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/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_view.c843 AngleVectors(ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
850 if(ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
851 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH]) / 3; in ClientEndServerFrame()
853 ent->s.angles[PITCH] = ent->client->v_angle[PITCH] / 3; in ClientEndServerFrame()
854 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_view.c877 AngleVectors(ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
886 if(ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
887 ent->s.angles[PITCH] =(-360 + ent->client->v_angle[PITCH]) / 3; in ClientEndServerFrame()
889 ent->s.angles[PITCH] = ent->client->v_angle[PITCH] / 3; in ClientEndServerFrame()
890 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_view.c993 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
1002 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
1003 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame()
1005 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame()
1006 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_view.c993 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
1002 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
1003 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame()
1005 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame()
1006 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_view.c993 Angles_Vectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
1002 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
1003 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame()
1005 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame()
1006 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_kungfu.c67 sum = fabs(ent->client->v_angle[YAW] - ent->oldvangles[YAW]); in MatrixJabAndHook()
178 AngleVectors (ent->client->v_angle, forward, right, NULL); in MatrixJabAndHook()
331 …VectorCopy(ent->client->v_angle, ent->oldvangles);//NB i am getting pissed off by this thing - WAT… in MatrixJabAndHook()
H A Dp_view.c1023 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
1041 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
1042 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame()
1044 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame()
1045 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dsky.cpp188 float v_angle = Math::acos(CLAMP(normal.y, -1.0, 1.0)); in _generate_sky() local
195 float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5); in _generate_sky()
201 float c = v_angle / (Math_PI * 0.5); in _generate_sky()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dsky.cpp188 float v_angle = Math::acos(CLAMP(normal.y, -1.0, 1.0)); in _generate_sky() local
195 float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5); in _generate_sky()
201 float c = v_angle / (Math_PI * 0.5); in _generate_sky()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dsv_demo.c40 f = LittleFloat(client->edict->fields.server->v_angle[i]); in SV_WriteDemoMessage()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/include/
H A DCOLLADAMaxMultiMtl.h177 v_angle, enumerator
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/
H A Dai_movement.c108 qboolean AI_IsLadder(vec3_t origin, vec3_t v_angle, vec3_t mins, vec3_t maxs, edict_t *passent) in AI_IsLadder() argument
114 AngleVectors( v_angle, zforward, NULL, NULL); in AI_IsLadder()
/dports/games/quake2-psychomod/psychomod/src/
H A Dp_extras.c262 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_kick_fire()
428 AngleVectors (ent->client->v_angle, forward, right, NULL); in ClimbWall()
445 if ((ent->client->v_angle[PITCH]>max)||(ent->client->v_angle[PITCH]<min)) in ClimbWall()
494 AngleVectors (ent->client->v_angle, forward, right, NULL); in WallRunRight()
575 AngleVectors (ent->client->v_angle, forward, right, NULL); in WallRunLeft()
667 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_c4_fire()
974 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_flashlight_fire()
1035 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_fire_laser_bfg()
1125 AngleVectors (ent->client->v_angle, forward, right, NULL); in weapon_fire_laser()
2801 AngleVectors(ent->client->v_angle, forward, NULL, NULL); in PlayerID()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Did.c46 AngleVectorForward(ent->client->v_angle, forward); in id_update_sbar()
H A Dp_view.c905 AngleVectors(ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
914 if(ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
915 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH]) / 3; in ClientEndServerFrame()
917 ent->s.angles[PITCH] = ent->client->v_angle[PITCH] / 3; in ClientEndServerFrame()
918 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/misc/
H A Dfollow.qc55 dst.v_angle = dst.angles;
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_view.c995 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
1004 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
1005 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame()
1007 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame()
1008 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_view.c1015 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
1024 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
1025 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame()
1027 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame()
1028 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_view.c1015 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
1024 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
1025 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame()
1027 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame()
1028 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_view.c1015 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
1024 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
1025 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame()
1027 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame()
1028 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_view.c899 AngleVectors(ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
908 if(ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
909 ent->s.angles[PITCH] =(-360 + ent->client->v_angle[PITCH]) / 3; in ClientEndServerFrame()
911 ent->s.angles[PITCH] = ent->client->v_angle[PITCH] / 3; in ClientEndServerFrame()
912 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_view.c1015 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
1024 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
1025 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame()
1027 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame()
1028 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_view.c1015 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
1024 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
1025 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame()
1027 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame()
1028 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_view.c1015 AngleVectors (ent->client->v_angle, forward, right, up); in ClientEndServerFrame()
1024 if (ent->client->v_angle[PITCH] > 180) in ClientEndServerFrame()
1025 ent->s.angles[PITCH] = (-360 + ent->client->v_angle[PITCH])/3; in ClientEndServerFrame()
1027 ent->s.angles[PITCH] = ent->client->v_angle[PITCH]/3; in ClientEndServerFrame()
1028 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in ClientEndServerFrame()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dprogdefs-qw.h110 vec3_t v_angle; member

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