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Searched refs:turn_per_frame (Results 26 – 39 of 39) sorted by relevance

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/dports/games/dangen/dangen-0.5/libtenm/
H A Dtenm_table.c153 tenm_table_move(tenm_object *player, int turn_per_frame) in tenm_table_move() argument
156 double tpf = (double) turn_per_frame; in tenm_table_move()
164 if (turn_per_frame < 1) in tenm_table_move()
167 turn_per_frame); in tenm_table_move()
H A Dtenm_table.h12 int tenm_table_move(tenm_object *player, int turn_per_frame);
/dports/games/dangen/dangen-0.5/spqr/
H A Dmankanshoku.c31 static int mankanshoku_move(tenm_object *my, double turn_per_frame);
143 mankanshoku_move(tenm_object *my, double turn_per_frame) in mankanshoku_move() argument
154 if (turn_per_frame <= 0.5) in mankanshoku_move()
157 turn_per_frame); in mankanshoku_move()
164 dx_temp = my->count_d[0] / turn_per_frame; in mankanshoku_move()
165 dy_temp = my->count_d[1] / turn_per_frame; in mankanshoku_move()
H A Dcat-tail.c31 static int cat_tail_move(tenm_object *my, double turn_per_frame);
192 cat_tail_move(tenm_object *my, double turn_per_frame) in cat_tail_move() argument
203 if (turn_per_frame <= 0.5) in cat_tail_move()
206 turn_per_frame); in cat_tail_move()
213 dx_temp = my->count_d[0] / turn_per_frame; in cat_tail_move()
214 dy_temp = my->count_d[1] / turn_per_frame; in cat_tail_move()
1168 cat_tail_turret_move(tenm_object *my, double turn_per_frame) in cat_tail_turret_move() argument
1179 if (turn_per_frame <= 0.5) in cat_tail_turret_move()
1182 turn_per_frame); in cat_tail_turret_move()
1186 dx_temp = my->count_d[0] / turn_per_frame; in cat_tail_turret_move()
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H A Dplayer.c34 static int player_move(tenm_object *my, double turn_per_frame);
371 player_move(tenm_object *my, double turn_per_frame) in player_move() argument
379 if (turn_per_frame <= 0.5) in player_move()
382 dx_temp = my->count_d[0] / turn_per_frame; in player_move()
383 dy_temp = my->count_d[1] / turn_per_frame; in player_move()
H A Dw-ko.c33 static int w_ko_move(tenm_object *my, double turn_per_frame);
191 w_ko_move(tenm_object *my, double turn_per_frame) in w_ko_move() argument
202 if (turn_per_frame <= 0.5) in w_ko_move()
205 turn_per_frame); in w_ko_move()
209 dx_temp = my->count_d[0] / turn_per_frame; in w_ko_move()
210 dy_temp = my->count_d[1] / turn_per_frame; in w_ko_move()
1300 w_ko_spear_move(tenm_object *my, double turn_per_frame) in w_ko_spear_move() argument
1311 if (turn_per_frame <= 0.5) in w_ko_spear_move()
1314 turn_per_frame); in w_ko_spear_move()
1318 dx_temp = my->count_d[0] / turn_per_frame; in w_ko_spear_move()
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H A Dperpeki.c32 static int perpeki_move(tenm_object *my, double turn_per_frame);
46 static int perpeki_backdancer_move(tenm_object *my, double turn_per_frame);
212 perpeki_move(tenm_object *my, double turn_per_frame) in perpeki_move() argument
220 if (turn_per_frame <= 0.5) in perpeki_move()
223 dx_temp = my->count_d[0] / turn_per_frame; in perpeki_move()
224 dy_temp = my->count_d[1] / turn_per_frame; in perpeki_move()
1584 perpeki_backdancer_move(tenm_object *my, double turn_per_frame) in perpeki_backdancer_move() argument
1592 if (turn_per_frame <= 0.5) in perpeki_backdancer_move()
1595 dx_temp = my->count_d[0] / turn_per_frame; in perpeki_backdancer_move()
1596 dy_temp = my->count_d[1] / turn_per_frame; in perpeki_backdancer_move()
H A Dtutor.c29 static int tutor_move(tenm_object *my, double turn_per_frame);
254 tutor_move(tenm_object *my, double turn_per_frame) in tutor_move() argument
265 if (turn_per_frame <= 0.5) in tutor_move()
268 turn_per_frame); in tutor_move()
272 dx_temp = my->count_d[0] / turn_per_frame; in tutor_move()
273 dy_temp = my->count_d[1] / turn_per_frame; in tutor_move()
H A Dnet-can-howl.c214 if (turn_per_frame <= 0.5) in net_can_howl_core_move()
217 dx_temp = my->count_d[0] / turn_per_frame; in net_can_howl_core_move()
218 dy_temp = my->count_d[1] / turn_per_frame; in net_can_howl_core_move()
1736 senator_move(tenm_object *my, double turn_per_frame) in senator_move() argument
1744 if (turn_per_frame <= 0.5) in senator_move()
1747 dx_temp = my->count_d[0] / turn_per_frame; in senator_move()
1748 dy_temp = my->count_d[1] / turn_per_frame; in senator_move()
2587 voter_move(tenm_object *my, double turn_per_frame) in voter_move() argument
2595 if (turn_per_frame <= 0.5) in voter_move()
2598 dx_temp = my->count_d[0] / turn_per_frame; in voter_move()
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H A Dseiron-fake.c29 static int seiron_fake_move(tenm_object *my, double turn_per_frame);
137 seiron_fake_move(tenm_object *my, double turn_per_frame) in seiron_fake_move() argument
145 if (turn_per_frame <= 0.5) in seiron_fake_move()
148 dx_temp = my->count_d[0] / turn_per_frame; in seiron_fake_move()
149 dy_temp = my->count_d[1] / turn_per_frame; in seiron_fake_move()
H A Dempty-wind.c32 static int empty_wind_move(tenm_object *my, double turn_per_frame);
169 empty_wind_move(tenm_object *my, double turn_per_frame) in empty_wind_move() argument
177 if (turn_per_frame <= 0.5) in empty_wind_move()
180 dx_temp = my->count_d[0] / turn_per_frame; in empty_wind_move()
181 dy_temp = my->count_d[1] / turn_per_frame; in empty_wind_move()
H A Dtadashi.c31 static int tadashi_move(tenm_object *my, double turn_per_frame);
145 tadashi_move(tenm_object *my, double turn_per_frame) in tadashi_move() argument
156 if (turn_per_frame <= 0.5) in tadashi_move()
159 turn_per_frame); in tadashi_move()
163 dx_temp = my->count_d[0] / turn_per_frame; in tadashi_move()
164 dy_temp = my->count_d[1] / turn_per_frame; in tadashi_move()
H A Dseiron.c29 static int seiron_move(tenm_object *my, double turn_per_frame);
136 seiron_move(tenm_object *my, double turn_per_frame) in seiron_move() argument
144 if (turn_per_frame <= 0.5) in seiron_move()
147 dx_temp = my->count_d[0] / turn_per_frame; in seiron_move()
148 dy_temp = my->count_d[1] / turn_per_frame; in seiron_move()
H A Dnormal-enemy.c38 static int normal_enemy_move(tenm_object *my, double turn_per_frame);
516 normal_enemy_move(tenm_object *my, double turn_per_frame) in normal_enemy_move() argument
524 if (turn_per_frame <= 0.5) in normal_enemy_move()
527 dx_temp = my->count_d[0] / turn_per_frame; in normal_enemy_move()
528 dy_temp = my->count_d[1] / turn_per_frame; in normal_enemy_move()

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