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Searched refs:torsoAnim (Results 76 – 100 of 235) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_misc.cpp642 s->torsoAnim = ps->torsoAnim; in PlayerStateToEntityState()
H A DNPC.cpp2615 && PM_LockedAnim( ent->client->ps.torsoAnim ) in NPC_SetAnim()
2640 if( (setAnimFlags & SETANIM_FLAG_RESTART) || ent->client->ps.torsoAnim != anim ) in NPC_SetAnim()
2654 …PM_SetAnimFinal(&ent->client->ps.torsoAnim,&ent->client->ps.legsAnim,setAnimParts,anim,setAnimFlag… in NPC_SetAnim()
2663 if( (setAnimFlags & SETANIM_FLAG_RESTART) || ent->s.torsoAnim != anim ) in NPC_SetAnim()
2677 PM_SetAnimFinal(&ent->s.torsoAnim,&ent->s.legsAnim,setAnimParts,anim,setAnimFlags, in NPC_SetAnim()
H A DAI_Mark1.cpp550 if ( NPC->client->ps.torsoAnim == BOTH_ATTACK1 ) in Mark1_BlasterAttack()
558 if ( NPC->client->ps.torsoAnim == BOTH_ATTACK1 ) in Mark1_BlasterAttack()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DAnimalNPC.c546 if ( (pVeh->m_ulFlags&VEH_SABERINLEFTHAND) && pilotPS->torsoAnim==BOTH_VT_ATL_TO_R_S) in AnimateRiders()
550 if (!(pVeh->m_ulFlags&VEH_SABERINLEFTHAND) && pilotPS->torsoAnim==BOTH_VT_ATR_TO_L_S) in AnimateRiders()
H A Dg_client.c1133 body->s.torsoAnim = body->s.legsAnim = ent->client->ps.legsAnim; in CopyToBodyQue()
2836 static int torsoAnim; in G_UpdateClientAnims() local
2843 torsoAnim = (self->client->ps.torsoAnim); in G_UpdateClientAnims()
2896 bgAllAnims[self->localAnimIndex].anims[torsoAnim].numFrames == 0) in G_UpdateClientAnims()
2913 f = torsoAnim; in G_UpdateClientAnims()
2944 self->client->torsoAnimExecute = torsoAnim; in G_UpdateClientAnims()
2992 BG_SaberStanceAnim(self->client->ps.torsoAnim) || in G_UpdateClientAnims()
2993 PM_RunningAnim(self->client->ps.torsoAnim)) && in G_UpdateClientAnims()
3021 if (self->client->ps.torsoAnim != BOTH_MELEE1 && in G_UpdateClientAnims()
3022 self->client->ps.torsoAnim != BOTH_MELEE2 && in G_UpdateClientAnims()
[all …]
H A DNPC_AI_GalakMech.c628 if ( NPC->client->ps.torsoAnim == BOTH_STAND2TO1 ) in NPC_BSGM_Attack()
638 else if ( NPC->client->ps.torsoAnim == BOTH_TRIUMPHANT1START ) in NPC_BSGM_Attack()
647 else if ( NPC->client->ps.torsoAnim == BOTH_TRIUMPHANT1STARTGESTURE ) in NPC_BSGM_Attack()
656 else if ( NPC->client->ps.torsoAnim == BOTH_TRIUMPHANT1STOP ) in NPC_BSGM_Attack()
720 if ( NPCS.NPC->client->ps.torsoAnim == BOTH_ATTACK4 ) in NPC_BSGM_Attack()
H A DNPC_AI_Rancor.c437 …sEnt, NPCS.NPC, radiusEnt->r.currentOrigin, hitLoc, 90, 0, radiusEnt->client->ps.torsoAnim, qtrue); in Rancor_Bite()
530 …ator->r.currentOrigin, G2_MODELPART_HEAD, 90, 0, NPCS.NPC->activator->client->ps.torsoAnim, qtrue); in Rancor_Attack()
550 …tor->r.currentOrigin, G2_MODELPART_WAIST, 90, 0, NPCS.NPC->activator->client->ps.torsoAnim, qtrue); in Rancor_Attack()
591 …tor->r.currentOrigin, G2_MODELPART_WAIST, 90, 0, NPCS.NPC->activator->client->ps.torsoAnim, qtrue); in Rancor_Attack()
H A DNPC_AI_Jedi.c2428 || BG_SpinningSaberAnim( self->client->ps.torsoAnim ) in Jedi_SaberBusy()
2429 || BG_SaberInSpecialAttack( self->client->ps.torsoAnim ) in Jedi_SaberBusy()
2433 || BG_FlippingAnim( self->client->ps.torsoAnim ) in Jedi_SaberBusy()
2434 || PM_RollingAnim( self->client->ps.torsoAnim ) ) ) in Jedi_SaberBusy()
5408 if ( self->client->ps.torsoAnim == BOTH_CEILING_CLING ) in NPC_Jedi_Pain()
6142 if ( NPCS.NPC->client->ps.torsoAnim == BOTH_KYLE_PA_1 in Jedi_InSpecialMove()
6143 || NPCS.NPC->client->ps.torsoAnim == BOTH_KYLE_PA_2 in Jedi_InSpecialMove()
6144 || NPCS.NPC->client->ps.torsoAnim == BOTH_KYLE_PA_3 in Jedi_InSpecialMove()
6145 || NPCS.NPC->client->ps.torsoAnim == BOTH_PLAYER_PA_1 in Jedi_InSpecialMove()
6146 || NPCS.NPC->client->ps.torsoAnim == BOTH_PLAYER_PA_2 in Jedi_InSpecialMove()
[all …]
H A Dbg_panimate.c2633 if (ps->torsoAnim == anim) in BG_StartTorsoAnim()
2638 else if (g_entities[ps->clientNum].s.torsoAnim == anim) in BG_StartTorsoAnim()
2644 ps->torsoAnim = anim; in BG_StartTorsoAnim()
2779 if( !(setAnimFlags & SETANIM_FLAG_RESTART) && (ps->torsoAnim) == anim ) in BG_SetAnimFinal()
2975 if( (setAnimFlags & SETANIM_FLAG_RESTART) || (ps->torsoAnim) != anim ) in BG_SetAnim()
H A DNPC_AI_Mark1.c553 if ( NPCS.NPC->client->ps.torsoAnim == BOTH_ATTACK1 ) in Mark1_BlasterAttack()
561 if ( NPCS.NPC->client->ps.torsoAnim == BOTH_ATTACK1 ) in Mark1_BlasterAttack()
H A Dbg_misc.c2785 s->torsoAnim = ps->torsoAnim; in BG_PlayerStateToEntityState()
2939 s->torsoAnim = ps->torsoAnim; in BG_PlayerStateToEntityStateExtraPolate()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_client.c431 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD1; in CopyToBodyQue()
435 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD2; in CopyToBodyQue()
440 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD3; in CopyToBodyQue()
1227 client->ps.torsoAnim = TORSO_STAND; in ClientSpawn()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_client.c431 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD1; in CopyToBodyQue()
435 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD2; in CopyToBodyQue()
440 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD3; in CopyToBodyQue()
1227 client->ps.torsoAnim = TORSO_STAND; in ClientSpawn()
/dports/games/evq3/evq3/code/game/
H A Dg_client.c431 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD1; in CopyToBodyQue()
435 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD2; in CopyToBodyQue()
440 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD3; in CopyToBodyQue()
1227 client->ps.torsoAnim = TORSO_STAND; in ClientSpawn()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dbg_misc.c3920 s->torsoAnim = ps->torsoAnim; in BG_PlayerStateToEntityState()
4028 s->torsoAnim = ps->torsoAnim; in BG_PlayerStateToEntityStateExtraPolate()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_client.c431 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD1; in CopyToBodyQue()
435 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD2; in CopyToBodyQue()
440 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD3; in CopyToBodyQue()
1227 client->ps.torsoAnim = TORSO_STAND; in ClientSpawn()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_weapons.cpp1148 int torsoAnim = cent->gent->client->ps.torsoAnim;//pe.torso.animationNumber; in CG_AddViewWeapon() local
1154 …hand.oldframe = CG_MapTorsoToWeaponFrame( ci,floor(currentFrame), torsoAnim, cent->currentState.we… in CG_AddViewWeapon()
1155 …hand.frame = CG_MapTorsoToWeaponFrame( ci,ceil(currentFrame), torsoAnim, cent->currentState.weapon… in CG_AddViewWeapon()
2757 if (cent->gent->client->ps.torsoAnim==BOTH_TUSKENATTACK1 || in CG_FireWeapon()
2758 cent->gent->client->ps.torsoAnim==BOTH_TUSKENATTACK2 || in CG_FireWeapon()
2759 cent->gent->client->ps.torsoAnim==BOTH_TUSKENATTACK3 || in CG_FireWeapon()
2760 cent->gent->client->ps.torsoAnim==BOTH_TUSKENLUNGE1) in CG_FireWeapon()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_client.c672 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD1; in SpawnCorpse()
676 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD2; in SpawnCorpse()
681 body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD3; in SpawnCorpse()
1494 client->ps.torsoAnim = TORSO_STAND; in ClientSpawn()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_local.h500 int torsoAnim; member
525 void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_…
/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_local.h500 int torsoAnim; member
525 void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_…
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_local.h500 int torsoAnim; member
525 void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_…
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Mark1.cpp549 if ( NPC->client->ps.torsoAnim == BOTH_ATTACK1 ) in Mark1_BlasterAttack()
557 if ( NPC->client->ps.torsoAnim == BOTH_ATTACK1 ) in Mark1_BlasterAttack()
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_local.h500 int torsoAnim; member
525 void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_…
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_local.h103 int torsoAnim; member
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dbg_animation.c1589 oldAnim = &modelInfo->animations[ps->torsoAnim & ~ANIM_TOGGLEBIT]; in BG_PlayAnim()
1593 if ( !isContinue || !( ( ps->torsoAnim & ~ANIM_TOGGLEBIT ) == animNum ) ) { in BG_PlayAnim()
1594 ps->torsoAnim = ( ( ps->torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | animNum; in BG_PlayAnim()

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