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Searched refs:startSound (Results 76 – 100 of 237) sorted by relevance

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/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/actuators/
H A Dsound.py37 act.startSound()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_v2.h42 void startSound(int sound) override;
H A Dplayer_he.h43 void startSound(int sound) override { startSoundWithTrackID(sound, 0); } in startSound() function
H A Dplayer_v4a.h47 void startSound(int sound) override;
H A Dplayer_v3a.h45 void startSound(int sound) override;
H A Dplayer_v1.h38 void startSound(int sound) override;
H A Dplayer_nes.h51 void startSound(int sound) override;
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/drivers/
H A Dpc_base.h42 virtual void startSound(int track, int volume) = 0;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_v3a.h45 virtual void startSound(int sound);
H A Dplayer_v4a.h47 virtual void startSound(int sound);
H A Dplayer_nes.h51 virtual void startSound(int sound);
H A Dplayer_v1.h38 virtual void startSound(int sound);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dsound.h65 bool startSound(int, bool = false);
H A Dsound.cpp352 bool SoundManager::startSound(int f, bool loopy) { in startSound() function in Sludge::SoundManager
392 startSound(fileLoaded, 1); in loadSounds()
460 startSound(s->sound, true); in handleSoundLists()
/dports/games/qnetwalk/qnetwalk-1.7.0/src/
H A Dmainwindow.h71 Sound * startSound; variable
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dsound.h72 bool startSound(int, bool = false);
H A Dsound.cpp345 bool SoundManager::startSound(int f, bool loopy) { in startSound() function in Sludge::SoundManager
385 startSound(fileLoaded, 1); in loadSounds()
453 startSound(s->sound, true); in handleSoundLists()
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libcore/swf/
H A DStartSoundTag.cpp97 handler->startSound(m_handler_id, in executeActions()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/examples/Demo/
H A DCDemo.h72 void startSound();
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_xgsave.cpp202 Writer_WriteInt32(writer, startSound); in write()
240 startSound = Reader_ReadInt32(reader); in read()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm9/source/
H A Ddsmain.h98 void startSound(int freq, int buffer); // Start sound hardware
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm7/source/
H A Dmain.cpp105 void startSound(int sampleRate, const void *data, uint32 bytes, u8 channel = 0, u8 vol = 0x7F, u8 p… in startSound() function
478startSound(snd->data[i].rate, snd->data[i].data, snd->data[i].len, chan, snd->data[i].vol, snd->da… in InterruptVBlank()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/
H A Dsound.h142 void startSound(int, int);
/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/
H A Dimuse.h78 …bool startSound(const char *soundName, int volGroupId, int hookId, int volume, int pan, int priori…
/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/
H A Dimuse.h77 …bool startSound(const char *soundName, int volGroupId, int hookId, int volume, int pan, int priori…

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