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/dports/graphics/blender/blender-2.91.0/source/blender/python/mathutils/
H A Dmathutils_Vector.c1084 float quat[4], vec_a[3], vec_b[3]; in Vector_rotation_difference() local
1103 normalize_v3_v3(vec_a, self->vec); in Vector_rotation_difference()
1106 rotation_between_vecs_to_quat(quat, vec_a, vec_b); in Vector_rotation_difference()
/dports/math/xtensor-blas/xtensor-blas-0.20.0/include/xtensor-blas/
H A Dxlinalg.hpp1740 auto vec_a = xt::ravel<result_type::static_layout>(a); in tensordot() local
1743 result = outer(vec_a, vec_b); in tensordot()
/dports/math/reduce/Reduce-svn5758-src/packages/sparse/
H A Dspludcmp.red165 % This procedure accumulates the sum of products vec_a*vec_b and adds
/dports/devel/py-game/pygame-2.1.0/test/
H A Dmath_test.py958 vec_a = Vector(2, 0)
961 vec_a + vec_b
962 vec_a *= 2
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/src/
H A DCodeGen_LLVM.cpp2080 Value *vec_a = codegen(load_a); in visit() local
2092 value = shuffle_vectors(vec_a, vec_b, indices); in visit()

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