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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/
H A Dstandard.g18 (add swamp alt-percentile-min 21)
19 (add swamp alt-percentile-max 23)
25 ;; Adjust sea and shallows out of existence, let swamp take all the low spots.
30 (add swamp alt-percentile-min 0)
31 (add swamp alt-percentile-max 2)
32 (add swamp wet-percentile-min 0)
33 (add swamp wet-percentile-max 100)
41 (add swamp alt-percentile-min 69)
42 (add swamp alt-percentile-max 70)
48 (set edge-terrain swamp)
H A Dstdterr.g9 (terrain-type swamp (char "=")
24 (define cell-t* (sea shallows swamp desert plains forest mountains ice))
36 (add (sea shallows swamp) elevation-min 0)
37 (add (sea shallows swamp) elevation-max (0 0 2))
/dports/net/openldap25-client/openldap-2.5.9/tests/progs/
H A Dslapd-read.c77 static int swamp; variable
120 swamp++; in main()
256 if ( swamp > 1 ) { in do_read()
274 if ( swamp > 1 ) { in do_read()
318 if ( swamp > 2 ) { in do_read()
385 if (swamp) { in do_read()
H A Dslapd-search.c79 static int swamp; variable
136 swamp++; in main()
303 if ( swamp > 1 ) { in do_search()
324 if ( swamp > 1 ) { in do_search()
369 if ( swamp > 2 ) { in do_search()
433 if (swamp) { in do_search()
/dports/net/openldap25-server/openldap-2.5.9/tests/progs/
H A Dslapd-read.c77 static int swamp; variable
120 swamp++; in main()
256 if ( swamp > 1 ) { in do_read()
274 if ( swamp > 1 ) { in do_read()
318 if ( swamp > 2 ) { in do_read()
385 if (swamp) { in do_read()
H A Dslapd-search.c79 static int swamp; variable
136 swamp++; in main()
303 if ( swamp > 1 ) { in do_search()
324 if ( swamp > 1 ) { in do_search()
369 if ( swamp > 2 ) { in do_search()
433 if (swamp) { in do_search()
/dports/net/openldap26-server/openldap-2.6.0/tests/progs/
H A Dslapd-read.c77 static int swamp; variable
120 swamp++; in main()
256 if ( swamp > 1 ) { in do_read()
274 if ( swamp > 1 ) { in do_read()
318 if ( swamp > 2 ) { in do_read()
385 if (swamp) { in do_read()
H A Dslapd-search.c79 static int swamp; variable
136 swamp++; in main()
303 if ( swamp > 1 ) { in do_search()
324 if ( swamp > 1 ) { in do_search()
369 if ( swamp > 2 ) { in do_search()
433 if (swamp) { in do_search()
/dports/net/openldap26-client/openldap-2.6.0/tests/progs/
H A Dslapd-read.c77 static int swamp; variable
120 swamp++; in main()
256 if ( swamp > 1 ) { in do_read()
274 if ( swamp > 1 ) { in do_read()
318 if ( swamp > 2 ) { in do_read()
385 if (swamp) { in do_read()
H A Dslapd-search.c79 static int swamp; variable
136 swamp++; in main()
303 if ( swamp > 1 ) { in do_search()
324 if ( swamp > 1 ) { in do_search()
369 if ( swamp > 2 ) { in do_search()
433 if (swamp) { in do_search()
/dports/games/freeciv/freeciv-2.6.6/data/nation/
H A Diranian.ruleset82 "Bandar Abbas (ocean, swamp)",
86 "Sari (ocean, swamp)",
130 "Bandar-e Anzali (ocean, swamp)",
137 "Hormuz (ocean, swamp)",
H A Dflemish.ruleset100 "Damme (river, swamp)",
111 "Sluis (river, swamp)",
115 "Saeftinge (swamp)",
/dports/games/freeciv-nox11/freeciv-2.6.6/data/nation/
H A Diranian.ruleset82 "Bandar Abbas (ocean, swamp)",
86 "Sari (ocean, swamp)",
130 "Bandar-e Anzali (ocean, swamp)",
137 "Hormuz (ocean, swamp)",
/dports/games/freeciv/freeciv-2.6.6/data/civ1/
H A Dnations.ruleset187 "Savannah (ocean, swamp, !desert)",
188 "Mobile (ocean, river, swamp, !desert)",
253 "Mexihco Tenochtitlan (swamp, mountains)",
256 "Tlatelulco (swamp)",
264 "Culhuacan (swamp)",
271 "Otompan (swamp)",
273 "Chalco (swamp)",
274 "Xochimilco (swamp)",
282 "Tzompanco (swamp)",
944 "Potsdam (grassland, swamp, !mountains)",
[all …]
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ1/
H A Dnations.ruleset187 "Savannah (ocean, swamp, !desert)",
188 "Mobile (ocean, river, swamp, !desert)",
253 "Mexihco Tenochtitlan (swamp, mountains)",
256 "Tlatelulco (swamp)",
264 "Culhuacan (swamp)",
271 "Otompan (swamp)",
273 "Chalco (swamp)",
274 "Xochimilco (swamp)",
282 "Tzompanco (swamp)",
944 "Potsdam (grassland, swamp, !mountains)",
[all …]
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/branches/
H A Dswamp.des129 MONS: swamp drake / komodo dragon / hydra / swamp dragon
1370 MONS: swamp drake, hydra, swamp dragon
2884 NAME: swamp
2890 MONS: swamp dragon, swamp drake, hydra
2930 MONS: swamp dragon, swamp drake, hydra, lindwurm, rime drake, bog body
2972 MONS: swamp dragon, hydra, swamp drake
3058 KMONS: ? = swamp worm simulacrum / swamp drake simulacrum
3111 MONS: spectral swamp drake / swamp drake zombie
3221 MONS: swamp dragon, swamp drake, hydra, bog body
3268 KMONS: 1 = swamp dragon / swamp drake / hydra w:15 / bog body w:5
[all …]
/dports/security/distcache/distcache-1.5.1/ssl/
H A Dconfigure.ac12 AC_CONFIG_SRCDIR(swamp/swamp.c)
64 swamp/Makefile])
H A Dacinclude.m4111 AC_ARG_ENABLE(swamp,
113 [--disable-swamp],
118 AC_MSG_ERROR("invalid syntax: --enable-swamp=$enableval")
127 swamp_dir="swamp"
/dports/net/openldap24-client/openldap-2.4.59/tests/progs/
H A Dslapd-read.c84 static int swamp; variable
186 swamp++; in main()
351 if ( swamp > 1 ) { in do_read()
397 if ( swamp > 1 ) { in do_read()
441 if ( swamp > 2 ) { in do_read()
508 if (swamp) { in do_read()
H A Dslapd-search.c90 static int swamp; variable
212 swamp++; in main()
398 if ( swamp > 1 ) { in do_search()
451 if ( swamp > 1 ) { in do_search()
496 if ( swamp > 2 ) { in do_search()
560 if (swamp) { in do_search()
/dports/net/openldap24-server/openldap-2.4.59/tests/progs/
H A Dslapd-read.c84 static int swamp; variable
186 swamp++; in main()
351 if ( swamp > 1 ) { in do_read()
397 if ( swamp > 1 ) { in do_read()
441 if ( swamp > 2 ) { in do_read()
508 if (swamp) { in do_read()
H A Dslapd-search.c90 static int swamp; variable
212 swamp++; in main()
398 if ( swamp > 1 ) { in do_search()
451 if ( swamp > 1 ) { in do_search()
496 if ( swamp > 2 ) { in do_search()
560 if (swamp) { in do_search()
/dports/games/wesnoth/wesnoth-1.14.17/data/ai/micro_ais/scenarios/
H A Dlurkers.cfg57 # Store reachable swamp locations next to an enemy
64 terrain=S* # swamp
107 # Simply pick a random reachable swamp hex (Lurkers are pretty stupid)
114 terrain=S* # swamp
138 terrain=S* # swamp
462 Side 2 (blue): saurians attacking only from swamp. If no enemy is in range, they do not move.
464 Side 3 (green): saurians attacking only from swamp. If no enemy is in range, they wander randomly (…
466 Side 4 (purple): nagas wandering only on water terrain, but attacking from both water and swamp.
477 Any unit not adjacent to swamp (and water, for the nagas) is safe from the lurkers, thus it is easy…
499 description= _ "Right-click on unoccupied swamp hexes to add more lurkers"
/dports/games/vultures-eye/vulture-2.3.67/slashem/dat/
H A Dkobold-1.des30 MONSTER: 'k', "swamp kobold", random, hostile
31 MONSTER: 'k', "swamp kobold", random, hostile
32 MONSTER: 'k', "swamp kobold", random, hostile
/dports/security/distcache/distcache-1.5.1/ssl/swamp/
H A DMakefile.in92 pemdir = $(datadir)/swamp
101 sslswamp_SOURCES = swamp.c text_msg.c utils.c swamp_conf.c \
102 dist_pattern.c serv_iterator.c swamp.h

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