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Searched refs:startSound (Results 101 – 125 of 237) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/agi/
H A Dsound.h142 void startSound(int, int);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_pce.h79 virtual void startSound(int sound);
H A Dplayer_mac.h53 virtual void startSound(int sound);
H A Dplayer_v2cms.h42 virtual void startSound(int sound);
H A Dplayer_v4a.cpp110 void Player_V4A::startSound(int nr) { in startSound() function in Scumm::Player_V4A
H A Dplayer_sid.h60 virtual void startSound(int sound);
/dports/games/xonotic/Xonotic/source/qcsrc/menu/xonotic/
H A Dplaylist.qh11 METHOD(XonoticPlayList, startSound, void(entity, float));
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_mac.h53 void startSound(int sound) override;
H A Dplayer_pce.h79 void startSound(int sound) override;
H A Dplayer_v2cms.h42 void startSound(int sound) override;
H A Dplayer_v4a.cpp110 void Player_V4A::startSound(int nr) { in startSound() function in Scumm::Player_V4A
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/drivers/
H A Dpcspeaker_v1.cpp38 void startSound(int id, int) override;
144 void PCSpeakerDriver::startSound(int id, int) { in startSound() function in Kyra::PCSpeakerDriver
/dports/games/pushover/pushover-0.0.5/src/
H A Dsoundsys.cpp66 void soundSystem_c::startSound(unsigned int snd) in startSound() function in soundSystem_c
/dports/graphics/ming/libming-ming-0_4_8/php_ext/
H A Dphp_ming.h158 PHP_METHOD(swfmovie, startSound);
177 PHP_METHOD(swfsprite, startSound);
/dports/graphics/p5-ming/libming-ming-0_4_8/php_ext/
H A Dphp_ming.h158 PHP_METHOD(swfmovie, startSound);
177 PHP_METHOD(swfsprite, startSound);
/dports/graphics/py-ming/libming-ming-0_4_8/php_ext/
H A Dphp_ming.h158 PHP_METHOD(swfmovie, startSound);
177 PHP_METHOD(swfsprite, startSound);
/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/actuators/
H A Dpa_10.py127 self._sound.startSound()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/sound/
H A Demisound.h133 …bool startSound(const Common::String &soundName, Audio::Mixer::SoundType soundType, int volume, in…
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dp_xgsec.h146 int startSound; // Played after waiting. member
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/sound/
H A Demisound.h133 …bool startSound(const Common::String &soundName, Audio::Mixer::SoundType soundType, int volume, in…
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libsound/
H A Dsound_handler.h176 void startSound(int id, int loops, const SoundEnvelopes* env,
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/IrrlichtDemo/
H A DCDemo.h107 void startSound();
/dports/games/qnetwalk/qnetwalk-1.7.0/src/
H A Dmainwindow.cpp52 startSound = new Sound((sndDir + "start.wav").toLatin1().data()); in MainWindow()
227 delete startSound; in ~MainWindow()
247 startSound->play(); in newGame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse/
H A Dimuse_internal.h285 bool startSound(int sound, MidiDriver *midi);
537 void startSound(int sound);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/
H A Dsound.cpp130 void SoundMgr::startSound(int resnum, int flag) { in startSound() function in Agi::SoundMgr

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