/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_view.c | 843 AngleVectors(ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 850 if(ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 851 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH]) / 3; in ClientEndServerFrame() 853 ent->s.angles[PITCH] = ent->client->v_angle[PITCH] / 3; in ClientEndServerFrame() 854 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_view.c | 877 AngleVectors(ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 886 if(ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 887 ent->s.angles[PITCH] =(-360 + ent->client->v_angle[PITCH]) / 3; in ClientEndServerFrame() 889 ent->s.angles[PITCH] = ent->client->v_angle[PITCH] / 3; in ClientEndServerFrame() 890 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_view.c | 993 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 1002 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 1003 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame() 1005 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame() 1006 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_view.c | 993 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 1002 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 1003 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame() 1005 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame() 1006 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_view.c | 993 Angles_Vectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 1002 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 1003 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame() 1005 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame() 1006 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_kungfu.c | 67 sum = fabs(ent->client->v_angle[YAW] - ent->oldvangles[YAW]); in MatrixJabAndHook() 178 AngleVectors (ent->client->v_angle, forward, right, NULL); in MatrixJabAndHook() 331 …VectorCopy(ent->client->v_angle, ent->oldvangles);//NB i am getting pissed off by this thing - WAT… in MatrixJabAndHook()
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H A D | p_view.c | 1023 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 1041 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 1042 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame() 1044 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame() 1045 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | sky.cpp | 188 float v_angle = Math::acos(CLAMP(normal.y, -1.0, 1.0)); in _generate_sky() local 195 float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5); in _generate_sky() 201 float c = v_angle / (Math_PI * 0.5); in _generate_sky()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | sky.cpp | 188 float v_angle = Math::acos(CLAMP(normal.y, -1.0, 1.0)); in _generate_sky() local 195 float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5); in _generate_sky() 201 float c = v_angle / (Math_PI * 0.5); in _generate_sky()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | sv_demo.c | 40 f = LittleFloat(client->edict->fields.server->v_angle[i]); in SV_WriteDemoMessage()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/include/ |
H A D | COLLADAMaxMultiMtl.h | 177 v_angle, enumerator
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/ |
H A D | ai_movement.c | 108 qboolean AI_IsLadder(vec3_t origin, vec3_t v_angle, vec3_t mins, vec3_t maxs, edict_t *passent) in AI_IsLadder() argument 114 AngleVectors( v_angle, zforward, NULL, NULL); in AI_IsLadder()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | p_extras.c | 262 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_kick_fire() 428 AngleVectors (ent->client->v_angle, forward, right, NULL); in ClimbWall() 445 if ((ent->client->v_angle[PITCH]>max)||(ent->client->v_angle[PITCH]<min)) in ClimbWall() 494 AngleVectors (ent->client->v_angle, forward, right, NULL); in WallRunRight() 575 AngleVectors (ent->client->v_angle, forward, right, NULL); in WallRunLeft() 667 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_c4_fire() 974 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_flashlight_fire() 1035 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_fire_laser_bfg() 1125 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_fire_laser() 2801 AngleVectors(ent->client->v_angle, forward, NULL, NULL); in PlayerID() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | id.c | 46 AngleVectorForward(ent->client->v_angle, forward); in id_update_sbar()
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H A D | p_view.c | 905 AngleVectors(ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 914 if(ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 915 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH]) / 3; in ClientEndServerFrame() 917 ent->s.angles[PITCH] = ent->client->v_angle[PITCH] / 3; in ClientEndServerFrame() 918 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/misc/ |
H A D | follow.qc | 55 dst.v_angle = dst.angles;
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | p_view.c | 995 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 1004 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 1005 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame() 1007 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame() 1008 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_view.c | 1015 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 1024 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 1025 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame() 1027 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame() 1028 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_view.c | 1015 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 1024 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 1025 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame() 1027 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame() 1028 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_view.c | 1015 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 1024 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 1025 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame() 1027 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame() 1028 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_view.c | 899 AngleVectors(ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 908 if(ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 909 ent->s.angles[PITCH] =(-360 + ent->client->v_angle[PITCH]) / 3; in ClientEndServerFrame() 911 ent->s.angles[PITCH] = ent->client->v_angle[PITCH] / 3; in ClientEndServerFrame() 912 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_view.c | 1015 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 1024 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 1025 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame() 1027 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame() 1028 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_view.c | 1015 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 1024 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 1025 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame() 1027 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame() 1028 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_view.c | 1015 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame() 1024 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame() 1025 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame() 1027 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame() 1028 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | progdefs-qw.h | 110 vec3_t v_angle; member
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