/dports/games/freeciv/freeciv-2.6.6/data/nation/ |
H A D | mexican.ruleset | 66 "Ciudad de México (mountains, swamp, lake)", 101 "Villahermosa (river, jungle, swamp)", 131 "Texcoco (swamp, lake)", 146 "Ecatepec (swamp)", 148 "Lagos de Moreno (swamp, plains)", 149 "Ciudad Nezahualcóyotl (swamp)", 154 "Cuautitlán (hills, swamp, forest)", 155 "Chalco (swamp, plains, lake)", 157 "Chimalhuacán (swamp)", 158 "Coacalco (plains, swamp)", [all …]
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H A D | german.ruleset | 58 "Hamburg (grassland, swamp, ocean, river, !mountains)", 66 "Bremen (grassland, plains, swamp, ocean, river, !mountains)", 88 "Kiel (grassland, swamp, ocean, !mountains)", 107 "Oldenburg (grassland, swamp, ocean, river, !mountains)", 110 "Potsdam (grassland, swamp, !mountains)", 111 "Bremerhaven (grassland, swamp, ocean, river, !mountains)", 115 "Cottbus (swamp, plains, forest, river)", 142 "Frankfurt/Oder (grassland, plains, swamp, river)", 150 "Verden (grassland, plains, swamp, ocean)", 168 "Minden (grassland, hills, swamp, river)",
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H A D | irish.ruleset | 62 "Cork (river, ocean, swamp)", 73 "Wexford (ocean, river, swamp)", 76 "Shannon (!hills, river, swamp)", 94 "Tullamore (swamp, !ocean)", 116 "Edenderry (swamp, !ocean)", 120 "Banagher (swamp, river)", 166 "Portarlington (swamp, !ocean)",
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H A D | yucatecan.ruleset | 44 "Chetumal (ocean, swamp)", 51 "Ciudad del Carmen (ocean, swamp)", 56 "Celestún (swamp)", 71 "Candelaria (river, swamp)", 84 "Río Lagartos (river, swamp)",
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H A D | frisian.ruleset | 53 "Auwerk (swamp, forest)", ;Medieval capital 76 "De Lemmer (swamp)", 100 "Wursten (swamp, ocean)", 111 "Cloppenburg (swamp)", 123 "Surhústerfean (swamp)",
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H A D | westernroman.ruleset | 48 "Ravenna (swamp, river)", ;Ravenna 55 "Londinium (river, swamp)", ;London 56 "Burdigala (river, swamp, forest)", ;Bordeaux 58 "Aquileia (ocean, swamp)", ;Aquileia 121 "Mutina (plains, swamp)", ;Modena 134 "Pisae (swamp)", ;Pisa
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/dports/games/wargus/wargus-3.2.0/scripts/ |
H A D | constructions.lua | 40 swamp = "neutral/buildings/land_construction_site.png"} 61 swamp = "neutral/buildings/land_construction_site.png"} 82 swamp = "neutral/buildings/land_construction_site.png"} 100 swamp = "tilesets/summer/neutral/buildings/wall_construction_site.png"}
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H A D | units.lua | 223 swamp = "tilesets/swamp/neutral/units/critter.png"} 257 swamp = "tilesets/swamp/neutral/buildings/gold_mine.png"} 297 swamp = "tilesets/swamp/neutral/buildings/oil_patch.png"} 373 swamp = "tilesets/swamp/neutral/buildings/dark_portal.png"} 407 swamp = "tilesets/swamp/neutral/buildings/runestone.png"} 484 swamp = "tilesets/swamp/neutral/buildings/small_destroyed_site.png"} 505 swamp = "tilesets/swamp/neutral/buildings/destroyed_site.png"} 526 swamp = "tilesets/swamp/neutral/buildings/destroyed_site.png"} 546 swamp = "tilesets/swamp/neutral/buildings/destroyed_site.png"} 566 swamp = "tilesets/swamp/neutral/buildings/destroyed_site.png"}
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H A D | scripts.lua | 37 summer = _("Sheep"), winter = _("Seal"), wasteland = _("Pig"), swamp = _("Warthog"), 42 wasteland = "pig-selected", swamp = "warthog-selected", 47 wasteland = "pig annoyed", swamp = "warthog annoyed",
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/dports/games/wargus/wargus-3.2.0/scripts/human/ |
H A D | constructions.lua | 39 swamp = "tilesets/swamp/human/buildings/shipyard_construction_site.png"} 60 swamp = "tilesets/swamp/human/buildings/oil_platform_construction_site.png"} 81 swamp = "tilesets/swamp/human/buildings/refinery_construction_site.png"} 102 swamp = "tilesets/swamp/human/buildings/foundry_construction_site.png"}
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H A D | units.lua | 832 swamp = "tilesets/swamp/human/buildings/farm.png"} 865 swamp = "tilesets/swamp/human/buildings/barracks.png"} 898 swamp = "tilesets/swamp/human/buildings/church.png"} 965 swamp = "tilesets/swamp/human/buildings/stables.png"} 1061 swamp = "tilesets/swamp/human/buildings/shipyard.png"} 1134 swamp = "tilesets/swamp/human/buildings/foundry.png"} 1167 swamp = "tilesets/swamp/human/buildings/town_hall.png"} 1268 swamp = "tilesets/swamp/human/buildings/refinery.png"} 1340 swamp = "tilesets/swamp/human/buildings/keep.png"} 1378 swamp = "tilesets/swamp/human/buildings/castle.png"} [all …]
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/dports/games/wargus/wargus-3.2.0/scripts/orc/ |
H A D | constructions.lua | 33 swamp = "tilesets/swamp/orc/buildings/shipyard_construction_site.png"} 54 swamp = "tilesets/swamp/orc/buildings/oil_platform_construction_site.png"} 75 swamp = "tilesets/swamp/orc/buildings/refinery_construction_site.png"} 96 swamp = "tilesets/swamp/orc/buildings/foundry_construction_site.png"}
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H A D | units.lua | 682 swamp = "tilesets/swamp/orc/units/giant_turtle.png"} 930 swamp = "tilesets/swamp/orc/buildings/pig_farm.png"} 963 swamp = "tilesets/swamp/orc/buildings/barracks.png"} 1063 swamp = "tilesets/swamp/orc/buildings/ogre_mound.png"} 1159 swamp = "tilesets/swamp/orc/buildings/shipyard.png"} 1198 swamp = "tilesets/swamp/orc/buildings/great_hall.png"} 1269 swamp = "tilesets/swamp/orc/buildings/foundry.png"} 1334 swamp = "tilesets/swamp/orc/buildings/blacksmith.png"} 1366 swamp = "tilesets/swamp/orc/buildings/refinery.png"} 1477 swamp = "tilesets/swamp/orc/buildings/fortress.png"} [all …]
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/ |
H A D | lhs.g | 17 (add swamp alt-percentile-min 21) 18 (add swamp alt-percentile-max 23) 23 ;; Adjust sea and shallows out of existence, let swamp take all the low spots. 28 (add swamp alt-percentile-min 0) 29 (add swamp alt-percentile-max 2) 30 (add swamp wet-percentile-min 0) 31 (add swamp wet-percentile-max 100)
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H A D | log.g | 21 (add swamp alt-percentile-min 21) 22 (add swamp alt-percentile-max 23) 28 ;; Adjust sea and shallows out of existence, let swamp take all the low spots. 33 (add swamp alt-percentile-min 0) 34 (add swamp alt-percentile-max 2) 35 (add swamp wet-percentile-min 0) 36 (add swamp wet-percentile-max 100)
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H A D | advterr.g | 23 (terrain-type swamp 28 (help "fresh water swamp") 29 (image-name "adv-swamp") 39 (image-name "swamp") 159 (define cell-t* (sea lake swamp salt-marsh desert semi-desert steppe plain forest mountain ice)) 251 (imf "adv-swamp" ((1 1) 0 52428 26214)) 252 (imf "adv-swamp" ((8 8 tile) 280 ;; (set river-sink-terrain (lake swamp salt-marsh))
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H A D | kiwiterr.imf | 6 (imf "kiwiterr-swamp" ((32 32 tile) (file "kiwiterr32x32.gif" 2 172))) 14 (imf "kiwiterr-swamp" ((44 48 terrain) (x 8 46 0) (file "kiwiterr44x48.gif" std 0 5))) 22 (imf "kiwiterr-swamp" ((1 1) 13107 39321 0))
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/dports/security/distcache/distcache-1.5.1/ssl/swamp/ |
H A D | Makefile.am | 3 pemdir = $(datadir)/swamp 8 sslswamp_SOURCES = swamp.c text_msg.c utils.c swamp_conf.c \ 9 dist_pattern.c serv_iterator.c swamp.h
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/ |
H A D | swamp.qh | 3 .float swamp_interval; //Hurt players in swamp with this interval 4 .float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speed… 8 .entity swampslug; // Uses this to release from swamp ("untouch" fix)
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/nation/ |
H A D | german.ruleset | 58 "Hamburg (grassland, swamp, ocean, river, !mountains)", 66 "Bremen (grassland, plains, swamp, ocean, river, !mountains)", 88 "Kiel (grassland, swamp, ocean, !mountains)", 107 "Oldenburg (grassland, swamp, ocean, river, !mountains)", 110 "Potsdam (grassland, swamp, !mountains)", 111 "Bremerhaven (grassland, swamp, ocean, river, !mountains)", 115 "Cottbus (swamp, plains, forest, river)", 142 "Frankfurt/Oder (grassland, plains, swamp, river)", 150 "Verden (grassland, plains, swamp, ocean)", 168 "Minden (grassland, hills, swamp, river)",
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H A D | irish.ruleset | 62 "Cork (river, ocean, swamp)", 73 "Wexford (ocean, river, swamp)", 76 "Shannon (!hills, river, swamp)", 94 "Tullamore (swamp, !ocean)", 116 "Edenderry (swamp, !ocean)", 120 "Banagher (swamp, river)", 166 "Portarlington (swamp, !ocean)",
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H A D | yucatecan.ruleset | 44 "Chetumal (ocean, swamp)", 51 "Ciudad del Carmen (ocean, swamp)", 56 "Celestún (swamp)", 71 "Candelaria (river, swamp)", 84 "Río Lagartos (river, swamp)",
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H A D | frisian.ruleset | 53 "Auwerk (swamp, forest)", ;Medieval capital 76 "De Lemmer (swamp)", 100 "Wursten (swamp, ocean)", 111 "Cloppenburg (swamp)", 123 "Surhústerfean (swamp)",
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H A D | westernroman.ruleset | 48 "Ravenna (swamp, river)", ;Ravenna 55 "Londinium (river, swamp)", ;London 56 "Burdigala (river, swamp, forest)", ;Bordeaux 58 "Aquileia (ocean, swamp)", ;Aquileia 121 "Mutina (plains, swamp)", ;Modena 134 "Pisae (swamp)", ;Pisa
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/dports/games/widelands/widelands-build21/data/maps/Swamp_Island.wmf/ |
H A D | elemental | 10 descr=_"It smells like swamp, it looks like swamp and it is a swamp. But it is the place you were b…
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