/dports/games/dangen/dangen-0.5/libtenm/ |
H A D | tenm_table.c | 153 tenm_table_move(tenm_object *player, int turn_per_frame) in tenm_table_move() argument 156 double tpf = (double) turn_per_frame; in tenm_table_move() 164 if (turn_per_frame < 1) in tenm_table_move() 167 turn_per_frame); in tenm_table_move()
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H A D | tenm_table.h | 12 int tenm_table_move(tenm_object *player, int turn_per_frame);
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/dports/games/dangen/dangen-0.5/spqr/ |
H A D | mankanshoku.c | 31 static int mankanshoku_move(tenm_object *my, double turn_per_frame); 143 mankanshoku_move(tenm_object *my, double turn_per_frame) in mankanshoku_move() argument 154 if (turn_per_frame <= 0.5) in mankanshoku_move() 157 turn_per_frame); in mankanshoku_move() 164 dx_temp = my->count_d[0] / turn_per_frame; in mankanshoku_move() 165 dy_temp = my->count_d[1] / turn_per_frame; in mankanshoku_move()
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H A D | cat-tail.c | 31 static int cat_tail_move(tenm_object *my, double turn_per_frame); 192 cat_tail_move(tenm_object *my, double turn_per_frame) in cat_tail_move() argument 203 if (turn_per_frame <= 0.5) in cat_tail_move() 206 turn_per_frame); in cat_tail_move() 213 dx_temp = my->count_d[0] / turn_per_frame; in cat_tail_move() 214 dy_temp = my->count_d[1] / turn_per_frame; in cat_tail_move() 1168 cat_tail_turret_move(tenm_object *my, double turn_per_frame) in cat_tail_turret_move() argument 1179 if (turn_per_frame <= 0.5) in cat_tail_turret_move() 1182 turn_per_frame); in cat_tail_turret_move() 1186 dx_temp = my->count_d[0] / turn_per_frame; in cat_tail_turret_move() [all …]
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H A D | player.c | 34 static int player_move(tenm_object *my, double turn_per_frame); 371 player_move(tenm_object *my, double turn_per_frame) in player_move() argument 379 if (turn_per_frame <= 0.5) in player_move() 382 dx_temp = my->count_d[0] / turn_per_frame; in player_move() 383 dy_temp = my->count_d[1] / turn_per_frame; in player_move()
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H A D | w-ko.c | 33 static int w_ko_move(tenm_object *my, double turn_per_frame); 191 w_ko_move(tenm_object *my, double turn_per_frame) in w_ko_move() argument 202 if (turn_per_frame <= 0.5) in w_ko_move() 205 turn_per_frame); in w_ko_move() 209 dx_temp = my->count_d[0] / turn_per_frame; in w_ko_move() 210 dy_temp = my->count_d[1] / turn_per_frame; in w_ko_move() 1300 w_ko_spear_move(tenm_object *my, double turn_per_frame) in w_ko_spear_move() argument 1311 if (turn_per_frame <= 0.5) in w_ko_spear_move() 1314 turn_per_frame); in w_ko_spear_move() 1318 dx_temp = my->count_d[0] / turn_per_frame; in w_ko_spear_move() [all …]
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H A D | perpeki.c | 32 static int perpeki_move(tenm_object *my, double turn_per_frame); 46 static int perpeki_backdancer_move(tenm_object *my, double turn_per_frame); 212 perpeki_move(tenm_object *my, double turn_per_frame) in perpeki_move() argument 220 if (turn_per_frame <= 0.5) in perpeki_move() 223 dx_temp = my->count_d[0] / turn_per_frame; in perpeki_move() 224 dy_temp = my->count_d[1] / turn_per_frame; in perpeki_move() 1584 perpeki_backdancer_move(tenm_object *my, double turn_per_frame) in perpeki_backdancer_move() argument 1592 if (turn_per_frame <= 0.5) in perpeki_backdancer_move() 1595 dx_temp = my->count_d[0] / turn_per_frame; in perpeki_backdancer_move() 1596 dy_temp = my->count_d[1] / turn_per_frame; in perpeki_backdancer_move()
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H A D | tutor.c | 29 static int tutor_move(tenm_object *my, double turn_per_frame); 254 tutor_move(tenm_object *my, double turn_per_frame) in tutor_move() argument 265 if (turn_per_frame <= 0.5) in tutor_move() 268 turn_per_frame); in tutor_move() 272 dx_temp = my->count_d[0] / turn_per_frame; in tutor_move() 273 dy_temp = my->count_d[1] / turn_per_frame; in tutor_move()
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H A D | net-can-howl.c | 214 if (turn_per_frame <= 0.5) in net_can_howl_core_move() 217 dx_temp = my->count_d[0] / turn_per_frame; in net_can_howl_core_move() 218 dy_temp = my->count_d[1] / turn_per_frame; in net_can_howl_core_move() 1736 senator_move(tenm_object *my, double turn_per_frame) in senator_move() argument 1744 if (turn_per_frame <= 0.5) in senator_move() 1747 dx_temp = my->count_d[0] / turn_per_frame; in senator_move() 1748 dy_temp = my->count_d[1] / turn_per_frame; in senator_move() 2587 voter_move(tenm_object *my, double turn_per_frame) in voter_move() argument 2595 if (turn_per_frame <= 0.5) in voter_move() 2598 dx_temp = my->count_d[0] / turn_per_frame; in voter_move() [all …]
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H A D | seiron-fake.c | 29 static int seiron_fake_move(tenm_object *my, double turn_per_frame); 137 seiron_fake_move(tenm_object *my, double turn_per_frame) in seiron_fake_move() argument 145 if (turn_per_frame <= 0.5) in seiron_fake_move() 148 dx_temp = my->count_d[0] / turn_per_frame; in seiron_fake_move() 149 dy_temp = my->count_d[1] / turn_per_frame; in seiron_fake_move()
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H A D | empty-wind.c | 32 static int empty_wind_move(tenm_object *my, double turn_per_frame); 169 empty_wind_move(tenm_object *my, double turn_per_frame) in empty_wind_move() argument 177 if (turn_per_frame <= 0.5) in empty_wind_move() 180 dx_temp = my->count_d[0] / turn_per_frame; in empty_wind_move() 181 dy_temp = my->count_d[1] / turn_per_frame; in empty_wind_move()
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H A D | tadashi.c | 31 static int tadashi_move(tenm_object *my, double turn_per_frame); 145 tadashi_move(tenm_object *my, double turn_per_frame) in tadashi_move() argument 156 if (turn_per_frame <= 0.5) in tadashi_move() 159 turn_per_frame); in tadashi_move() 163 dx_temp = my->count_d[0] / turn_per_frame; in tadashi_move() 164 dy_temp = my->count_d[1] / turn_per_frame; in tadashi_move()
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H A D | seiron.c | 29 static int seiron_move(tenm_object *my, double turn_per_frame); 136 seiron_move(tenm_object *my, double turn_per_frame) in seiron_move() argument 144 if (turn_per_frame <= 0.5) in seiron_move() 147 dx_temp = my->count_d[0] / turn_per_frame; in seiron_move() 148 dy_temp = my->count_d[1] / turn_per_frame; in seiron_move()
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H A D | normal-enemy.c | 38 static int normal_enemy_move(tenm_object *my, double turn_per_frame); 516 normal_enemy_move(tenm_object *my, double turn_per_frame) in normal_enemy_move() argument 524 if (turn_per_frame <= 0.5) in normal_enemy_move() 527 dx_temp = my->count_d[0] / turn_per_frame; in normal_enemy_move() 528 dy_temp = my->count_d[1] / turn_per_frame; in normal_enemy_move()
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