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Searched refs:terrain_id (Results 26 – 50 of 59) sorted by relevance

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/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dplayer.cpp527 Game_Battle::battle_test.terrain_id = static_cast<lcf::rpg::System::BattleFormation>(li_value); in ParseCommandLine()
1178 …args.terrain_id = 1; //Not used in 2k, for 2k3 only used to determine grid layout if formation == … in SetupBattleTest()
1185 args.terrain_id = Game_Battle::battle_test.terrain_id; in SetupBattleTest()
1189 args.troop_id, args.background.c_str(), args.formation, args.condition, args.terrain_id); in SetupBattleTest()
H A Dgame_player.cpp624 int terrain_id = Game_Map::GetTerrainTag(GetX(), GetY()); in Move() local
625 const auto* terrain = lcf::ReaderUtil::GetElement(lcf::Data::terrains, terrain_id); in Move()
643 …Output::Warning("Player BeginMove: Invalid terrain ID {} at ({}, {})", terrain_id, GetX(), GetY()); in Move()
H A Dgame_interpreter_map.cpp209 args.terrain_id = com.parameters[8]; in CommandEnemyEncounter()
H A Dscene_battle.cpp66 Game_Battle::SetTerrainId(args.terrain_id); in Scene_Battle()
/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/media/
H A Dblendomatic.md250 influence[i.terrain_id] |= 2**i
260 #the terrain_id has influences coming from directions 'binf',
262 for terrain_id, binf in influence.items():
/dports/games/lgeneral/lgeneral-1.3.2/src/
H A Dstrat_map.c263 SOURCE( strat_tile_pic[map_tile( i, j )->terrain_id], in strat_map_update_terrain_layer()
278 SOURCE( strat_tile_pic[map_tile( i, j )->terrain_id], in strat_map_update_terrain_layer()
H A Dmap.h33 int terrain_id; /* id of terrain properties */ member
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOMATRIX.cpp417 if( terrain_res[terrain_id]->average_type == TERRAIN_OCEAN) in walkable_reset()
433 …return terrain_res[terrain_id]->average_type == TERRAIN_DARK_DIRT; //**BUGHERE, to be changed to … in is_plateau()
H A DOW_FIRE.cpp94 switch(terrain_res[locPtr->terrain_id]->average_type) in init_fire()
H A DOWORLD.cpp521 …tilePixel = terrain_res.get_map_tile(locPtr->terrain_id)[tileYOffset + (xLoc & TERRAIN_TILE_X_MASK… in explore()
530 if( (terrain_res[locPtr->terrain_id]->average_type >= in explore()
531 terrain_res[northWestPtr->terrain_id]->average_type) ) in explore()
696 loc_matrix[i].terrain_id = terrainId+misc.random(3); in load_map()
H A DOWORLD_Z.cpp344 vga_back.put_bitmap_32x32( x, y, terrain_res[locPtr->terrain_id]->bitmap_ptr ); in draw()
345 char *overlayBitmap = terrain_res[locPtr->terrain_id]->get_bitmap(sys.frame_count /4); in draw()
356 font_std.put( x+24, y+20, terrain_res[locPtr->terrain_id]->average_type); in draw()
368 if(terrain_res[locPtr->terrain_id]->can_snow() ) in draw()
H A DOUNITHB.cpp227 …terrain_res[world.get_loc(unitPtr->action_x_loc2, unitPtr->action_y_loc2)->terrain_id]->average_ty… in handle_blocked_move_s11()
H A DOUNITAAC.cpp922 err_when(terrain_res[world.get_loc(shipXLoc, shipYLoc)->terrain_id]->average_type!=TERRAIN_OCEAN); in assign_to_ship()
1176 if(terrain_res[locPtr->terrain_id]->average_type!=TERRAIN_OCEAN) in ship_to_beach()
H A DOU_MARI.cpp540 if(terrain_res[locPtr->terrain_id]->average_type!=TERRAIN_OCEAN && // a territory nearby in is_on_coast()
H A DOUNITAM.cpp164 if(terrain_res[locPtr->terrain_id]->average_type == TERRAIN_OCEAN) in move_to()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dscript_province.cpp75 int terrain_id = GetWorldMapTerrainTypeId(terrain_name); in CclDefineWorldMapTerrainType() local
77 if (terrain_id == -1) { in CclDefineWorldMapTerrainType()
84 terrain_type = WorldMapTerrainTypes[terrain_id]; in CclDefineWorldMapTerrainType()
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dreports.cpp1252 const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id(); in unit_box_at() local
1253 bg_terrain_image = "~BLIT(unit_env/terrain/terrain-" + terrain_id + ".png)" + bg_terrain_image; in unit_box_at()
1386 void blit_tced_icon(config &cfg, const std::string &terrain_id, const std::string &icon_image, bool… in blit_tced_icon() argument
1390 …add_image(cfg, tc_base + "~RC(magenta>" + terrain_id + ")~BLIT(" + terrain_image + ")", terrain_na… in blit_tced_icon()
1430 const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id(); in REPORT_GENERATOR() local
1435 blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name); in REPORT_GENERATOR()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOMATRIX.h74 short terrain_id; member
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/terrain/
H A Dterrain_object.cpp204 chunk->get_data(temp_pos.get_pos_on_chunk())->terrain_id = id; in set_ground()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/map/
H A Dmap.cpp2079 int terrain_id = terrain->ID; in CalculateTileTransitions() local
2126 …} else if (adjacent_terrain->AdjacentTransitionTiles[std::tuple<int, int>(terrain_id, transition_t… in CalculateTileTransitions()
2127 …td::tuple<int, int>(terrain_id, transition_type)][SyncRand(adjacent_terrain->AdjacentTransitionTil… in CalculateTileTransitions()
2143 …rain && adjacent_terrain->AdjacentTransitionTiles[std::tuple<int, int>(terrain_id, transition_type… in CalculateTileTransitions()
2144 …td::tuple<int, int>(terrain_id, transition_type)][SyncRand(adjacent_terrain->AdjacentTransitionTil… in CalculateTileTransitions()
/dports/games/freeciv/freeciv-2.6.6/common/scriptcore/
H A Dtolua_game.pkg469 @ terrain (lua_State *L, int terrain_id);
H A Dtolua_game_gen.c3119 int terrain_id = ((int) tolua_tonumber(tolua_S,1,0)); in tolua_game_find_terrain01() local
3121 Terrain* tolua_ret = (Terrain*) api_find_terrain(L,terrain_id); in tolua_game_find_terrain01()
/dports/games/freeciv-nox11/freeciv-2.6.6/common/scriptcore/
H A Dtolua_game.pkg469 @ terrain (lua_State *L, int terrain_id);
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/
H A Dgame_control.cpp622 chunk->get_data(mousepos_tile.get_pos_on_chunk())->terrain_id = editor_current_terrain; in paint_terrain_at()
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/
H A Dproducer.cpp294 if (!tc || terrains.count(tc->terrain_id) == 0) { in place()

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