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Searched refs:subsector_t (Results 226 – 250 of 252) sorted by relevance

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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_mobj.c620 subsector_t *ss; in P_NightmareRespawn()
H A Dp_pspr.c277 subsector_t *ss; in P_RepositionMace()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_light.c1341 subsector_t *sub; in HWR_CheckSubsector()
H A Dhw_main.c359 static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixe… in HWR_RenderPlane()
2959 subsector_t *sub; in HWR_Subsector()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dpo_man.cpp1264 subsector_t *sub; in TranslateToStartSpot()
H A Dp_mobj.cpp1650 subsector_t* ss; in P_NightmareRespawn()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_mobj.c620 subsector_t *ss; in P_NightmareRespawn()
H A Dp_pspr.c277 subsector_t *ss; in P_RepositionMace()
/dports/games/heretic/glheretic-1.2/
H A Dp_pspr.c270 subsector_t *ss; in P_RepositionMace()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dpo_man.c1335 subsector_t *sub; in TranslateToStartSpot()
/dports/games/uhexen/uhexen-0.601/src/
H A Dpo_man.c1325 subsector_t *sub; in TranslateToStartSpot()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dpo_man.c1335 subsector_t *sub; in TranslateToStartSpot()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dg_game.c1427 subsector_t* ss; in G_CheckSpot()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_mobj.c808 subsector_t *newsubsec; in P_CheckOnmobj()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dg_game.c1063 subsector_t *ss; in G_CheckSpot()
/dports/games/prboom/prboom-2.5.0/src/
H A Dg_game.c1059 subsector_t *ss; in G_CheckSpot()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_map.c2021 subsector_t *newsubsec; in P_CheckPosition()
2311 subsector_t *newsubsec; in P_CheckCameraPosition()
2491 subsector_t *s = R_PointInSubsector(x, y); in P_TryCameraMove()
H A Dp_polyobj.c604 subsector_t *ss; in Polyobj_attachToSubsec()
H A Dp_mobj.c2199 static void P_AdjustMobjFloorZ_PolyObjs(mobj_t *mo, subsector_t *subsec) in P_AdjustMobjFloorZ_PolyObjs()
2825 subsector_t *newsubsec; in P_PlayerPolyObjectZMovement()
9817 subsector_t *ss; in P_FlagFuseThink()
10279 subsector_t *ss; in P_PushableThinker()
11055 subsector_t *precipsector = NULL; in P_SpawnPrecipitation()
11619 const subsector_t *ss = R_PointInSubsector(x, y); in P_GetMobjSpawnHeight()
H A Dlua_baselib.c2568 subsector_t *sub = R_PointInSubsectorOrNull(x, y); in lib_rPointInSubsectorOrNil()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_bsp.c1545 subsector_t* sub; in CutOutSubsecPoly()
/dports/games/edge/Edge-1.35-source/src/
H A Dp_map.cc69 subsector_t *sub;
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dam_map.cpp2140 subsector_t *sub = &subsectors[am_showsubsector]; in AM_showSS()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dg_game.c2058 subsector_t* ss; in G_Player_SpawnSpot()
H A Dp_enemy.c3061 subsector_t *sec; in A_SkullAttack()

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