/dports/games/lordsawar/lordsawar-0.3.2/dat/tilesets/stark/ |
H A D | Makefile.am | 25 $(srcdir)/swamp.png \
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/dports/games/lordsawar/lordsawar-0.3.2/dat/tilesets/bigstark/ |
H A D | Makefile.am | 25 $(srcdir)/swamp.png \
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/dports/games/lordsawar/lordsawar-0.3.2/dat/tilesets/wesnoth/ |
H A D | Makefile.am | 25 $(srcdir)/swamp.png \
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/dports/games/lordsawar/lordsawar-0.3.2/dat/tilesets/bigwesnoth/ |
H A D | Makefile.am | 25 $(srcdir)/swamp.png \
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/dports/games/lordsawar/lordsawar-0.3.2/dat/tilesets/bigdefault/ |
H A D | Makefile.am | 26 $(srcdir)/swamp.png \
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/dports/games/lordsawar/lordsawar-0.3.2/dat/tilesets/default/ |
H A D | Makefile.am | 26 $(srcdir)/swamp.png \
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/dports/games/wesnoth/wesnoth-1.14.17/data/ |
H A D | english.cfg | 66 …# po: Generator for swamp labels in random maps; see <https://wiki.wesnoth.org/Context-free_gramma… 131 …# po: Generator for swamp village labels in random maps; see <https://wiki.wesnoth.org/Context-fre… 133 prefix=$base{!}|$swamp{!}
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/test/ |
H A D | around.g | 11 (sea 0) (shallows 1) (swamp 2) (desert 3) (plains 4)
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap13/ |
H A D | ap13_abilities_race.lst | 33 …phibious CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:swamp barracuda can surv… 34 …t CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Sense DESC:A swamp barracuda can noti…
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/dports/games/freeciv/freeciv-2.6.6/data/nation/ |
H A D | turk.ruleset | 69 "Hatay (river, swamp, ocean)", 76 "Burdur (forest, swamp)",
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H A D | swedish.ruleset | 102 ; "träsk" -> swamp 158 "Burträsk (swamp)",
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/nation/ |
H A D | turk.ruleset | 69 "Hatay (river, swamp, ocean)", 76 "Burdur (forest, swamp)",
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H A D | swedish.ruleset | 102 ; "träsk" -> swamp 158 "Burträsk (swamp)",
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/dports/games/wesnoth/wesnoth-1.14.17/data/multiplayer/scenarios/ |
H A D | Random_Scenario_Marsh.cfg | 6 …description= _ "A random map with swamp as the primary terrain. Note: random maps are often unbala… 187 #swamp villages
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/ |
H A D | voyages.g | 93 (define land (swamp desert plains forest mountains ice)) 191 ((explorer crew) (plains forest swamp) 100) 196 (fleet (plains forest swamp mountains) 100)
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H A D | eur-100km.g | 10 ; (by-name (0 sea) (1 shallows) (2 swamp) (3 desert) (4 plains) (5 forest) (6 mountains) (7 ice) (8…
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H A D | civ2.g | 401 (terrain-type swamp (image-name "civ-swamp") 403 (terrain-type peat-swamp (image-name "civ-peat") 405 (terrain-type spice-swamp (image-name "civ-spice") 672 swamp 673 peat-swamp 674 spice-swamp 741 (swamp (peat-swamp spice-swamp) 1000) 900 (swamp products (1 0 0)) 901 (peat-swamp products (1 4 0)) 902 (spice-swamp products (3 0 4)) [all …]
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H A D | panzer.g | 51 (terrain-type swamp (image-name "flooded") (char "=") 53 (terrain-type gully (image-name "swamp")(char "&") 71 (add (water swamp) liquid true) 73 (define cell-t* (water swamp gully woods slope clear)) 77 (define ground (swamp gully clear woods slope)) 98 (stream (water swamp) false) 392 (vehicle swamp true) 510 (vehicle swamp 99)
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/dports/games/pcgen/pcgen/data/35e/paizo/adventure_path/second_darkness/chapter_1_shadow_in_the_sky/ |
H A D | pf13_ability.lst | 33 …phibious CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:swamp barracuda can surv… 34 …t CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Sense DESC:A swamp barracuda can noti…
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Rise_Of_Wesnoth/scenarios/ |
H A D | 07_Return_to_Oldwood.cfg | 176 …the road to Clearwater Port is free of orcs. Apparently they’re bogged down in the swamp of Esten." 180 …ainly don’t mind the thought of the orcs floundering around that infernal swamp. But, one question… 207 …the road to Clearwater Port is free of orcs. Apparently they’re bogged down in the swamp of Esten." 215 …ainly don’t mind the thought of the orcs floundering around that infernal swamp. But, some questio…
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/dports/science/py-obspy/obspy-1.2.2/obspy/signal/ |
H A D | invsim.py | 413 swamp = waterlevel(spec, wlev) 419 idx = np.where((sqrt_len < swamp) & (sqrt_len > 0.0)) 420 spec[idx] *= swamp / sqrt_len[idx]
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/ |
H A D | _mod.qh | 23 #include <common/triggers/trigger/swamp.qh>
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H A D | _mod.inc | 23 #include <common/triggers/trigger/swamp.qc>
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/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | game-parameters.h | 49 int grass, water, swamp, forest, hills, mountains; member 198 map.grass, map.water, map.swamp, map.forest, map.hills, in dump()
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/ |
H A D | terrain-graphics.cfg | 169 …Y_COMPLETE_LF Ss (!,Xv,Chs,!,C*,H*,M*,X*,Q*,A*,Ke,Kea,Kud,I*) -85 base2 swamp/reed} 170 {OVERLAY_COMPLETE_LF Chs (!,C*,K*,Ss) -85 base2 swamp/r… 533 {NEW:BASE Sm swamp/mud} 534 {NEW:BASE_P Ss 33 swamp/water-plan… 535 {NEW:BASE Ss,Chs swamp/water} 556 # swamp castle defined along with swamp above 669 # sunken/swamp ruins (submerged part) 671 # Show sunken graphics for sunken/swamp keep also when next to swamp 683 # ruined castle and non-submerged parts of sunken/swamp ruins 706 {NEW:TRANSITION Chs !,S*,W*,H*,M*,A*,Chs,K* -230 swamp… [all …]
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