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Searched refs:viewheight (Results 26 – 50 of 1144) sorted by relevance

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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_user.c117 player->viewz = player->mo->z + player->viewheight; in P_CalcHeight()
129 player->viewheight += player->deltaviewheight; in P_CalcHeight()
130 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight()
132 player->viewheight = VIEWHEIGHT; in P_CalcHeight()
135 if (player->viewheight < VIEWHEIGHT / 2) in P_CalcHeight()
137 player->viewheight = VIEWHEIGHT / 2; in P_CalcHeight()
321 player->viewheight = 6 * FRACUNIT; in P_DeathThink()
344 if (player->viewheight > 6 * FRACUNIT) in P_DeathThink()
345 player->viewheight -= FRACUNIT; in P_DeathThink()
346 if (player->viewheight < 6 * FRACUNIT) in P_DeathThink()
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H A Dr_draw.c32 int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable
126 if (dc_yh == viewheight - 1) in R_DrawTLColumn()
127 dc_yh = viewheight - 2; in R_DrawTLColumn()
407 V_DrawPatch(x, viewwindowy + viewheight, in R_DrawViewBorder()
410 for (y = viewwindowy; y < viewwindowy + viewheight; y += 16) in R_DrawViewBorder()
421 V_DrawPatch(viewwindowx + viewwidth, viewwindowy + viewheight, in R_DrawViewBorder()
423 V_DrawPatch(viewwindowx - 4, viewwindowy + viewheight, in R_DrawViewBorder()
H A Dr_main.c557 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize()
562 viewheight = (setblocks * 158 / 10); in R_ExecuteSetViewSize()
568 centery = viewheight / 2; in R_ExecuteSetViewSize()
589 R_InitBuffer(scaledviewwidth, viewheight); in R_ExecuteSetViewSize()
603 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize()
608 for (i = 0; i < viewheight; i++) in R_ExecuteSetViewSize()
610 dy = ((i - viewheight / 2) << FRACBITS) + FRACUNIT / 2; in R_ExecuteSetViewSize()
745 tempCentery = viewheight / 2 + (player->lookdir) * screenblocks / 10; in R_SetupFrame()
750 for (i = 0; i < viewheight; i++) in R_SetupFrame()
/dports/sysutils/slider/Slider-7bf0423/
H A Dtransactions-delete.adb241 First_Line_Position => viewheight + 2,
287 viewheight := TIC.Lines - 3;
288 if viewheight < 7 then
289 viewheight := 7;
292 Number_Of_Lines => viewheight,
306 center : constant TIC.Line_Position := viewheight / 2;
340 center : constant TIC.Line_Position := viewheight / 2;
660 Positive (viewheight) * max_pages;
696 if numCR = Natural (viewheight) then
741 exit when mline = viewheight;
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H A Dtransactions-slide.adb79 block : constant Positive := Positive (viewheight) - 1;
233 First_Line_Position => viewheight + 3,
317 viewheight := TIC.Lines - 4;
318 if viewheight < 7 then
319 viewheight := 7;
322 Number_Of_Lines => viewheight,
550 perPage := maxCol * (Positive (viewheight) - 1);
591 Positive (viewheight) * max_pages;
627 if numCR = Natural (viewheight) then
672 exit when mline = viewheight;
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/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_user.cpp245 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight()
247 player->viewheight = VIEWHEIGHT; in P_CalcHeight()
252 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight()
536 if (player->viewheight > 6*FRACUNIT) in P_DeathThink()
537 player->viewheight -= FRACUNIT; in P_DeathThink()
539 if (player->viewheight < 6*FRACUNIT) in P_DeathThink()
540 player->viewheight = 6*FRACUNIT; in P_DeathThink()
800 << viewheight in Serialize()
850 >> viewheight in Serialize()
908 viewheight = 0 << FRACBITS; in player_s()
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/dports/games/prboom/prboom-2.5.0/src/
H A Dr_draw.c59 int viewheight; variable
1048 V_DrawNamePatch(viewwindowx+x,viewwindowy+viewheight,1,"brdr_b", CR_DEFAULT, VPT_NONE); in R_FillBackScreen()
1050 for (y=0; y<viewheight; y+=8) in R_FillBackScreen()
1053 for (y=0; y<viewheight; y+=8) in R_FillBackScreen()
1061 V_DrawNamePatch(viewwindowx-8,viewwindowy+viewheight,1,"brdr_bl", CR_DEFAULT, VPT_NONE); in R_FillBackScreen()
1063 …V_DrawNamePatch(viewwindowx+scaledviewwidth,viewwindowy+viewheight,1,"brdr_br", CR_DEFAULT, VPT_NO… in R_FillBackScreen()
1094 if ((SCREENHEIGHT != viewheight) || in R_DrawViewBorder()
1109 if ( viewheight >= ( SCREENHEIGHT - ST_SCALED_HEIGHT )) in R_DrawViewBorder()
1112 top = ((SCREENHEIGHT-ST_SCALED_HEIGHT)-viewheight)/2; in R_DrawViewBorder()
1120 for (i = top; i < (top+viewheight); i++) { in R_DrawViewBorder()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dr_main.c815 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize()
822 viewheight = SCREENHEIGHT-(ST_HEIGHT<<crispy->hires); in R_ExecuteSetViewSize()
827 viewheight = ((setblocks*168/10)&~7)<<crispy->hires; in R_ExecuteSetViewSize()
834 scaledviewwidth = viewheight*SCREENWIDTH/(SCREENHEIGHT-(ST_HEIGHT<<crispy->hires)); in R_ExecuteSetViewSize()
849 centery = viewheight/2; in R_ExecuteSetViewSize()
873 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize()
883 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize()
886 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize()
893 …dy = ((i-(viewheight/2 + ((j-LOOKDIRMIN) * (1 << crispy->hires)) * (screenblocks < 11 ? screenbloc… in R_ExecuteSetViewSize()
1057 …tempCentery = viewheight/2 + (pitch * (1 << crispy->hires)) * (screenblocks < 11 ? screenblocks : … in R_SetupFrame()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_user.c120 player->viewz = player->mo->z + player->viewheight; in P_CalcHeight()
130 player->viewheight += player->deltaviewheight; in P_CalcHeight()
132 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight()
134 player->viewheight = VIEWHEIGHT; in P_CalcHeight()
138 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight()
140 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight()
152 player->viewz = player->mo->z + player->viewheight + bob; in P_CalcHeight()
281 if (player->viewheight > 6*FRACUNIT) in P_DeathThink()
282 player->viewheight -= FRACUNIT; in P_DeathThink()
284 if (player->viewheight < 6*FRACUNIT) in P_DeathThink()
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H A Dr_main.c684 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize()
689 viewheight = ((setblocks*168/10)&~7) << crispy->hires; in R_ExecuteSetViewSize()
697 centery = (unsigned int)(centery/10)+viewheight/2; in R_ExecuteSetViewSize()
720 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize()
730 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize()
733 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize()
860 centery = pitchfrac + viewheight / 2; in R_SetupPitch()
863 for(i = 0; i < viewheight; i++) in R_SetupPitch()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_draw.c39 INT32 viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable
754 if (scaledviewwidth == vid.width && viewheight == vid.height)
788 V_DrawPatch(viewwindowx + x, viewwindowy + viewheight, 1, patch);
791 for (y = 0; y < viewheight; y += step)
795 for (y = 0; y < viewheight; y += step)
804 V_DrawPatch(viewwindowx - boff, viewwindowy + viewheight, 1,
806 V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy + viewheight, 1,
855 vid.width, vid.height, scaledviewwidth, viewheight);
861 top = (vid.height - viewheight)>>1;
868 ofs = (viewheight+top)*vid.width - side;
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H A Dp_telept.c58 thing->player->viewz = thing->z + thing->height - thing->player->viewheight; in P_MixUp()
60 thing->player->viewz = thing->z + thing->player->viewheight; in P_MixUp()
136 thing->player->viewz = thing->z + thing->height - thing->player->viewheight; in P_Teleport()
138 thing->player->viewz = thing->z + thing->player->viewheight; in P_Teleport()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_user.c120 player->viewz = player->mo->z + player->viewheight; in P_CalcHeight()
130 player->viewheight += player->deltaviewheight; in P_CalcHeight()
132 if (player->viewheight > VIEWHEIGHT) in P_CalcHeight()
134 player->viewheight = VIEWHEIGHT; in P_CalcHeight()
138 if (player->viewheight < VIEWHEIGHT/2) in P_CalcHeight()
140 player->viewheight = VIEWHEIGHT/2; in P_CalcHeight()
152 player->viewz = player->mo->z + player->viewheight + bob; in P_CalcHeight()
281 if (player->viewheight > 6*FRACUNIT) in P_DeathThink()
282 player->viewheight -= FRACUNIT; in P_DeathThink()
284 if (player->viewheight < 6*FRACUNIT) in P_DeathThink()
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H A Dr_main.c684 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize()
689 viewheight = (setblocks*168/10)&~7; in R_ExecuteSetViewSize()
697 centery = (unsigned int)(centery/10)+viewheight/2; in R_ExecuteSetViewSize()
720 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize()
730 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize()
733 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize()
860 centery = pitchfrac + viewheight / 2; in R_SetupPitch()
863 for(i = 0; i < viewheight; i++) in R_SetupPitch()
/dports/games/uhexen/uhexen-0.601/src/
H A Dr_main.c580 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize()
585 viewheight = (setblocks*161/10); in R_ExecuteSetViewSize()
591 centery = viewheight/2; in R_ExecuteSetViewSize()
612 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize()
626 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize()
631 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize()
633 dy = ((i-viewheight/2)<<FRACBITS)+FRACUNIT/2; in R_ExecuteSetViewSize()
760 tempCentery = viewheight/2+(player->lookdir)*screenblocks/10; in R_SetupFrame()
765 for(i = 0; i < viewheight; i++) in R_SetupFrame()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dr_main.c559 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize()
564 viewheight = (setblocks * 161 / 10); in R_ExecuteSetViewSize()
570 centery = viewheight / 2; in R_ExecuteSetViewSize()
591 R_InitBuffer(scaledviewwidth, viewheight); in R_ExecuteSetViewSize()
605 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize()
610 for (i = 0; i < viewheight; i++) in R_ExecuteSetViewSize()
612 dy = ((i - viewheight / 2) << FRACBITS) + FRACUNIT / 2; in R_ExecuteSetViewSize()
737 tempCentery = viewheight / 2 + (player->lookdir) * screenblocks / 10; in R_SetupFrame()
742 for (i = 0; i < viewheight; i++) in R_SetupFrame()
/dports/games/heretic/glheretic-1.2/
H A Dr_draw.c18 int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable
166 if (dc_yh == viewheight-1) in R_DrawFuzzColumn()
167 dc_yh = viewheight - 2; in R_DrawFuzzColumn()
469 V_DrawPatch(x-X_DISP, viewwindowy+viewheight, W_CacheLumpName("bordb", in R_DrawViewBorder()
472 for(y=viewwindowy; y < viewwindowy+viewheight; y += 16) in R_DrawViewBorder()
482 V_DrawPatch(viewwindowx+viewwidth-X_DISP, viewwindowy+viewheight, in R_DrawViewBorder()
484 V_DrawPatch(viewwindowx-4-X_DISP, viewwindowy+viewheight, in R_DrawViewBorder()
H A Dr_main.c590 viewheight = screenheight; in R_ExecuteSetViewSize()
599 viewheight = (setblocks*(screenheight-SBARHEIGHT+2)/10)&~7; in R_ExecuteSetViewSize()
605 centery = viewheight/2; in R_ExecuteSetViewSize()
628 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize()
665 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize()
670 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize()
672 dy = ((i-viewheight/2)<<FRACBITS)+FRACUNIT/2; in R_ExecuteSetViewSize()
805 tempCentery = viewheight/2+(player->lookdir)*screenblocks/10; in R_SetupFrame()
810 for(i = 0; i < viewheight; i++) in R_SetupFrame()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dr_draw.c32 int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy; variable
150 if (dc_yh == viewheight - 1) in R_DrawTLColumn()
151 dc_yh = viewheight - 2; in R_DrawTLColumn()
433 V_DrawPatch(x, (viewwindowy + viewheight) >> crispy->hires, in R_DrawViewBorder()
436 … for (y = (viewwindowy >> crispy->hires); y < (viewwindowy + viewheight) >> crispy->hires; y += 16) in R_DrawViewBorder()
447 …V_DrawPatch((viewwindowx + viewwidth) >> crispy->hires, (viewwindowy + viewheight) >> crispy->hire… in R_DrawViewBorder()
449 V_DrawPatch((viewwindowx >> crispy->hires) - 4, (viewwindowy + viewheight) >> crispy->hires, in R_DrawViewBorder()
/dports/games/edge/Edge-1.35-source/src/
H A Dp_user.cc92 player->viewheight += player->deltaviewheight; in CalcHeight()
94 if (player->viewheight > player->std_viewheight) in CalcHeight()
96 player->viewheight = player->std_viewheight; in CalcHeight()
101 player->viewheight = player->std_viewheight / 2; in CalcHeight()
125 player->viewz = player->viewheight + bob_z; in CalcHeight()
130 player->viewheight, player->deltaviewheight, in CalcHeight()
404 if (player->viewheight > player->std_viewheight) in DeathThink()
405 player->viewheight -= 1.0f; in DeathThink()
406 else if (player->viewheight < player->std_viewheight) in DeathThink()
407 player->viewheight = player->std_viewheight; in DeathThink()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dr_draw.c59 int viewheight; variable
1107 …V_FillPatch(brdr_b.lumpnum, 1, viewwindowx, viewwindowy+viewheight, scaledviewwidth, brdr_b.height… in R_FillBackScreen()
1109 V_FillPatch(brdr_l.lumpnum, 1, viewwindowx-8, viewwindowy, brdr_l.width, viewheight, VPT_NONE); in R_FillBackScreen()
1111 …V_FillPatch(brdr_r.lumpnum, 1, viewwindowx+scaledviewwidth, viewwindowy, brdr_r.width, viewheight,… in R_FillBackScreen()
1118 V_DrawNumPatch(viewwindowx-8,viewwindowy+viewheight,1,brdr_bl.lumpnum, CR_DEFAULT, VPT_NONE); in R_FillBackScreen()
1120 …V_DrawNumPatch(viewwindowx+scaledviewwidth,viewwindowy+viewheight,1,brdr_br.lumpnum, CR_DEFAULT, V… in R_FillBackScreen()
1153 ((SCREENHEIGHT != viewheight) || in R_DrawViewBorder()
1163 if ( viewheight >= ( SCREENHEIGHT - ST_SCALED_HEIGHT )) in R_DrawViewBorder()
1166 top = ((SCREENHEIGHT-ST_SCALED_HEIGHT)-viewheight)/2; in R_DrawViewBorder()
1174 for (i = top; i < (top+viewheight); i++) { in R_DrawViewBorder()
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H A Dr_main.c654 viewheight = SCREENHEIGHT; in R_ExecuteSetViewSize()
660 viewheight = SCREENHEIGHT-ST_SCALED_HEIGHT; in R_ExecuteSetViewSize()
666 viewheight = (setblocks*(SCREENHEIGHT-ST_SCALED_HEIGHT)/10) & ~7; in R_ExecuteSetViewSize()
671 viewheightfrac = viewheight<<FRACBITS;//e6y in R_ExecuteSetViewSize()
673 centery = viewheight/2; in R_ExecuteSetViewSize()
699 R_InitBuffer (scaledviewwidth, viewheight); in R_ExecuteSetViewSize()
719 screenheightarray[i] = viewheight; in R_ExecuteSetViewSize()
722 for (i=0 ; i<viewheight ; i++) in R_ExecuteSetViewSize()
724 fixed_t dy = D_abs(((i-viewheight/2)<<FRACBITS)+FRACUNIT/2); in R_ExecuteSetViewSize()
939 V_FillRect(0, viewwindowx, viewwindowy, viewwidth, viewheight, color); in R_RenderPlayerView()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_playerstate.cpp366 if ( ps->viewheight != ops->viewheight ) in CG_TransitionPlayerState()
371 cg.duckChange = ps->viewheight - ops->viewheight; in CG_TransitionPlayerState()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_playerstate.cpp362 if ( ps->viewheight != ops->viewheight ) in CG_TransitionPlayerState()
367 cg.duckChange = ps->viewheight - ops->viewheight; in CG_TransitionPlayerState()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_pweap.c391 VectorSet(offset, 8, 8, ent->viewheight-16); in Decide_attack()
423 VectorSet(offset, 8, 8, ent->viewheight-16); in Decide_attack()
443 VectorSet(offset, 8, 8, ent->viewheight-16); in Decide_attack()
574 VectorSet(offset, 0, 7, ent->viewheight-8); in MatrixDrawBeam()
601 VectorSet(offset, 8, 8, ent->viewheight-8); in MatrixChuckShells()
1073 VectorSet(offset, 0, 8, ent->viewheight-8); in Matrix_ak_mk23_Fire()
1084 VectorSet(offset, 0, 8, ent->viewheight-8); in Matrix_ak_mk23_Fire()
1196 VectorSet(offset, 0, 8, ent->viewheight-5); in Matrix_m4_Fire()
1211 VectorSet(offset, 0, 8, ent->viewheight-5); in Matrix_m4_Fire()
1309 VectorSet(offset, 0, 8, ent->viewheight-8); in Matrix_mp5_Fire()
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