ship_illustration()
/dports/games/augustus/augustus-3.1.0/src/widget/
H A Dcity_building_ghost.c810 … int sprite_id = map_bridge_get_sprite_id(i, length, dir, type == BUILDING_SHIP_BRIDGE); in draw_bridge() local
811 … city_draw_bridge_tile(x + x_delta * i, y + y_delta * i, sprite_id, COLOR_MASK_BUILDING_GHOST); in draw_bridge()
815 … int sprite_id = map_bridge_get_sprite_id(i, length, dir, type == BUILDING_SHIP_BRIDGE); in draw_bridge() local
816 … city_draw_bridge_tile(x + x_delta * i, y + y_delta * i, sprite_id, COLOR_MASK_BUILDING_GHOST); in draw_bridge()
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_dialogue.h420 void AddSpriteReference(uint32 dialogue_id, uint32 sprite_id);
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dcata_tiles.cpp785 int sprite_id, const std::string &s_id ) in add_ascii_subtile() argument
789 curr_subtile.fg.add( std::vector<int>( {sprite_id} ), 1 ); in add_ascii_subtile()
994 const int sprite_id = entry + sprite_id_offset; in load_tile_spritelists() local
995 if( sprite_id >= 0 ) { in load_tile_spritelists()
996 v.push_back( sprite_id ); in load_tile_spritelists()
1014 if( sprite_id >= 0 ) { in load_tile_spritelists()
1015 v.push_back( sprite_id ); in load_tile_spritelists()
1021 const int sprite_id = entry + sprite_id_offset; in load_tile_spritelists() local
1022 if( sprite_id >= 0 && sprite_id < size ) { in load_tile_spritelists()
1023 v.push_back( sprite_id ); in load_tile_spritelists()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dcata_tiles.cpp785 int sprite_id, const std::string &s_id ) in add_ascii_subtile() argument
789 curr_subtile.fg.add( std::vector<int>( {sprite_id} ), 1 ); in add_ascii_subtile()
994 const int sprite_id = entry + sprite_id_offset; in load_tile_spritelists() local
995 if( sprite_id >= 0 ) { in load_tile_spritelists()
996 v.push_back( sprite_id ); in load_tile_spritelists()
1014 if( sprite_id >= 0 ) { in load_tile_spritelists()
1015 v.push_back( sprite_id ); in load_tile_spritelists()
1021 const int sprite_id = entry + sprite_id_offset; in load_tile_spritelists() local
1022 if( sprite_id >= 0 && sprite_id < size ) { in load_tile_spritelists()
1023 v.push_back( sprite_id ); in load_tile_spritelists()
[all …]

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