Searched refs:this_player (Results 451 – 468 of 468) sorted by relevance
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/dports/net/dgd-lpmud/mud/2.4.5/dgd/lib/ |
H A D | inventory.c | 180 save_player = this_player(); in move_object()
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H A D | simfun.c | 468 player = this_player(); in notify_fail()
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/dports/games/ldmud/ldmud-3.3.720/doc/LPC/ |
H A D | closures | 17 For example, #'this_player is an example of a closure. You can 22 f = #'this_player; 34 this_player(). Of course, this is only a rather simple
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H A D | closure_guide | 301 code = ({ #'+, ({#'to_string, ({#'environment, ({#'this_player }) }) })
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/dports/games/ldmud/ldmud-3.3.720/mudlib/uni-crasher/ |
H A D | crasher.c | 783 ({this_player()})->more("/save/crash/TEMP");
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/dports/games/ldmud/ldmud-3.3.720/doc/efun/ |
H A D | parse_command | 125 parse_command("take apple",environment(this_player()),
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/dports/games/ldmud/ldmud-3.3.720/doc/concepts/ |
H A D | native | 111 If this_object() doesn't exist, it defaults to this_player()
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/dports/games/ldmud/ldmud-3.3.720/src/ |
H A D | func_spec | 311 object this_player();
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/dports/editors/neovim/neovim-0.6.1/runtime/syntax/ |
H A D | lpc.vim | 145 …object tell_room terminal_colour test_bit this_interactive this_object this_player this_user throw…
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/dports/editors/vim/vim-8.2.3745/runtime/syntax/ |
H A D | lpc.vim | 145 …object tell_room terminal_colour test_bit this_interactive this_object this_player this_user throw…
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/dports/games/ldmud/ldmud-3.3.720/etc/ |
H A D | lpc.vim | 143 …object tell_room terminal_colour test_bit this_interactive this_object this_player throw time to_a…
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/dports/games/ldmud/ldmud-3.3.720/ |
H A D | HISTORY | 872 objects, it is switched over as well, like this_player(). 1029 this_player() and this_interactive() being 0. 1512 command finishes, the previous this_player(), verb, etc, 1737 is activated, this_player() is made sure to be 0.
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H A D | CHANGELOG | 6694 made sure that previous_object(), this_player(), and 6921 the involved objects, it is switched over as well, like this_player() 9421 accepts 0 as argument (and then simply clears this_player()).
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/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/doc/examples/ |
H A D | NEW_WIZ | 387 The external function "this_player()" will return the current player.
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/dports/net/dgd-lpmud/mud/2.4.5/doc/examples/ |
H A D | NEW_WIZ | 387 The external function "this_player()" will return the current player.
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/dports/games/widelands/widelands-build21/src/ai/ |
H A D | defaultai.cc | 6702 const Player* this_player = game().get_player(j); in update_player_stat() local 6703 if (this_player) { in update_player_stat() 6735 player_statistics.add(pn, j, me->team_number(), this_player->team_number(), in update_player_stat()
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | sector.cpp | 1016 int this_player = this->player; // keep a copy in destroyTower() local 1025 if( nuked || game_g->playerAlive(this_player) ) { in destroyTower() 1029 else if( this_player == client_player ) { in destroyTower()
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/dports/net/dgd/dgd-1.4.23/doc/ |
H A D | Changelog.Dworkin | 150 - No kfuns such as environment(), this_player(), add_action(). Simulate them 249 LPmud: this_player(1);
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