/dports/games/bubble-chains/bubble-chains-0.2.0/ |
H A D | gamesound.h | 45 void stopSound(int index);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | sound.h | 70 void stopSound();
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/dports/games/pinball/pinball-0.3.20201218/base/ |
H A D | SoundUtil.h | 53 void stopSound();
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | sound.h | 70 void stopSound();
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/sound/ |
H A D | soundblaster.h | 45 void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0);
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/sound/ |
H A D | soundblaster.h | 45 void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0);
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/audio/ |
H A D | audioworker.hpp | 52 void stopSound(const QString & handle);
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/dports/games/scummvm/scummvm-2.5.1/engines/nancy/action/ |
H A D | passwordpuzzle.cpp | 130 g_nancy->_sound->stopSound(_failSound); in execute() 137 g_nancy->_sound->stopSound(_solveSound); in execute()
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/dports/games/scummvm/scummvm-2.5.1/engines/gnap/scenes/ |
H A D | group2.cpp | 149 _vm->stopSound(0x18E); in stopSounds() 150 _vm->stopSound(0x18F); in stopSounds() 151 _vm->stopSound(0x190); in stopSounds() 152 _vm->stopSound(0x191); in stopSounds() 153 _vm->stopSound(0x194); in stopSounds() 154 _vm->stopSound(0x195); in stopSounds() 155 _vm->stopSound(0x192); in stopSounds() 156 _vm->stopSound(0x193); in stopSounds() 157 _vm->stopSound(0x196); in stopSounds() 158 _vm->stopSound(0x197); in stopSounds() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/scenes/ |
H A D | group2.cpp | 149 _vm->stopSound(0x18E); in stopSounds() 150 _vm->stopSound(0x18F); in stopSounds() 151 _vm->stopSound(0x190); in stopSounds() 152 _vm->stopSound(0x191); in stopSounds() 153 _vm->stopSound(0x194); in stopSounds() 154 _vm->stopSound(0x195); in stopSounds() 155 _vm->stopSound(0x192); in stopSounds() 156 _vm->stopSound(0x193); in stopSounds() 157 _vm->stopSound(0x196); in stopSounds() 158 _vm->stopSound(0x197); in stopSounds() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/asylum/puzzles/ |
H A D | boardsalvation.cpp | 96 if (!stopSound()) { in mouseRightDown()
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H A D | board.h | 77 bool stopSound();
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/dports/games/legend-of-edgar/edgar-1.34/src/item/ |
H A D | shield_pillar.c | 84 stopSound(self->health); in sink()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/ |
H A D | player_v3a.h | 46 virtual void stopSound(int sound);
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H A D | player_v4a.h | 48 virtual void stopSound(int sound);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/avalanche/ |
H A D | sound.cpp | 45 void SoundHandler::stopSound() { in stopSound() function in Avalanche::SoundHandler
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/dports/games/scummvm/scummvm-2.5.1/engines/cruise/ |
H A D | sound.h | 54 virtual void stopSound(int channel);
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/ |
H A D | player_he.h | 45 void stopSound(int sound) override;
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H A D | player_v4a.h | 48 void stopSound(int sound) override;
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H A D | player_v3a.h | 46 void stopSound(int sound) override;
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/dports/games/scummvm/scummvm-2.5.1/engines/avalanche/ |
H A D | sound.cpp | 45 void SoundHandler::stopSound() { in stopSound() function in Avalanche::SoundHandler
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/ |
H A D | sound.h | 54 virtual void stopSound(int channel);
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/scripts/entity/ |
H A D | entity_functions_unique.lua | 47 stopSound(64, object_id); 483 stopSound(297, object_id); 556 stopSound(191, object_id); 644 stopSound(191, object_id); 651 stopSound(191, object_id);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | auto_sound_player_adsr.cpp | 70 stopSound(_soundHandle); in TurnOff()
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/dports/games/scummvm/scummvm-2.5.1/engines/hugo/ |
H A D | sound.h | 101 void stopSound();
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