Searched refs:terrain_id (Results 51 – 59 of 59) sorted by relevance
123
3119 int terrain_id = ((int) tolua_tonumber(tolua_S,1,0)); in tolua_game_find_terrain01() local3121 Terrain* tolua_ret = (Terrain*) api_find_terrain(L,terrain_id); in tolua_game_find_terrain01()
4519 const ter_id terrain_id = ter( p ); in water_from() local4520 if( terrain_id == t_sewage ) { in water_from()4532 if( terrain_id->has_examine( iexamine::water_source ) ) { in water_from()4534 if( terrain_id.obj().has_flag( TFLAG_DEEP_WATER ) ) { in water_from()4535 if( terrain_id.obj().has_flag( TFLAG_CURRENT ) ) { in water_from()4541 if( terrain_id.obj().has_flag( TFLAG_CURRENT ) ) { in water_from()
2341 const ter_id terrain_id = here.ter( set_pt ); in generic_multi_activity_locations() local2342 if( !terrain_id.obj().has_flag( TFLAG_DEEP_WATER ) ) { in generic_multi_activity_locations()
3605 static bool has_neighbor( const tripoint &pos, const ter_id &terrain_id ) in has_neighbor() argument3609 if( here.ter( t ) == terrain_id ) { in has_neighbor()
1297 args.terrain_id = GetTerrainTag(x, y); in SetupBattle()
168 map[x][y].terrain_id = j; in map_load()