Home
last modified time | relevance | path

Searched refs:stopSound (Results 226 – 250 of 638) sorted by relevance

12345678910>>...26

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dsound.h180 void stopSound(uint handle);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/sfx/
H A Dsoundengine.h222 void stopSound(uint handle);
/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/
H A Dimuse.h97 void stopSound(const char *soundName);
/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/
H A Dimuse.h96 void stopSound(const char *soundName);
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dsound.h180 void stopSound(uint handle);
/dports/games/scummvm/scummvm-2.5.1/engines/bbvs/
H A Dsound.cpp82 void SoundMan::stopSound(uint index) { in stopSound() function in Bbvs::SoundMan
/dports/games/scummvm/scummvm-2.5.1/engines/agi/
H A Dsound.h143 void stopSound();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/
H A Dsound.cpp49 void SoundMan::stopSound(int resourceId) { in stopSound() function in Gnap::SoundMan
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_pce.h80 virtual void stopSound(int sound);
H A Dplayer_mac.h54 virtual void stopSound(int sound);
/dports/games/legend-of-edgar/edgar-1.34/src/item/
H A Dextend_o_grab_button.c96 stopSound(self->endX); in entityWait()
/dports/games/xonotic/Xonotic/source/qcsrc/menu/xonotic/
H A Dplaylist.qh10 METHOD(XonoticPlayList, stopSound, void(entity));
/dports/games/scummvm/scummvm-2.5.1/engines/sword25/sfx/
H A Dsoundengine.h222 void stopSound(uint handle);
/dports/games/scummvm/scummvm-2.5.1/engines/gnap/
H A Dsound.cpp49 void SoundMan::stopSound(int resourceId) { in stopSound() function in Gnap::SoundMan
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_mac.h54 void stopSound(int sound) override;
H A Dplayer_pce.h80 void stopSound(int sound) override;
/dports/games/scummvm/scummvm-2.5.1/engines/plumbers/
H A Dplumbers.h147 void stopSound();
/dports/games/bubble-chains/bubble-chains-0.2.0/
H A Dgamesound.cpp95 void GameSound::stopSound(int index) in stopSound() function in GameSound
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/audio/
H A Daudiosystem.h187 void stopSound(int soundId, struct mobj_s const *emitter, int flags = 0);
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/tattoo/
H A Dwidget_options.cpp60 sound.stopSound(); in handleEvents()
181 sound.stopSound(); in handleEvents()
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/action/
H A Dsliderpuzzle.cpp162 g_nancy->_sound->stopSound(_solveSound); in execute()
183 g_nancy->_sound->stopSound(_clickSound); in execute()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/director/
H A Dsound.cpp105 void DirectorSound::stopSound() { in stopSound() function in Director::DirectorSound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dsound.h117 virtual void stopSound(int sound);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Driven_sound.h90 void stopSound();
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Dsound.h135 void stopSound();

12345678910>>...26