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Searched refs:this_player (Results 451 – 468 of 468) sorted by relevance

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/dports/net/dgd-lpmud/mud/2.4.5/dgd/lib/
H A Dinventory.c180 save_player = this_player(); in move_object()
H A Dsimfun.c468 player = this_player(); in notify_fail()
/dports/games/ldmud/ldmud-3.3.720/doc/LPC/
H A Dclosures17 For example, #'this_player is an example of a closure. You can
22 f = #'this_player;
34 this_player(). Of course, this is only a rather simple
H A Dclosure_guide301 code = ({ #'+, ({#'to_string, ({#'environment, ({#'this_player }) }) })
/dports/games/ldmud/ldmud-3.3.720/mudlib/uni-crasher/
H A Dcrasher.c783 ({this_player()})->more("/save/crash/TEMP");
/dports/games/ldmud/ldmud-3.3.720/doc/efun/
H A Dparse_command125 parse_command("take apple",environment(this_player()),
/dports/games/ldmud/ldmud-3.3.720/doc/concepts/
H A Dnative111 If this_object() doesn't exist, it defaults to this_player()
/dports/games/ldmud/ldmud-3.3.720/src/
H A Dfunc_spec311 object this_player();
/dports/editors/neovim/neovim-0.6.1/runtime/syntax/
H A Dlpc.vim145 …object tell_room terminal_colour test_bit this_interactive this_object this_player this_user throw…
/dports/editors/vim/vim-8.2.3745/runtime/syntax/
H A Dlpc.vim145 …object tell_room terminal_colour test_bit this_interactive this_object this_player this_user throw…
/dports/games/ldmud/ldmud-3.3.720/etc/
H A Dlpc.vim143 …object tell_room terminal_colour test_bit this_interactive this_object this_player throw time to_a…
/dports/games/ldmud/ldmud-3.3.720/
H A DHISTORY872 objects, it is switched over as well, like this_player().
1029 this_player() and this_interactive() being 0.
1512 command finishes, the previous this_player(), verb, etc,
1737 is activated, this_player() is made sure to be 0.
H A DCHANGELOG6694 made sure that previous_object(), this_player(), and
6921 the involved objects, it is switched over as well, like this_player()
9421 accepts 0 as argument (and then simply clears this_player()).
/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/doc/examples/
H A DNEW_WIZ387 The external function "this_player()" will return the current player.
/dports/net/dgd-lpmud/mud/2.4.5/doc/examples/
H A DNEW_WIZ387 The external function "this_player()" will return the current player.
/dports/games/widelands/widelands-build21/src/ai/
H A Ddefaultai.cc6702 const Player* this_player = game().get_player(j); in update_player_stat() local
6703 if (this_player) { in update_player_stat()
6735 player_statistics.add(pn, j, me->team_number(), this_player->team_number(), in update_player_stat()
/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.cpp1016 int this_player = this->player; // keep a copy in destroyTower() local
1025 if( nuked || game_g->playerAlive(this_player) ) { in destroyTower()
1029 else if( this_player == client_player ) { in destroyTower()
/dports/net/dgd/dgd-1.4.23/doc/
H A DChangelog.Dworkin150 - No kfuns such as environment(), this_player(), add_action(). Simulate them
249 LPmud: this_player(1);

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