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Searched refs:torsoAnim (Results 51 – 75 of 235) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_aas.h148 int torsoAnim; // mask off ANIM_TOGGLEBIT member
H A Dbe_aas_entity.c106 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
/dports/games/evq3/evq3/code/botlib/
H A Dbe_aas.h147 int torsoAnim; // mask off ANIM_TOGGLEBIT member
H A Dbe_aas_entity.c105 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/
H A Dbe_aas.h147 int torsoAnim; // mask off ANIM_TOGGLEBIT member
H A Dbe_aas_entity.c105 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_aas.h147 int torsoAnim; // mask off ANIM_TOGGLEBIT member
H A Dbe_aas_entity.c105 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
/dports/games/openjk/OpenJK-07675e2/codemp/botlib/
H A Dbe_aas.h154 int torsoAnim; // current torso anim member
H A Dbe_aas_entity.cpp110 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_aas.h147 int torsoAnim; // mask off ANIM_TOGGLEBIT member
H A Dbe_aas_entity.c105 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_func_boss1.c68 …if ( ( ent->client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) - BG_AnimationIndexForString( "attack1", cs->… in AIFunc_Helga_SpiritAttack()
182 …anim = ( ent->client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) - BG_AnimationIndexForString( "attack3", cs… in AIFunc_Helga_Melee()
305 ent->client->ps.torsoAnim = in AIFunc_FlameZombie_PortalStart()
306 ( ( ent->client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | BOTH_EXTRA1; in AIFunc_FlameZombie_PortalStart()
536 …if ( ( ent->client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) == BG_AnimationIndexForString( "attack2", cs-… in AIFunc_Heinrich_SwordKnockback()
H A Dbg_misc.c4405 s->torsoAnim = ps->torsoAnim; in BG_PlayerStateToEntityState()
4513 s->torsoAnim = ps->torsoAnim; in BG_PlayerStateToEntityStateExtraPolate()
H A Dai_cast_script_actions.c843 cs->scriptAnimNum = client->ps.torsoAnim & ~ANIM_TOGGLEBIT; in AICast_ScriptAction_PlayAnim()
944 if ( ( client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) != i ) { in AICast_ScriptAction_PlayAnim()
945 client->ps.torsoAnim = ( ( client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | i; in AICast_ScriptAction_PlayAnim()
954 if ( ( client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) != i ) { in AICast_ScriptAction_PlayAnim()
955 client->ps.torsoAnim = ( ( client->ps.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | i; in AICast_ScriptAction_PlayAnim()
974 cs->scriptAnimNum = client->ps.torsoAnim & ~ANIM_TOGGLEBIT; in AICast_ScriptAction_PlayAnim()
2091 if ( ( client->ps.torsoAnim & ~ANIM_TOGGLEBIT ) == cs->scriptAnimNum ) { in AICast_ScriptAction_ResetScript()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_buildable.c504 cent->buildableAnim = cent->currentState.torsoAnim; in CG_RunBuildableLerpFrame()
547 cent->buildableAnim = es->torsoAnim; in CG_BuildableAnimation()
574 es->legsAnim, es->torsoAnim, in CG_BuildableAnimation()
577 if( cent->buildableAnim == es->torsoAnim || es->legsAnim & ANIM_FORCEBIT ) in CG_BuildableAnimation()
580 cent->buildableAnim = cent->oldBuildableAnim = es->torsoAnim; in CG_BuildableAnimation()
/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_aas_entity.c105 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_aas_entity.c102 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_aas_entity.c102 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_aas_entity.c105 ent->i.torsoAnim = state->torsoAnim; in AAS_UpdateEntity()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_panimate.cpp454 int anim = ps->torsoAnim; in PM_PowerLevelForSaberAnim()
2221 void PM_SetAnimFinal(int *torsoAnim,int *legsAnim, in PM_SetAnimFinal() argument
2283 if( !(setAnimFlags & SETANIM_FLAG_RESTART) && *torsoAnim == anim ) in PM_SetAnimFinal()
2289 *torsoAnim = anim; in PM_SetAnimFinal()
2736 if( (setAnimFlags & SETANIM_FLAG_RESTART) || pm->ps->torsoAnim != anim ) in PM_SetAnim()
2870 if ( !pm->ps->clientNum && pm->ps->torsoAnim == BOTH_BUTTON_HOLD ) in PM_TorsoAnimLightsaber()
2953 if ( !PM_ForceAnim( pm->ps->torsoAnim ) || pm->ps->torsoAnimTimer < 300 ) in PM_TorsoAnimLightsaber()
2983 if ( !pm->ps->clientNum && pm->ps->torsoAnim == BOTH_BUTTON_HOLD ) in PM_TorsoAnimLightsaber()
3111 if ( !pm->ps->clientNum && pm->ps->torsoAnim == BOTH_BUTTON_HOLD ) in PM_TorsoAnimation()
3219 if ( !pm->ps->clientNum && pm->ps->torsoAnim == BOTH_BUTTON_HOLD ) in PM_TorsoAnimation()
[all …]
H A Dbg_misc.cpp585 s->torsoAnim = ps->torsoAnim; in PlayerStateToEntityState()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_predict.c751 ps->torsoAnim = s->torsoAnim;
1085 cgSendPS[i]->torsoAnim = cg_entities[i].currentState.torsoAnim; in CG_PredictPlayerState()
1467 cg_entities[i].currentState.torsoAnim = cgSendPS[i]->torsoAnim; in CG_PredictPlayerState()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_utils.c1563 if (ent->client->ps.torsoAnim == BOTH_BUTTON_HOLD || in TryHeal()
1564 ent->client->ps.torsoAnim == BOTH_CONSOLE1) in TryHeal()
1607 …->client->ps.weaponTime > 0 && ent->client->ps.torsoAnim != BOTH_BUTTON_HOLD && ent->client->ps.to… in TryUse()
1739 if (ent->client->ps.torsoAnim == BOTH_BUTTON_HOLD) in TryUse()
1767 if (ent->client->ps.torsoAnim == BOTH_BUTTON_HOLD) in TryUse()
1788 if (ent->client->ps.torsoAnim == BOTH_BUTTON_HOLD || in TryUse()
1789 ent->client->ps.torsoAnim == BOTH_CONSOLE1) in TryUse()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_weapon.cpp502 (ent->client->ps.torsoAnim == TORSO_WEAPONREADY2 || in CalcMuzzlePoint()
503 ent->client->ps.torsoAnim == BOTH_ATTACK2))//Sniper pose in CalcMuzzlePoint()
1322 if (ent->client->ps.torsoAnim==BOTH_VT_ATL_G || ent->client->ps.torsoAnim==BOTH_VS_ATL_G) in FireWeapon()
1329 else if (ent->client->ps.torsoAnim==BOTH_VT_ATR_G || ent->client->ps.torsoAnim==BOTH_VS_ATR_G) in FireWeapon()

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