Searched refs:startSound (Results 26 – 50 of 237) sorted by relevance
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/dports/games/pushover/pushover-0.0.5/src/ |
H A D | ant.cpp | 436 soundSystem_c::instance()->startSound(soundSystem_c::SE_SHRUGGING); in SFShrugging() 447 soundSystem_c::instance()->startSound(soundSystem_c::SE_VICTORY); in SFVictory() 500 soundSystem_c::instance()->startSound(soundSystem_c::SE_ANT_LANDING); in SFLandDying() 692 soundSystem_c::instance()->startSound(soundSystem_c::SE_ANT_FALLING); in SFLooseRight() 714 soundSystem_c::instance()->startSound(soundSystem_c::SE_ANT_FALLING); in SFLooseLeft() 782 soundSystem_c::instance()->startSound(soundSystem_c::SE_PICK_UP_DOMINO); in SFPullOutLeft() 1018 soundSystem_c::instance()->startSound(soundSystem_c::SE_ANT_FALLING); in SFStartFallingLeft() 1036 soundSystem_c::instance()->startSound(soundSystem_c::SE_ANT_FALLING); in SFStartFallingRight() 1078 soundSystem_c::instance()->startSound(soundSystem_c::SE_ANT_LANDING); in SFLanding() 1223 soundSystem_c::instance()->startSound(soundSystem_c::SE_NU_WHAT); in checkForNoKeyActions() [all …]
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H A D | levelplayer.cpp | 50 soundSystem_c::instance()->startSound(soundSystem_c::SE_DOOR_OPEN); in performDoors() 60 soundSystem_c::instance()->startSound(soundSystem_c::SE_DOOR_CLOSE); in performDoors() 71 soundSystem_c::instance()->startSound(soundSystem_c::SE_DOOR_OPEN); in performDoors() 80 soundSystem_c::instance()->startSound(soundSystem_c::SE_DOOR_CLOSE); in performDoors() 128 soundSystem_c::instance()->startSound(soundSystem_c::SE_ASCENDER); in fallingDomino() 194 soundSystem_c::instance()->startSound(getDominoType(x, y)-1); in pushDomino() 283 soundSystem_c::instance()->startSound(getDominoType(x, y)-1); in pushDomino() 308 soundSystem_c::instance()->startSound(getDominoType(x, y)-1); in pushDomino() 664 soundSystem_c::instance()->startSound(soundSystem_c::SE_STOPPER); in DTA_3() 731 soundSystem_c::instance()->startSound(soundSystem_c::SE_STOPPER); in DTA_I() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/TinyAudio/ |
H A D | TinyAudioExample.cpp | 142 m_soundEngine.startSound(soundSourceIndex, msg); in keyboardCallback() 151 soundSource->startSound(); in keyboardCallback()
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/dports/devel/py-bullet3/bullet3-3.21/examples/TinyAudio/ |
H A D | TinyAudioExample.cpp | 142 m_soundEngine.startSound(soundSourceIndex, msg); in keyboardCallback() 151 soundSource->startSound(); in keyboardCallback()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/ |
H A D | player_towns.h | 91 void startSound(int sound); 152 void startSound(int sound);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/ |
H A D | dimuse.h | 96 …void startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStr… 136 void startSound(int sound) in startSound() function
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/ |
H A D | dimuse.h | 97 …int startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStre… 142 void startSound(int sound) override in startSound() function
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/ |
H A D | player_towns.h | 91 void startSound(int sound) override; 152 void startSound(int sound) override;
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/dports/graphics/ming/libming-ming-0_4_8/test/Sound/ |
H A D | test01.py | 15 m.startSound(sound)
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H A D | test02.py | 15 m.startSound(sound)
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H A D | test02.pl | 16 $m->startSound($sound);
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H A D | test01.pl | 16 $m->startSound($sound);
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H A D | test03.py | 14 m.startSound(sound)
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H A D | test03.pl | 14 $m->startSound($sound);
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/dports/graphics/p5-ming/libming-ming-0_4_8/test/Sound/ |
H A D | test01.py | 15 m.startSound(sound)
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H A D | test02.py | 15 m.startSound(sound)
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H A D | test02.pl | 16 $m->startSound($sound);
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H A D | test01.pl | 16 $m->startSound($sound);
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H A D | test03.py | 14 m.startSound(sound)
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/dports/graphics/py-ming/libming-ming-0_4_8/test/Sound/ |
H A D | test02.py | 15 m.startSound(sound)
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H A D | test01.py | 15 m.startSound(sound)
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H A D | test02.pl | 16 $m->startSound($sound);
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H A D | test01.pl | 16 $m->startSound($sound);
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H A D | test03.py | 14 m.startSound(sound)
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/dports/games/openxcom/OpenXcom-1.0/src/Resource/ |
H A D | XcomResourcePack.cpp | 684 int startSound = j->first; in XcomResourcePack() local 689 …OG_DEBUG) << "Loading sound set from folder: " << fileName << " starting at index: " << startSound; in XcomResourcePack() 690 int offset = startSound; in XcomResourcePack() 720 if (_sounds[setName]->getSound(startSound)) in XcomResourcePack() 722 Log(LOG_DEBUG) << "Replacing index: " << startSound; in XcomResourcePack() 723 _sounds[setName]->getSound(startSound)->load(s.str()); in XcomResourcePack() 727 Log(LOG_DEBUG) << "Adding index: " << startSound; in XcomResourcePack() 728 _sounds[setName]->addSound(startSound + soundPack->getModIndex())->load(s.str()); in XcomResourcePack()
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