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Searched refs:totpoly (Results 76 – 100 of 145) sorted by relevance

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/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dpaint_vertex_weight_utils.c72 if (me == NULL || me->totpoly == 0) { in ED_wpaint_ensure_data()
H A Dpaint_vertex_weight_ops.c459 if (me->totpoly == 0 || me->dvert == NULL || !me->mpoly) { in weight_paint_set()
473 for (index = 0, mp = me->mpoly; index < me->totpoly; index++, mp++) { in weight_paint_set()
/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/
H A DMOD_decimate.c117 updateFaceCount(ctx, dmd, mesh->totpoly); in modifyMesh()
H A DMOD_skin.c1838 int *orig, totpoly; in skin_set_orig_indices() local
1840 totpoly = mesh->totpoly; in skin_set_orig_indices()
1841 orig = CustomData_add_layer(&mesh->pdata, CD_ORIGINDEX, CD_CALLOC, NULL, totpoly); in skin_set_orig_indices()
1842 copy_vn_i(orig, totpoly, ORIGINDEX_NONE); in skin_set_orig_indices()
H A DMOD_util.c118 const int numPolys = mesh->totpoly; in MOD_get_texture_coords()
H A DMOD_correctivesmooth.c155 mpoly_num = (uint)mesh->totpoly; in mesh_get_boundaries()
466 const uint mpoly_num = (uint)mesh->totpoly; in calc_tangent_spaces()
H A DMOD_uvproject.c201 numPolys = mesh->totpoly; in uvprojectModifier_do()
H A DMOD_build.c89 const int numPoly_src = mesh->totpoly; in modifyMesh()
H A DMOD_uvwarp.c212 numPolys = mesh->totpoly; in modifyMesh()
H A DMOD_solidify_extrude.c93 numPolys = mesh->totpoly; in mesh_calc_hq_normal()
197 const uint numPolys = (uint)mesh->totpoly; in MOD_solidify_extrude_modifyMesh()
452 for (i = 0; i < mesh->totpoly; i++, mp++) { in MOD_solidify_extrude_modifyMesh()
/dports/graphics/blender/blender-2.91.0/source/blender/makesrna/intern/
H A Drna_key.c232 length[0] = me ? me->totpoly : 0; in rna_KeyBlock_normals_poly_len()
245 *normals_len = (me ? me->totpoly : 0) * 3; in rna_KeyBlock_normals_poly_calc()
247 if (ELEM(NULL, me, data) || (me->totpoly == 0)) { in rna_KeyBlock_normals_poly_calc()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DBlenderLoader.cpp831 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
972 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
1045 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
1115 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DBlenderLoader.cpp842 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
983 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
1056 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
1126 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dmesh_tangent.c219 mesh->totpoly, in BKE_mesh_calc_loop_tangent_single()
759 (uint)me_eval->totpoly, in BKE_mesh_calc_loop_tangents()
H A Dattribute.c73 info[ATTR_DOMAIN_POLYGON].length = mesh->totpoly; in get_domains()
H A Dmultires_reshape_util.c86 const int num_faces = base_mesh->totpoly; in context_init_lookup()
684 const int num_faces = base_mesh->totpoly; in foreach_grid_coordinate()
H A Dsubdiv_eval.c76 for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) { in set_coarse_positions()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/armature/
H A Dmeshlaplacian.c678 tottri = poly_to_tri_count(me->totpoly, me->totloop); in heat_bone_weighting()
686 for (a = 0, mp = me->mpoly; a < me->totpoly; mp++, a++) { in heat_bone_weighting()
693 for (a = 0, mp = me->mpoly; a < me->totpoly; mp++, a++) { in heat_bone_weighting()
706 sys->heat.tottri = poly_to_tri_count(me->totpoly, me->totloop); in heat_bone_weighting()
709 BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mlooptri); in heat_bone_weighting()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Blender/
H A DBlenderLoader.cpp836 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
977 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
1087 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
1178 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Blender/
H A DBlenderLoader.cpp837 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
976 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
1081 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
1174 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/mesh/
H A Deditmesh_undo.c296 &me->pdata, me->totpoly, create, um_ref ? um_ref->store.pdata : NULL, &um->store.pdata); in um_arraystore_compact_ex()
424 um_arraystore_cd_expand(um->store.pdata, &me->pdata, me->totpoly); in um_arraystore_expand()
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/
H A DBKE_paint.h456 int totvert, totpoly; member
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DBlenderScene.h274 int totpoly; member
/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/
H A Dversioning_290.c383 for (MPoly *mp = me->mpoly, *mp_end = mp + me->totpoly; mp < mp_end; mp++) { in blo_do_versions_290()
396 me->totpoly, in blo_do_versions_290()
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/blender_interface/
H A DBlenderFileLoader.cpp419 int tottri = poly_to_tri_count(me->totpoly, me->totloop); in insertShapeNode()
421 BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mlooptri); in insertShapeNode()

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