/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderTarget11.cpp | 25 ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource); in GetTextureProperties() local 26 if (texture1D) in GetTextureProperties() 29 texture1D->GetDesc(&texDesc); in GetTextureProperties() 30 SafeRelease(texture1D); in GetTextureProperties()
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/ |
H A D | texture.frag | 28 color += texture1D (texSampler1D, coords1D); 29 color += texture1D (texSampler1D, coords1D, bias);
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | texture.frag | 28 color += texture1D (texSampler1D, coords1D); 29 color += texture1D (texSampler1D, coords1D, bias);
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | texture.frag | 28 color += texture1D (texSampler1D, coords1D); 29 color += texture1D (texSampler1D, coords1D, bias);
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | texture.frag | 28 color += texture1D (texSampler1D, coords1D); 29 color += texture1D (texSampler1D, coords1D, bias);
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | texture.frag | 28 color += texture1D (texSampler1D, coords1D); 29 color += texture1D (texSampler1D, coords1D, bias);
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | texture.frag | 28 color += texture1D (texSampler1D, coords1D); 29 color += texture1D (texSampler1D, coords1D, bias);
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/ |
H A D | texture.frag | 28 color += texture1D (texSampler1D, coords1D); 29 color += texture1D (texSampler1D, coords1D, bias);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/ |
H A D | texture.frag | 28 color += texture1D (texSampler1D, coords1D); 29 color += texture1D (texSampler1D, coords1D, bias);
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/dports/graphics/glslang/glslang-11.7.1/Test/ |
H A D | texture.frag | 28 color += texture1D (texSampler1D, coords1D); 29 color += texture1D (texSampler1D, coords1D, bias);
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/ |
H A D | texture.frag | 28 color += texture1D (texSampler1D, coords1D); 29 color += texture1D (texSampler1D, coords1D, bias);
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/ |
H A D | texture.frag | 28 color += texture1D (texSampler1D, coords1D); 29 color += texture1D (texSampler1D, coords1D, bias);
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/dports/games/el/Eternal-Lands-1.9.5.9-1/shaders/ |
H A D | reflectiv_water_fs.glsl | 53 vec3 hg_x = texture1D(hg_texture, coord_hg.x).xyz; 54 vec3 hg_y = texture1D(hg_texture, coord_hg.y).xyz;
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/dports/games/el-data/el_data/shaders/ |
H A D | reflectiv_water_fs.glsl | 53 vec3 hg_x = texture1D(hg_texture, coord_hg.x).xyz; 54 vec3 hg_y = texture1D(hg_texture, coord_hg.y).xyz;
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/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGL/ |
H A D | vtkGPUVolumeRayCastMapper_MIPFS.glsl | 74 sample=texture1D(colorTexture,maxValue); 75 vec4 opacity=texture1D(opacityTexture,maxValue);
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H A D | vtkGPUVolumeRayCastMapper_MIPBinaryMaskFS.glsl | 83 sample=texture1D(colorTexture,maxValue); 84 vec4 opacity=texture1D(opacityTexture,maxValue);
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H A D | vtkGPUVolumeRayCastMapper_MinIPFS.glsl | 78 sample=texture1D(colorTexture,minValue); 79 vec4 opacity=texture1D(opacityTexture,minValue);
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H A D | vtkGPUVolumeRayCastMapper_MinIPBinaryMaskFS.glsl | 89 sample=texture1D(colorTexture,minValue); 90 vec4 opacity=texture1D(opacityTexture,minValue);
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.10/execution/ |
H A D | texture1D.shader_test | 8 gl_FragColor = texture1D(tex1d, gl_TexCoord[0].x);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tests/sksl/glsl/golden/ |
H A D | TextureSharpenVersion110.glsl | 5 vec4 a = texture1D(one, 0.0, -0.5);
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H A D | TextureVersion110.glsl | 5 vec4 a = texture1D(one, 0.0);
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/opengl/util/ |
H A D | linear_brush.glsl | 20 return texture1D(palette, val);
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H A D | radial_brush.glsl | 26 return texture1D(palette, val);
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H A D | conical_brush.glsl | 25 return texture1D(palette, val);
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/dports/multimedia/kodi/xbmc-19.3-Matrix/system/shaders/GL/1.2/ |
H A D | gl_convolution-4x4.glsl | 31 return texture1D(kernelTex, pos); 33 return texture1D(kernelTex, pos) * 2.0 - 1.0;
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