/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/ |
H A D | paint_vertex_weight_utils.c | 72 if (me == NULL || me->totpoly == 0) { in ED_wpaint_ensure_data()
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H A D | paint_vertex_weight_ops.c | 459 if (me->totpoly == 0 || me->dvert == NULL || !me->mpoly) { in weight_paint_set() 473 for (index = 0, mp = me->mpoly; index < me->totpoly; index++, mp++) { in weight_paint_set()
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/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/ |
H A D | MOD_decimate.c | 117 updateFaceCount(ctx, dmd, mesh->totpoly); in modifyMesh()
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H A D | MOD_skin.c | 1838 int *orig, totpoly; in skin_set_orig_indices() local 1840 totpoly = mesh->totpoly; in skin_set_orig_indices() 1841 orig = CustomData_add_layer(&mesh->pdata, CD_ORIGINDEX, CD_CALLOC, NULL, totpoly); in skin_set_orig_indices() 1842 copy_vn_i(orig, totpoly, ORIGINDEX_NONE); in skin_set_orig_indices()
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H A D | MOD_util.c | 118 const int numPolys = mesh->totpoly; in MOD_get_texture_coords()
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H A D | MOD_correctivesmooth.c | 155 mpoly_num = (uint)mesh->totpoly; in mesh_get_boundaries() 466 const uint mpoly_num = (uint)mesh->totpoly; in calc_tangent_spaces()
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H A D | MOD_uvproject.c | 201 numPolys = mesh->totpoly; in uvprojectModifier_do()
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H A D | MOD_build.c | 89 const int numPoly_src = mesh->totpoly; in modifyMesh()
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H A D | MOD_uvwarp.c | 212 numPolys = mesh->totpoly; in modifyMesh()
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H A D | MOD_solidify_extrude.c | 93 numPolys = mesh->totpoly; in mesh_calc_hq_normal() 197 const uint numPolys = (uint)mesh->totpoly; in MOD_solidify_extrude_modifyMesh() 452 for (i = 0; i < mesh->totpoly; i++, mp++) { in MOD_solidify_extrude_modifyMesh()
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/dports/graphics/blender/blender-2.91.0/source/blender/makesrna/intern/ |
H A D | rna_key.c | 232 length[0] = me ? me->totpoly : 0; in rna_KeyBlock_normals_poly_len() 245 *normals_len = (me ? me->totpoly : 0) * 3; in rna_KeyBlock_normals_poly_calc() 247 if (ELEM(NULL, me, data) || (me->totpoly == 0)) { in rna_KeyBlock_normals_poly_calc()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | BlenderLoader.cpp | 831 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh() 972 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh() 1045 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh() 1115 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | BlenderLoader.cpp | 842 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh() 983 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh() 1056 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh() 1126 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | mesh_tangent.c | 219 mesh->totpoly, in BKE_mesh_calc_loop_tangent_single() 759 (uint)me_eval->totpoly, in BKE_mesh_calc_loop_tangents()
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H A D | attribute.c | 73 info[ATTR_DOMAIN_POLYGON].length = mesh->totpoly; in get_domains()
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H A D | multires_reshape_util.c | 86 const int num_faces = base_mesh->totpoly; in context_init_lookup() 684 const int num_faces = base_mesh->totpoly; in foreach_grid_coordinate()
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H A D | subdiv_eval.c | 76 for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) { in set_coarse_positions()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/armature/ |
H A D | meshlaplacian.c | 678 tottri = poly_to_tri_count(me->totpoly, me->totloop); in heat_bone_weighting() 686 for (a = 0, mp = me->mpoly; a < me->totpoly; mp++, a++) { in heat_bone_weighting() 693 for (a = 0, mp = me->mpoly; a < me->totpoly; mp++, a++) { in heat_bone_weighting() 706 sys->heat.tottri = poly_to_tri_count(me->totpoly, me->totloop); in heat_bone_weighting() 709 BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mlooptri); in heat_bone_weighting()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Blender/ |
H A D | BlenderLoader.cpp | 836 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh() 977 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh() 1087 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh() 1178 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Blender/ |
H A D | BlenderLoader.cpp | 837 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh() 976 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh() 1081 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh() 1174 for (int i = 0; i < mesh->totpoly; ++i) { in ConvertMesh()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/mesh/ |
H A D | editmesh_undo.c | 296 &me->pdata, me->totpoly, create, um_ref ? um_ref->store.pdata : NULL, &um->store.pdata); in um_arraystore_compact_ex() 424 um_arraystore_cd_expand(um->store.pdata, &me->pdata, me->totpoly); in um_arraystore_expand()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/ |
H A D | BKE_paint.h | 456 int totvert, totpoly; member
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | BlenderScene.h | 274 int totpoly; member
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/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/ |
H A D | versioning_290.c | 383 for (MPoly *mp = me->mpoly, *mp_end = mp + me->totpoly; mp < mp_end; mp++) { in blo_do_versions_290() 396 me->totpoly, in blo_do_versions_290()
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/blender_interface/ |
H A D | BlenderFileLoader.cpp | 419 int tottri = poly_to_tri_count(me->totpoly, me->totloop); in insertShapeNode() 421 BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mlooptri); in insertShapeNode()
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