/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | sound.h | 180 void stopSound(uint handle);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/sfx/ |
H A D | soundengine.h | 222 void stopSound(uint handle);
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/ |
H A D | imuse.h | 97 void stopSound(const char *soundName);
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/ |
H A D | imuse.h | 96 void stopSound(const char *soundName);
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | sound.h | 180 void stopSound(uint handle);
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/dports/games/scummvm/scummvm-2.5.1/engines/bbvs/ |
H A D | sound.cpp | 82 void SoundMan::stopSound(uint index) { in stopSound() function in Bbvs::SoundMan
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/dports/games/scummvm/scummvm-2.5.1/engines/agi/ |
H A D | sound.h | 143 void stopSound();
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/ |
H A D | sound.cpp | 49 void SoundMan::stopSound(int resourceId) { in stopSound() function in Gnap::SoundMan
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/ |
H A D | player_pce.h | 80 virtual void stopSound(int sound);
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H A D | player_mac.h | 54 virtual void stopSound(int sound);
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/dports/games/legend-of-edgar/edgar-1.34/src/item/ |
H A D | extend_o_grab_button.c | 96 stopSound(self->endX); in entityWait()
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/dports/games/xonotic/Xonotic/source/qcsrc/menu/xonotic/ |
H A D | playlist.qh | 10 METHOD(XonoticPlayList, stopSound, void(entity));
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/dports/games/scummvm/scummvm-2.5.1/engines/sword25/sfx/ |
H A D | soundengine.h | 222 void stopSound(uint handle);
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/dports/games/scummvm/scummvm-2.5.1/engines/gnap/ |
H A D | sound.cpp | 49 void SoundMan::stopSound(int resourceId) { in stopSound() function in Gnap::SoundMan
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/ |
H A D | player_mac.h | 54 void stopSound(int sound) override;
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H A D | player_pce.h | 80 void stopSound(int sound) override;
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/dports/games/scummvm/scummvm-2.5.1/engines/plumbers/ |
H A D | plumbers.h | 147 void stopSound();
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/dports/games/bubble-chains/bubble-chains-0.2.0/ |
H A D | gamesound.cpp | 95 void GameSound::stopSound(int index) in stopSound() function in GameSound
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/audio/ |
H A D | audiosystem.h | 187 void stopSound(int soundId, struct mobj_s const *emitter, int flags = 0);
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/tattoo/ |
H A D | widget_options.cpp | 60 sound.stopSound(); in handleEvents() 181 sound.stopSound(); in handleEvents()
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/dports/games/scummvm/scummvm-2.5.1/engines/nancy/action/ |
H A D | sliderpuzzle.cpp | 162 g_nancy->_sound->stopSound(_solveSound); in execute() 183 g_nancy->_sound->stopSound(_clickSound); in execute()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/director/ |
H A D | sound.cpp | 105 void DirectorSound::stopSound() { in stopSound() function in Director::DirectorSound
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | sound.h | 117 virtual void stopSound(int sound);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/ |
H A D | riven_sound.h | 90 void stopSound();
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/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/ |
H A D | sound.h | 135 void stopSound();
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