1 /*
2 * This source file is part of libRocket, the HTML/CSS Interface Middleware
3 *
4 * For the latest information, see http://www.librocket.com
5 *
6 * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a copy
9 * of this software and associated documentation files (the "Software"), to deal
10 * in the Software without restriction, including without limitation the rights
11 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12 * copies of the Software, and to permit persons to whom the Software is
13 * furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included in
16 * all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 * THE SOFTWARE.
25 *
26 */
27
28 #include "EventHandlerStartGame.h"
29 #include <Rocket/Core/Context.h>
30 #include <Rocket/Core/ElementDocument.h>
31 #include <Rocket/Core/ElementUtilities.h>
32 #include <Rocket/Core/Event.h>
33 #include "EventManager.h"
34 #include "GameDetails.h"
35
36 // The game's element context (declared in main.cpp).
37 extern Rocket::Core::Context* context;
38
EventHandlerStartGame()39 EventHandlerStartGame::EventHandlerStartGame()
40 {
41 }
42
~EventHandlerStartGame()43 EventHandlerStartGame::~EventHandlerStartGame()
44 {
45 }
46
ProcessEvent(Rocket::Core::Event & event,const Rocket::Core::String & value)47 void EventHandlerStartGame::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
48 {
49 if (value == "start")
50 {
51 // Set the difficulty.
52 Rocket::Core::String difficulty = event.GetParameter< Rocket::Core::String >("difficulty", "easy");
53 if (difficulty == "hard")
54 GameDetails::SetDifficulty(GameDetails::HARD);
55 else
56 GameDetails::SetDifficulty(GameDetails::EASY);
57
58 // Set the defender colour.
59 Rocket::Core::StringList colour_components;
60 Rocket::Core::StringUtilities::ExpandString(colour_components, event.GetParameter< Rocket::Core::String >("colour", "255,255,255"));
61
62 Rocket::Core::Colourb colour(255, 255, 255);
63 for (size_t i = 0; i < colour_components.size() && i < 3; ++i)
64 {
65 int colour_component = atoi(colour_components[i].CString());
66 if (colour_component < 0)
67 colour_component = 0;
68 if (colour_component > 255)
69 colour_component = 255;
70
71 colour[i] = (Rocket::Core::byte) colour_component;
72 }
73
74 GameDetails::SetDefenderColour(colour);
75
76 // Go to the game window and close the start game window.
77 if (EventManager::LoadWindow("game"))
78 {
79 Rocket::Core::ElementUtilities::GetElementById(context->GetFocusElement(), "game")->Focus();
80 event.GetTargetElement()->GetOwnerDocument()->Close();
81 }
82 }
83 }
84