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Searched refs:startSound (Results 26 – 50 of 237) sorted by relevance

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/dports/games/pushover/pushover-0.0.5/src/
H A Dant.cpp436 soundSystem_c::instance()->startSound(soundSystem_c::SE_SHRUGGING); in SFShrugging()
447 soundSystem_c::instance()->startSound(soundSystem_c::SE_VICTORY); in SFVictory()
500 soundSystem_c::instance()->startSound(soundSystem_c::SE_ANT_LANDING); in SFLandDying()
692 soundSystem_c::instance()->startSound(soundSystem_c::SE_ANT_FALLING); in SFLooseRight()
714 soundSystem_c::instance()->startSound(soundSystem_c::SE_ANT_FALLING); in SFLooseLeft()
782 soundSystem_c::instance()->startSound(soundSystem_c::SE_PICK_UP_DOMINO); in SFPullOutLeft()
1018 soundSystem_c::instance()->startSound(soundSystem_c::SE_ANT_FALLING); in SFStartFallingLeft()
1036 soundSystem_c::instance()->startSound(soundSystem_c::SE_ANT_FALLING); in SFStartFallingRight()
1078 soundSystem_c::instance()->startSound(soundSystem_c::SE_ANT_LANDING); in SFLanding()
1223 soundSystem_c::instance()->startSound(soundSystem_c::SE_NU_WHAT); in checkForNoKeyActions()
[all …]
H A Dlevelplayer.cpp50 soundSystem_c::instance()->startSound(soundSystem_c::SE_DOOR_OPEN); in performDoors()
60 soundSystem_c::instance()->startSound(soundSystem_c::SE_DOOR_CLOSE); in performDoors()
71 soundSystem_c::instance()->startSound(soundSystem_c::SE_DOOR_OPEN); in performDoors()
80 soundSystem_c::instance()->startSound(soundSystem_c::SE_DOOR_CLOSE); in performDoors()
128 soundSystem_c::instance()->startSound(soundSystem_c::SE_ASCENDER); in fallingDomino()
194 soundSystem_c::instance()->startSound(getDominoType(x, y)-1); in pushDomino()
283 soundSystem_c::instance()->startSound(getDominoType(x, y)-1); in pushDomino()
308 soundSystem_c::instance()->startSound(getDominoType(x, y)-1); in pushDomino()
664 soundSystem_c::instance()->startSound(soundSystem_c::SE_STOPPER); in DTA_3()
731 soundSystem_c::instance()->startSound(soundSystem_c::SE_STOPPER); in DTA_I()
[all …]
/dports/devel/bullet/bullet3-3.21/examples/TinyAudio/
H A DTinyAudioExample.cpp142 m_soundEngine.startSound(soundSourceIndex, msg); in keyboardCallback()
151 soundSource->startSound(); in keyboardCallback()
/dports/devel/py-bullet3/bullet3-3.21/examples/TinyAudio/
H A DTinyAudioExample.cpp142 m_soundEngine.startSound(soundSourceIndex, msg); in keyboardCallback()
151 soundSource->startSound(); in keyboardCallback()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_towns.h91 void startSound(int sound);
152 void startSound(int sound);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/
H A Ddimuse.h96 …void startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStr…
136 void startSound(int sound) in startSound() function
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/
H A Ddimuse.h97 …int startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStre…
142 void startSound(int sound) override in startSound() function
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_towns.h91 void startSound(int sound) override;
152 void startSound(int sound) override;
/dports/graphics/ming/libming-ming-0_4_8/test/Sound/
H A Dtest01.py15 m.startSound(sound)
H A Dtest02.py15 m.startSound(sound)
H A Dtest02.pl16 $m->startSound($sound);
H A Dtest01.pl16 $m->startSound($sound);
H A Dtest03.py14 m.startSound(sound)
H A Dtest03.pl14 $m->startSound($sound);
/dports/graphics/p5-ming/libming-ming-0_4_8/test/Sound/
H A Dtest01.py15 m.startSound(sound)
H A Dtest02.py15 m.startSound(sound)
H A Dtest02.pl16 $m->startSound($sound);
H A Dtest01.pl16 $m->startSound($sound);
H A Dtest03.py14 m.startSound(sound)
/dports/graphics/py-ming/libming-ming-0_4_8/test/Sound/
H A Dtest02.py15 m.startSound(sound)
H A Dtest01.py15 m.startSound(sound)
H A Dtest02.pl16 $m->startSound($sound);
H A Dtest01.pl16 $m->startSound($sound);
H A Dtest03.py14 m.startSound(sound)
/dports/games/openxcom/OpenXcom-1.0/src/Resource/
H A DXcomResourcePack.cpp684 int startSound = j->first; in XcomResourcePack() local
689 …OG_DEBUG) << "Loading sound set from folder: " << fileName << " starting at index: " << startSound; in XcomResourcePack()
690 int offset = startSound; in XcomResourcePack()
720 if (_sounds[setName]->getSound(startSound)) in XcomResourcePack()
722 Log(LOG_DEBUG) << "Replacing index: " << startSound; in XcomResourcePack()
723 _sounds[setName]->getSound(startSound)->load(s.str()); in XcomResourcePack()
727 Log(LOG_DEBUG) << "Adding index: " << startSound; in XcomResourcePack()
728 _sounds[setName]->addSound(startSound + soundPack->getModIndex())->load(s.str()); in XcomResourcePack()

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