/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/actuators/ |
H A D | sound.py | 37 act.startSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/ |
H A D | player_v2.h | 42 void startSound(int sound) override;
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H A D | player_he.h | 43 void startSound(int sound) override { startSoundWithTrackID(sound, 0); } in startSound() function
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H A D | player_v4a.h | 47 void startSound(int sound) override;
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H A D | player_v3a.h | 45 void startSound(int sound) override;
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H A D | player_v1.h | 38 void startSound(int sound) override;
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H A D | player_nes.h | 51 void startSound(int sound) override;
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/drivers/ |
H A D | pc_base.h | 42 virtual void startSound(int track, int volume) = 0;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/ |
H A D | player_v3a.h | 45 virtual void startSound(int sound);
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H A D | player_v4a.h | 47 virtual void startSound(int sound);
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H A D | player_nes.h | 51 virtual void startSound(int sound);
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H A D | player_v1.h | 38 virtual void startSound(int sound);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | sound.h | 65 bool startSound(int, bool = false);
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H A D | sound.cpp | 352 bool SoundManager::startSound(int f, bool loopy) { in startSound() function in Sludge::SoundManager 392 startSound(fileLoaded, 1); in loadSounds() 460 startSound(s->sound, true); in handleSoundLists()
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/dports/games/qnetwalk/qnetwalk-1.7.0/src/ |
H A D | mainwindow.h | 71 Sound * startSound; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | sound.h | 72 bool startSound(int, bool = false);
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H A D | sound.cpp | 345 bool SoundManager::startSound(int f, bool loopy) { in startSound() function in Sludge::SoundManager 385 startSound(fileLoaded, 1); in loadSounds() 453 startSound(s->sound, true); in handleSoundLists()
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libcore/swf/ |
H A D | StartSoundTag.cpp | 97 handler->startSound(m_handler_id, in executeActions()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/examples/Demo/ |
H A D | CDemo.h | 72 void startSound();
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_xgsave.cpp | 202 Writer_WriteInt32(writer, startSound); in write() 240 startSound = Reader_ReadInt32(reader); in read()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm9/source/ |
H A D | dsmain.h | 98 void startSound(int freq, int buffer); // Start sound hardware
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm7/source/ |
H A D | main.cpp | 105 void startSound(int sampleRate, const void *data, uint32 bytes, u8 channel = 0, u8 vol = 0x7F, u8 p… in startSound() function 478 …startSound(snd->data[i].rate, snd->data[i].data, snd->data[i].len, chan, snd->data[i].vol, snd->da… in InterruptVBlank()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/ |
H A D | sound.h | 142 void startSound(int, int);
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/ |
H A D | imuse.h | 78 …bool startSound(const char *soundName, int volGroupId, int hookId, int volume, int pan, int priori…
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/ |
H A D | imuse.h | 77 …bool startSound(const char *soundName, int volGroupId, int hookId, int volume, int pan, int priori…
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