/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_user.c | 117 player->viewz = player->mo->z + player->viewheight; in P_CalcHeight() 129 player->viewheight += player->deltaviewheight; in P_CalcHeight() 130 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight() 132 player->viewheight = VIEWHEIGHT; in P_CalcHeight() 135 if (player->viewheight < VIEWHEIGHT / 2) in P_CalcHeight() 137 player->viewheight = VIEWHEIGHT / 2; in P_CalcHeight() 321 player->viewheight = 6 * FRACUNIT; in P_DeathThink() 344 if (player->viewheight > 6 * FRACUNIT) in P_DeathThink() 345 player->viewheight -= FRACUNIT; in P_DeathThink() 346 if (player->viewheight < 6 * FRACUNIT) in P_DeathThink() [all …]
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H A D | r_draw.c | 32 int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable 126 if (dc_yh == viewheight - 1) in R_DrawTLColumn() 127 dc_yh = viewheight - 2; in R_DrawTLColumn() 407 V_DrawPatch(x, viewwindowy + viewheight, in R_DrawViewBorder() 410 for (y = viewwindowy; y < viewwindowy + viewheight; y += 16) in R_DrawViewBorder() 421 V_DrawPatch(viewwindowx + viewwidth, viewwindowy + viewheight, in R_DrawViewBorder() 423 V_DrawPatch(viewwindowx - 4, viewwindowy + viewheight, in R_DrawViewBorder()
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H A D | r_main.c | 557 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize() 562 viewheight = (setblocks * 158 / 10); in R_ExecuteSetViewSize() 568 centery = viewheight / 2; in R_ExecuteSetViewSize() 589 R_InitBuffer(scaledviewwidth, viewheight); in R_ExecuteSetViewSize() 603 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize() 608 for (i = 0; i < viewheight; i++) in R_ExecuteSetViewSize() 610 dy = ((i - viewheight / 2) << FRACBITS) + FRACUNIT / 2; in R_ExecuteSetViewSize() 745 tempCentery = viewheight / 2 + (player->lookdir) * screenblocks / 10; in R_SetupFrame() 750 for (i = 0; i < viewheight; i++) in R_SetupFrame()
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/dports/sysutils/slider/Slider-7bf0423/ |
H A D | transactions-delete.adb | 241 First_Line_Position => viewheight + 2, 287 viewheight := TIC.Lines - 3; 288 if viewheight < 7 then 289 viewheight := 7; 292 Number_Of_Lines => viewheight, 306 center : constant TIC.Line_Position := viewheight / 2; 340 center : constant TIC.Line_Position := viewheight / 2; 660 Positive (viewheight) * max_pages; 696 if numCR = Natural (viewheight) then 741 exit when mline = viewheight; [all …]
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H A D | transactions-slide.adb | 79 block : constant Positive := Positive (viewheight) - 1; 233 First_Line_Position => viewheight + 3, 317 viewheight := TIC.Lines - 4; 318 if viewheight < 7 then 319 viewheight := 7; 322 Number_Of_Lines => viewheight, 550 perPage := maxCol * (Positive (viewheight) - 1); 591 Positive (viewheight) * max_pages; 627 if numCR = Natural (viewheight) then 672 exit when mline = viewheight; [all …]
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_user.cpp | 245 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight() 247 player->viewheight = VIEWHEIGHT; in P_CalcHeight() 252 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight() 536 if (player->viewheight > 6*FRACUNIT) in P_DeathThink() 537 player->viewheight -= FRACUNIT; in P_DeathThink() 539 if (player->viewheight < 6*FRACUNIT) in P_DeathThink() 540 player->viewheight = 6*FRACUNIT; in P_DeathThink() 800 << viewheight in Serialize() 850 >> viewheight in Serialize() 908 viewheight = 0 << FRACBITS; in player_s() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | r_draw.c | 59 int viewheight; variable 1048 V_DrawNamePatch(viewwindowx+x,viewwindowy+viewheight,1,"brdr_b", CR_DEFAULT, VPT_NONE); in R_FillBackScreen() 1050 for (y=0; y<viewheight; y+=8) in R_FillBackScreen() 1053 for (y=0; y<viewheight; y+=8) in R_FillBackScreen() 1061 V_DrawNamePatch(viewwindowx-8,viewwindowy+viewheight,1,"brdr_bl", CR_DEFAULT, VPT_NONE); in R_FillBackScreen() 1063 …V_DrawNamePatch(viewwindowx+scaledviewwidth,viewwindowy+viewheight,1,"brdr_br", CR_DEFAULT, VPT_NO… in R_FillBackScreen() 1094 if ((SCREENHEIGHT != viewheight) || in R_DrawViewBorder() 1109 if ( viewheight >= ( SCREENHEIGHT - ST_SCALED_HEIGHT )) in R_DrawViewBorder() 1112 top = ((SCREENHEIGHT-ST_SCALED_HEIGHT)-viewheight)/2; in R_DrawViewBorder() 1120 for (i = top; i < (top+viewheight); i++) { in R_DrawViewBorder() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | r_main.c | 815 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize() 822 viewheight = SCREENHEIGHT-(ST_HEIGHT<<crispy->hires); in R_ExecuteSetViewSize() 827 viewheight = ((setblocks*168/10)&~7)<<crispy->hires; in R_ExecuteSetViewSize() 834 scaledviewwidth = viewheight*SCREENWIDTH/(SCREENHEIGHT-(ST_HEIGHT<<crispy->hires)); in R_ExecuteSetViewSize() 849 centery = viewheight/2; in R_ExecuteSetViewSize() 873 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize() 883 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize() 886 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize() 893 …dy = ((i-(viewheight/2 + ((j-LOOKDIRMIN) * (1 << crispy->hires)) * (screenblocks < 11 ? screenbloc… in R_ExecuteSetViewSize() 1057 …tempCentery = viewheight/2 + (pitch * (1 << crispy->hires)) * (screenblocks < 11 ? screenblocks : … in R_SetupFrame() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_user.c | 120 player->viewz = player->mo->z + player->viewheight; in P_CalcHeight() 130 player->viewheight += player->deltaviewheight; in P_CalcHeight() 132 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight() 134 player->viewheight = VIEWHEIGHT; in P_CalcHeight() 138 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight() 140 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight() 152 player->viewz = player->mo->z + player->viewheight + bob; in P_CalcHeight() 281 if (player->viewheight > 6*FRACUNIT) in P_DeathThink() 282 player->viewheight -= FRACUNIT; in P_DeathThink() 284 if (player->viewheight < 6*FRACUNIT) in P_DeathThink() [all …]
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H A D | r_main.c | 684 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize() 689 viewheight = ((setblocks*168/10)&~7) << crispy->hires; in R_ExecuteSetViewSize() 697 centery = (unsigned int)(centery/10)+viewheight/2; in R_ExecuteSetViewSize() 720 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize() 730 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize() 733 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize() 860 centery = pitchfrac + viewheight / 2; in R_SetupPitch() 863 for(i = 0; i < viewheight; i++) in R_SetupPitch()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_draw.c | 39 INT32 viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable 754 if (scaledviewwidth == vid.width && viewheight == vid.height) 788 V_DrawPatch(viewwindowx + x, viewwindowy + viewheight, 1, patch); 791 for (y = 0; y < viewheight; y += step) 795 for (y = 0; y < viewheight; y += step) 804 V_DrawPatch(viewwindowx - boff, viewwindowy + viewheight, 1, 806 V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy + viewheight, 1, 855 vid.width, vid.height, scaledviewwidth, viewheight); 861 top = (vid.height - viewheight)>>1; 868 ofs = (viewheight+top)*vid.width - side; [all …]
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H A D | p_telept.c | 58 thing->player->viewz = thing->z + thing->height - thing->player->viewheight; in P_MixUp() 60 thing->player->viewz = thing->z + thing->player->viewheight; in P_MixUp() 136 thing->player->viewz = thing->z + thing->height - thing->player->viewheight; in P_Teleport() 138 thing->player->viewz = thing->z + thing->player->viewheight; in P_Teleport()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_user.c | 120 player->viewz = player->mo->z + player->viewheight; in P_CalcHeight() 130 player->viewheight += player->deltaviewheight; in P_CalcHeight() 132 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight() 134 player->viewheight = VIEWHEIGHT; in P_CalcHeight() 138 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight() 140 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight() 152 player->viewz = player->mo->z + player->viewheight + bob; in P_CalcHeight() 281 if (player->viewheight > 6*FRACUNIT) in P_DeathThink() 282 player->viewheight -= FRACUNIT; in P_DeathThink() 284 if (player->viewheight < 6*FRACUNIT) in P_DeathThink() [all …]
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H A D | r_main.c | 684 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize() 689 viewheight = (setblocks*168/10)&~7; in R_ExecuteSetViewSize() 697 centery = (unsigned int)(centery/10)+viewheight/2; in R_ExecuteSetViewSize() 720 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize() 730 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize() 733 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize() 860 centery = pitchfrac + viewheight / 2; in R_SetupPitch() 863 for(i = 0; i < viewheight; i++) in R_SetupPitch()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | r_main.c | 580 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize() 585 viewheight = (setblocks*161/10); in R_ExecuteSetViewSize() 591 centery = viewheight/2; in R_ExecuteSetViewSize() 612 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize() 626 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize() 631 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize() 633 dy = ((i-viewheight/2)<<FRACBITS)+FRACUNIT/2; in R_ExecuteSetViewSize() 760 tempCentery = viewheight/2+(player->lookdir)*screenblocks/10; in R_SetupFrame() 765 for(i = 0; i < viewheight; i++) in R_SetupFrame()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | r_main.c | 559 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize() 564 viewheight = (setblocks * 161 / 10); in R_ExecuteSetViewSize() 570 centery = viewheight / 2; in R_ExecuteSetViewSize() 591 R_InitBuffer(scaledviewwidth, viewheight); in R_ExecuteSetViewSize() 605 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize() 610 for (i = 0; i < viewheight; i++) in R_ExecuteSetViewSize() 612 dy = ((i - viewheight / 2) << FRACBITS) + FRACUNIT / 2; in R_ExecuteSetViewSize() 737 tempCentery = viewheight / 2 + (player->lookdir) * screenblocks / 10; in R_SetupFrame() 742 for (i = 0; i < viewheight; i++) in R_SetupFrame()
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/dports/games/heretic/glheretic-1.2/ |
H A D | r_draw.c | 18 int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable 166 if (dc_yh == viewheight-1) in R_DrawFuzzColumn() 167 dc_yh = viewheight - 2; in R_DrawFuzzColumn() 469 V_DrawPatch(x-X_DISP, viewwindowy+viewheight, W_CacheLumpName("bordb", in R_DrawViewBorder() 472 for(y=viewwindowy; y < viewwindowy+viewheight; y += 16) in R_DrawViewBorder() 482 V_DrawPatch(viewwindowx+viewwidth-X_DISP, viewwindowy+viewheight, in R_DrawViewBorder() 484 V_DrawPatch(viewwindowx-4-X_DISP, viewwindowy+viewheight, in R_DrawViewBorder()
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H A D | r_main.c | 590 viewheight = screenheight; in R_ExecuteSetViewSize() 599 viewheight = (setblocks*(screenheight-SBARHEIGHT+2)/10)&~7; in R_ExecuteSetViewSize() 605 centery = viewheight/2; in R_ExecuteSetViewSize() 628 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize() 665 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize() 670 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize() 672 dy = ((i-viewheight/2)<<FRACBITS)+FRACUNIT/2; in R_ExecuteSetViewSize() 805 tempCentery = viewheight/2+(player->lookdir)*screenblocks/10; in R_SetupFrame() 810 for(i = 0; i < viewheight; i++) in R_SetupFrame()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | r_draw.c | 32 int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable 150 if (dc_yh == viewheight - 1) in R_DrawTLColumn() 151 dc_yh = viewheight - 2; in R_DrawTLColumn() 433 V_DrawPatch(x, (viewwindowy + viewheight) >> crispy->hires, in R_DrawViewBorder() 436 … for (y = (viewwindowy >> crispy->hires); y < (viewwindowy + viewheight) >> crispy->hires; y += 16) in R_DrawViewBorder() 447 …V_DrawPatch((viewwindowx + viewwidth) >> crispy->hires, (viewwindowy + viewheight) >> crispy->hire… in R_DrawViewBorder() 449 V_DrawPatch((viewwindowx >> crispy->hires) - 4, (viewwindowy + viewheight) >> crispy->hires, in R_DrawViewBorder()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_user.cc | 92 player->viewheight += player->deltaviewheight; in CalcHeight() 94 if (player->viewheight > player->std_viewheight) in CalcHeight() 96 player->viewheight = player->std_viewheight; in CalcHeight() 101 player->viewheight = player->std_viewheight / 2; in CalcHeight() 125 player->viewz = player->viewheight + bob_z; in CalcHeight() 130 player->viewheight, player->deltaviewheight, in CalcHeight() 404 if (player->viewheight > player->std_viewheight) in DeathThink() 405 player->viewheight -= 1.0f; in DeathThink() 406 else if (player->viewheight < player->std_viewheight) in DeathThink() 407 player->viewheight = player->std_viewheight; in DeathThink() [all …]
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | r_draw.c | 59 int viewheight; variable 1107 …V_FillPatch(brdr_b.lumpnum, 1, viewwindowx, viewwindowy+viewheight, scaledviewwidth, brdr_b.height… in R_FillBackScreen() 1109 V_FillPatch(brdr_l.lumpnum, 1, viewwindowx-8, viewwindowy, brdr_l.width, viewheight, VPT_NONE); in R_FillBackScreen() 1111 …V_FillPatch(brdr_r.lumpnum, 1, viewwindowx+scaledviewwidth, viewwindowy, brdr_r.width, viewheight,… in R_FillBackScreen() 1118 V_DrawNumPatch(viewwindowx-8,viewwindowy+viewheight,1,brdr_bl.lumpnum, CR_DEFAULT, VPT_NONE); in R_FillBackScreen() 1120 …V_DrawNumPatch(viewwindowx+scaledviewwidth,viewwindowy+viewheight,1,brdr_br.lumpnum, CR_DEFAULT, V… in R_FillBackScreen() 1153 ((SCREENHEIGHT != viewheight) || in R_DrawViewBorder() 1163 if ( viewheight >= ( SCREENHEIGHT - ST_SCALED_HEIGHT )) in R_DrawViewBorder() 1166 top = ((SCREENHEIGHT-ST_SCALED_HEIGHT)-viewheight)/2; in R_DrawViewBorder() 1174 for (i = top; i < (top+viewheight); i++) { in R_DrawViewBorder() [all …]
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H A D | r_main.c | 654 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize() 660 viewheight = SCREENHEIGHT-ST_SCALED_HEIGHT; in R_ExecuteSetViewSize() 666 viewheight = (setblocks*(SCREENHEIGHT-ST_SCALED_HEIGHT)/10) & ~7; in R_ExecuteSetViewSize() 671 viewheightfrac = viewheight<<FRACBITS;//e6y in R_ExecuteSetViewSize() 673 centery = viewheight/2; in R_ExecuteSetViewSize() 699 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize() 719 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize() 722 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize() 724 fixed_t dy = D_abs(((i-viewheight/2)<<FRACBITS)+FRACUNIT/2); in R_ExecuteSetViewSize() 939 V_FillRect(0, viewwindowx, viewwindowy, viewwidth, viewheight, color); in R_RenderPlayerView()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_playerstate.cpp | 366 if ( ps->viewheight != ops->viewheight ) in CG_TransitionPlayerState() 371 cg.duckChange = ps->viewheight - ops->viewheight; in CG_TransitionPlayerState()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_playerstate.cpp | 362 if ( ps->viewheight != ops->viewheight ) in CG_TransitionPlayerState() 367 cg.duckChange = ps->viewheight - ops->viewheight; in CG_TransitionPlayerState()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_pweap.c | 391 VectorSet(offset, 8, 8, ent->viewheight-16); in Decide_attack() 423 VectorSet(offset, 8, 8, ent->viewheight-16); in Decide_attack() 443 VectorSet(offset, 8, 8, ent->viewheight-16); in Decide_attack() 574 VectorSet(offset, 0, 7, ent->viewheight-8); in MatrixDrawBeam() 601 VectorSet(offset, 8, 8, ent->viewheight-8); in MatrixChuckShells() 1073 VectorSet(offset, 0, 8, ent->viewheight-8); in Matrix_ak_mk23_Fire() 1084 VectorSet(offset, 0, 8, ent->viewheight-8); in Matrix_ak_mk23_Fire() 1196 VectorSet(offset, 0, 8, ent->viewheight-5); in Matrix_m4_Fire() 1211 VectorSet(offset, 0, 8, ent->viewheight-5); in Matrix_m4_Fire() 1309 VectorSet(offset, 0, 8, ent->viewheight-8); in Matrix_mp5_Fire() [all …]
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