/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_mobj.c | 620 subsector_t *ss; in P_NightmareRespawn()
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H A D | p_pspr.c | 277 subsector_t *ss; in P_RepositionMace()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_light.c | 1341 subsector_t *sub; in HWR_CheckSubsector()
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H A D | hw_main.c | 359 static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixe… in HWR_RenderPlane() 2959 subsector_t *sub; in HWR_Subsector()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | po_man.cpp | 1264 subsector_t *sub; in TranslateToStartSpot()
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H A D | p_mobj.cpp | 1650 subsector_t* ss; in P_NightmareRespawn()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_mobj.c | 620 subsector_t *ss; in P_NightmareRespawn()
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H A D | p_pspr.c | 277 subsector_t *ss; in P_RepositionMace()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_pspr.c | 270 subsector_t *ss; in P_RepositionMace()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | po_man.c | 1335 subsector_t *sub; in TranslateToStartSpot()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | po_man.c | 1325 subsector_t *sub; in TranslateToStartSpot()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | po_man.c | 1335 subsector_t *sub; in TranslateToStartSpot()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | g_game.c | 1427 subsector_t* ss; in G_CheckSpot()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_mobj.c | 808 subsector_t *newsubsec; in P_CheckOnmobj()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | g_game.c | 1063 subsector_t *ss; in G_CheckSpot()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | g_game.c | 1059 subsector_t *ss; in G_CheckSpot()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_map.c | 2021 subsector_t *newsubsec; in P_CheckPosition() 2311 subsector_t *newsubsec; in P_CheckCameraPosition() 2491 subsector_t *s = R_PointInSubsector(x, y); in P_TryCameraMove()
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H A D | p_polyobj.c | 604 subsector_t *ss; in Polyobj_attachToSubsec()
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H A D | p_mobj.c | 2199 static void P_AdjustMobjFloorZ_PolyObjs(mobj_t *mo, subsector_t *subsec) in P_AdjustMobjFloorZ_PolyObjs() 2825 subsector_t *newsubsec; in P_PlayerPolyObjectZMovement() 9817 subsector_t *ss; in P_FlagFuseThink() 10279 subsector_t *ss; in P_PushableThinker() 11055 subsector_t *precipsector = NULL; in P_SpawnPrecipitation() 11619 const subsector_t *ss = R_PointInSubsector(x, y); in P_GetMobjSpawnHeight()
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H A D | lua_baselib.c | 2568 subsector_t *sub = R_PointInSubsectorOrNull(x, y); in lib_rPointInSubsectorOrNil()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw_bsp.c | 1545 subsector_t* sub; in CutOutSubsecPoly()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_map.cc | 69 subsector_t *sub;
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | am_map.cpp | 2140 subsector_t *sub = &subsectors[am_showsubsector]; in AM_showSS()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | g_game.c | 2058 subsector_t* ss; in G_Player_SpawnSpot()
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H A D | p_enemy.c | 3061 subsector_t *sec; in A_SkullAttack()
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