/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/ |
H A D | be_aas.h | 148 int torsoAnim; // mask off ANIM_TOGGLEBIT member
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H A D | be_aas_entity.c | 106 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
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/dports/games/evq3/evq3/code/botlib/ |
H A D | be_aas.h | 147 int torsoAnim; // mask off ANIM_TOGGLEBIT member
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H A D | be_aas_entity.c | 105 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/ |
H A D | be_aas.h | 147 int torsoAnim; // mask off ANIM_TOGGLEBIT member
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H A D | be_aas_entity.c | 105 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_aas.h | 147 int torsoAnim; // mask off ANIM_TOGGLEBIT member
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H A D | be_aas_entity.c | 105 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
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/dports/games/openjk/OpenJK-07675e2/codemp/botlib/ |
H A D | be_aas.h | 154 int torsoAnim; // current torso anim member
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H A D | be_aas_entity.cpp | 110 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_aas.h | 147 int torsoAnim; // mask off ANIM_TOGGLEBIT member
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H A D | be_aas_entity.c | 105 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_func_boss1.c | 68 …if ( ( ent->client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) - BG_AnimationIndexForString( "attack1", cs->… in AIFunc_Helga_SpiritAttack() 182 …anim = ( ent->client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) - BG_AnimationIndexForString( "attack3", cs… in AIFunc_Helga_Melee() 305 ent->client->ps.torsoAnim = in AIFunc_FlameZombie_PortalStart() 306 ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_EXTRA1; in AIFunc_FlameZombie_PortalStart() 536 …if ( ( ent->client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) == BG_AnimationIndexForString( "attack2", cs-… in AIFunc_Heinrich_SwordKnockback()
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H A D | bg_misc.c | 4405 s->torsoAnim = ps->torsoAnim; in BG_PlayerStateToEntityState() 4513 s->torsoAnim = ps->torsoAnim; in BG_PlayerStateToEntityStateExtraPolate()
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H A D | ai_cast_script_actions.c | 843 cs->scriptAnimNum = client->ps.torsoAnim & ~ANIM_TOGGLEBIT; in AICast_ScriptAction_PlayAnim() 944 if ( ( client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) != i ) { in AICast_ScriptAction_PlayAnim() 945 client->ps.torsoAnim = ( ( client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | i; in AICast_ScriptAction_PlayAnim() 954 if ( ( client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) != i ) { in AICast_ScriptAction_PlayAnim() 955 client->ps.torsoAnim = ( ( client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | i; in AICast_ScriptAction_PlayAnim() 974 cs->scriptAnimNum = client->ps.torsoAnim & ~ANIM_TOGGLEBIT; in AICast_ScriptAction_PlayAnim() 2091 if ( ( client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) == cs->scriptAnimNum ) { in AICast_ScriptAction_ResetScript()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_buildable.c | 504 cent->buildableAnim = cent->currentState.torsoAnim; in CG_RunBuildableLerpFrame() 547 cent->buildableAnim = es->torsoAnim; in CG_BuildableAnimation() 574 es->legsAnim, es->torsoAnim, in CG_BuildableAnimation() 577 if( cent->buildableAnim == es->torsoAnim || es->legsAnim & ANIM_FORCEBIT ) in CG_BuildableAnimation() 580 cent->buildableAnim = cent->oldBuildableAnim = es->torsoAnim; in CG_BuildableAnimation()
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/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/ |
H A D | be_aas_entity.c | 105 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
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/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/ |
H A D | be_aas_entity.c | 102 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
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/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/ |
H A D | be_aas_entity.c | 102 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
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/dports/games/ioquake3/ioquake3-1.36/code/botlib/ |
H A D | be_aas_entity.c | 105 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_panimate.cpp | 454 int anim = ps->torsoAnim; in PM_PowerLevelForSaberAnim() 2221 void PM_SetAnimFinal(int *torsoAnim,int *legsAnim, in PM_SetAnimFinal() argument 2283 if( !(setAnimFlags & SETANIM_FLAG_RESTART) && *torsoAnim == anim ) in PM_SetAnimFinal() 2289 *torsoAnim = anim; in PM_SetAnimFinal() 2736 if( (setAnimFlags & SETANIM_FLAG_RESTART) || pm->ps->torsoAnim != anim ) in PM_SetAnim() 2870 if ( !pm->ps->clientNum && pm->ps->torsoAnim == BOTH_BUTTON_HOLD ) in PM_TorsoAnimLightsaber() 2953 if ( !PM_ForceAnim( pm->ps->torsoAnim ) || pm->ps->torsoAnimTimer < 300 ) in PM_TorsoAnimLightsaber() 2983 if ( !pm->ps->clientNum && pm->ps->torsoAnim == BOTH_BUTTON_HOLD ) in PM_TorsoAnimLightsaber() 3111 if ( !pm->ps->clientNum && pm->ps->torsoAnim == BOTH_BUTTON_HOLD ) in PM_TorsoAnimation() 3219 if ( !pm->ps->clientNum && pm->ps->torsoAnim == BOTH_BUTTON_HOLD ) in PM_TorsoAnimation() [all …]
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H A D | bg_misc.cpp | 585 s->torsoAnim = ps->torsoAnim; in PlayerStateToEntityState()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_predict.c | 751 ps->torsoAnim = s->torsoAnim; 1085 cgSendPS[i]->torsoAnim = cg_entities[i].currentState.torsoAnim; in CG_PredictPlayerState() 1467 cg_entities[i].currentState.torsoAnim = cgSendPS[i]->torsoAnim; in CG_PredictPlayerState()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_utils.c | 1563 if (ent->client->ps.torsoAnim == BOTH_BUTTON_HOLD || in TryHeal() 1564 ent->client->ps.torsoAnim == BOTH_CONSOLE1) in TryHeal() 1607 …->client->ps.weaponTime > 0 && ent->client->ps.torsoAnim != BOTH_BUTTON_HOLD && ent->client->ps.to… in TryUse() 1739 if (ent->client->ps.torsoAnim == BOTH_BUTTON_HOLD) in TryUse() 1767 if (ent->client->ps.torsoAnim == BOTH_BUTTON_HOLD) in TryUse() 1788 if (ent->client->ps.torsoAnim == BOTH_BUTTON_HOLD || in TryUse() 1789 ent->client->ps.torsoAnim == BOTH_CONSOLE1) in TryUse()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_weapon.cpp | 502 (ent->client->ps.torsoAnim == TORSO_WEAPONREADY2 || in CalcMuzzlePoint() 503 ent->client->ps.torsoAnim == BOTH_ATTACK2))//Sniper pose in CalcMuzzlePoint() 1322 if (ent->client->ps.torsoAnim==BOTH_VT_ATL_G || ent->client->ps.torsoAnim==BOTH_VS_ATL_G) in FireWeapon() 1329 else if (ent->client->ps.torsoAnim==BOTH_VT_ATR_G || ent->client->ps.torsoAnim==BOTH_VS_ATR_G) in FireWeapon()
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