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/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DRenderTarget11.cpp25 ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource); in GetTextureProperties() local
26 if (texture1D) in GetTextureProperties()
29 texture1D->GetDesc(&texDesc); in GetTextureProperties()
30 SafeRelease(texture1D); in GetTextureProperties()
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/
H A Dtexture.frag28 color += texture1D (texSampler1D, coords1D);
29 color += texture1D (texSampler1D, coords1D, bias);
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A Dtexture.frag28 color += texture1D (texSampler1D, coords1D);
29 color += texture1D (texSampler1D, coords1D, bias);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/
H A Dtexture.frag28 color += texture1D (texSampler1D, coords1D);
29 color += texture1D (texSampler1D, coords1D, bias);
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A Dtexture.frag28 color += texture1D (texSampler1D, coords1D);
29 color += texture1D (texSampler1D, coords1D, bias);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A Dtexture.frag28 color += texture1D (texSampler1D, coords1D);
29 color += texture1D (texSampler1D, coords1D, bias);
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A Dtexture.frag28 color += texture1D (texSampler1D, coords1D);
29 color += texture1D (texSampler1D, coords1D, bias);
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/
H A Dtexture.frag28 color += texture1D (texSampler1D, coords1D);
29 color += texture1D (texSampler1D, coords1D, bias);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/
H A Dtexture.frag28 color += texture1D (texSampler1D, coords1D);
29 color += texture1D (texSampler1D, coords1D, bias);
/dports/graphics/glslang/glslang-11.7.1/Test/
H A Dtexture.frag28 color += texture1D (texSampler1D, coords1D);
29 color += texture1D (texSampler1D, coords1D, bias);
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/
H A Dtexture.frag28 color += texture1D (texSampler1D, coords1D);
29 color += texture1D (texSampler1D, coords1D, bias);
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/
H A Dtexture.frag28 color += texture1D (texSampler1D, coords1D);
29 color += texture1D (texSampler1D, coords1D, bias);
/dports/games/el/Eternal-Lands-1.9.5.9-1/shaders/
H A Dreflectiv_water_fs.glsl53 vec3 hg_x = texture1D(hg_texture, coord_hg.x).xyz;
54 vec3 hg_y = texture1D(hg_texture, coord_hg.y).xyz;
/dports/games/el-data/el_data/shaders/
H A Dreflectiv_water_fs.glsl53 vec3 hg_x = texture1D(hg_texture, coord_hg.x).xyz;
54 vec3 hg_y = texture1D(hg_texture, coord_hg.y).xyz;
/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGL/
H A DvtkGPUVolumeRayCastMapper_MIPFS.glsl74 sample=texture1D(colorTexture,maxValue);
75 vec4 opacity=texture1D(opacityTexture,maxValue);
H A DvtkGPUVolumeRayCastMapper_MIPBinaryMaskFS.glsl83 sample=texture1D(colorTexture,maxValue);
84 vec4 opacity=texture1D(opacityTexture,maxValue);
H A DvtkGPUVolumeRayCastMapper_MinIPFS.glsl78 sample=texture1D(colorTexture,minValue);
79 vec4 opacity=texture1D(opacityTexture,minValue);
H A DvtkGPUVolumeRayCastMapper_MinIPBinaryMaskFS.glsl89 sample=texture1D(colorTexture,minValue);
90 vec4 opacity=texture1D(opacityTexture,minValue);
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.10/execution/
H A Dtexture1D.shader_test8 gl_FragColor = texture1D(tex1d, gl_TexCoord[0].x);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tests/sksl/glsl/golden/
H A DTextureSharpenVersion110.glsl5 vec4 a = texture1D(one, 0.0, -0.5);
H A DTextureVersion110.glsl5 vec4 a = texture1D(one, 0.0);
/dports/converters/wkhtmltopdf/qt-5db36ec/src/opengl/util/
H A Dlinear_brush.glsl20 return texture1D(palette, val);
H A Dradial_brush.glsl26 return texture1D(palette, val);
H A Dconical_brush.glsl25 return texture1D(palette, val);
/dports/multimedia/kodi/xbmc-19.3-Matrix/system/shaders/GL/1.2/
H A Dgl_convolution-4x4.glsl31 return texture1D(kernelTex, pos);
33 return texture1D(kernelTex, pos) * 2.0 - 1.0;

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