1 /*
2  * This source file is part of libRocket, the HTML/CSS Interface Middleware
3  *
4  * For the latest information, see http://www.librocket.com
5  *
6  * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a copy
9  * of this software and associated documentation files (the "Software"), to deal
10  * in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12  * copies of the Software, and to permit persons to whom the Software is
13  * furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included in
16  * all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24  * THE SOFTWARE.
25  *
26  */
27 
28 #include "EventHandlerStartGame.h"
29 #include <Rocket/Core/Context.h>
30 #include <Rocket/Core/ElementDocument.h>
31 #include <Rocket/Core/ElementUtilities.h>
32 #include <Rocket/Core/Event.h>
33 #include "EventManager.h"
34 #include "GameDetails.h"
35 
36 // The game's element context (declared in main.cpp).
37 extern Rocket::Core::Context* context;
38 
EventHandlerStartGame()39 EventHandlerStartGame::EventHandlerStartGame()
40 {
41 }
42 
~EventHandlerStartGame()43 EventHandlerStartGame::~EventHandlerStartGame()
44 {
45 }
46 
ProcessEvent(Rocket::Core::Event & event,const Rocket::Core::String & value)47 void EventHandlerStartGame::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
48 {
49 	if (value == "start")
50 	{
51 		// Set the difficulty.
52 		Rocket::Core::String difficulty = event.GetParameter< Rocket::Core::String >("difficulty", "easy");
53 		if (difficulty == "hard")
54 			GameDetails::SetDifficulty(GameDetails::HARD);
55 		else
56 			GameDetails::SetDifficulty(GameDetails::EASY);
57 
58 		// Set the defender colour.
59 		Rocket::Core::StringList colour_components;
60 		Rocket::Core::StringUtilities::ExpandString(colour_components, event.GetParameter< Rocket::Core::String >("colour", "255,255,255"));
61 
62 		Rocket::Core::Colourb colour(255, 255, 255);
63 		for (size_t i = 0; i < colour_components.size() && i < 3; ++i)
64 		{
65 			int colour_component = atoi(colour_components[i].CString());
66 			if (colour_component < 0)
67 				colour_component = 0;
68 			if (colour_component > 255)
69 				colour_component = 255;
70 
71 			colour[i] = (Rocket::Core::byte) colour_component;
72 		}
73 
74 		GameDetails::SetDefenderColour(colour);
75 
76 		// Go to the game window and close the start game window.
77 		if (EventManager::LoadWindow("game"))
78 		{
79 			Rocket::Core::ElementUtilities::GetElementById(context->GetFocusElement(), "game")->Focus();
80 			event.GetTargetElement()->GetOwnerDocument()->Close();
81 		}
82 	}
83 }
84