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Searched refs:terrain_id (Results 51 – 59 of 59) sorted by relevance

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/dports/games/freeciv-nox11/freeciv-2.6.6/common/scriptcore/
H A Dtolua_game_gen.c3119 int terrain_id = ((int) tolua_tonumber(tolua_S,1,0)); in tolua_game_find_terrain01() local
3121 Terrain* tolua_ret = (Terrain*) api_find_terrain(L,terrain_id); in tolua_game_find_terrain01()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmap.cpp4519 const ter_id terrain_id = ter( p ); in water_from() local
4520 if( terrain_id == t_sewage ) { in water_from()
4532 if( terrain_id->has_examine( iexamine::water_source ) ) { in water_from()
4534 if( terrain_id.obj().has_flag( TFLAG_DEEP_WATER ) ) { in water_from()
4535 if( terrain_id.obj().has_flag( TFLAG_CURRENT ) ) { in water_from()
4541 if( terrain_id.obj().has_flag( TFLAG_CURRENT ) ) { in water_from()
H A Dactivity_item_handling.cpp2341 const ter_id terrain_id = here.ter( set_pt ); in generic_multi_activity_locations() local
2342 if( !terrain_id.obj().has_flag( TFLAG_DEEP_WATER ) ) { in generic_multi_activity_locations()
H A Diuse_actor.cpp3605 static bool has_neighbor( const tripoint &pos, const ter_id &terrain_id ) in has_neighbor() argument
3609 if( here.ter( t ) == terrain_id ) { in has_neighbor()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmap.cpp4519 const ter_id terrain_id = ter( p ); in water_from() local
4520 if( terrain_id == t_sewage ) { in water_from()
4532 if( terrain_id->has_examine( iexamine::water_source ) ) { in water_from()
4534 if( terrain_id.obj().has_flag( TFLAG_DEEP_WATER ) ) { in water_from()
4535 if( terrain_id.obj().has_flag( TFLAG_CURRENT ) ) { in water_from()
4541 if( terrain_id.obj().has_flag( TFLAG_CURRENT ) ) { in water_from()
H A Dactivity_item_handling.cpp2341 const ter_id terrain_id = here.ter( set_pt ); in generic_multi_activity_locations() local
2342 if( !terrain_id.obj().has_flag( TFLAG_DEEP_WATER ) ) { in generic_multi_activity_locations()
H A Diuse_actor.cpp3605 static bool has_neighbor( const tripoint &pos, const ter_id &terrain_id ) in has_neighbor() argument
3609 if( here.ter( t ) == terrain_id ) { in has_neighbor()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_map.cpp1297 args.terrain_id = GetTerrainTag(x, y); in SetupBattle()
/dports/games/lgeneral/lgeneral-1.3.2/src/
H A Dmap.c168 map[x][y].terrain_id = j; in map_load()

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