1<?xml version="1.0" encoding="UTF-8" ?> 2<resource_file type="PackedScene" subresource_count="4" version="2.1" version_name="Godot Engine v2.1.3.stable.official"> 3 <ext_resource path="res://gui/flag.xscn" type="PackedScene" index="2"></ext_resource> 4 <ext_resource path="res://assets/buildings/military.png" type="Texture" index="0"></ext_resource> 5 <ext_resource path="res://scripts/objects/building.gd" type="Script" index="1"></ext_resource> 6 <main_resource> 7 <dictionary name="_bundled" shared="false"> 8 <string> "conn_count" </string> 9 <int> 0 </int> 10 <string> "conns" </string> 11 <int_array len="0"> </int_array> 12 <string> "editable_instances" </string> 13 <array len="0" shared="false"> 14 </array> 15 <string> "names" </string> 16 <string_array len="17"> 17 <string> "bunker_blue" </string> 18 <string> "texture" </string> 19 <string> "region" </string> 20 <string> "region_rect" </string> 21 <string> "script/script" </string> 22 <string> "__meta__" </string> 23 <string> "position_on_map" </string> 24 <string> "type" </string> 25 <string> "player" </string> 26 <string> "bonus_ap" </string> 27 <string> "can_spawn" </string> 28 <string> "spawn_point_position" </string> 29 <string> "Sprite" </string> 30 <string> "flag" </string> 31 <string> "transform/pos" </string> 32 <string> "color" </string> 33 <string> "flag2" </string> 34 </string_array> 35 <string> "node_count" </string> 36 <int> 3 </int> 37 <string> "node_paths" </string> 38 <array len="0" shared="false"> 39 </array> 40 <string> "nodes" </string> 41 <int_array len="51"> -1, -1, 12, 0, -1, 11, 1, 0, 2, 1, 3, 2, 4, 3, 5, 4, 6, 5, 7, 6, 8, 6, 9, 7, 10, 1, 11, 8, 0, 0, 0, 2147483647, 13, 9, 2, 14, 10, 15, 6, 0, 0, 0, 2147483647, 16, 9, 2, 14, 11, 15, 6, 0 </int_array> 42 <string> "variants" </string> 43 <array len="12" shared="false"> 44 <resource external="0"> </resource> 45 <bool> True </bool> 46 <rect2> 64, 192, 64, 64 </rect2> 47 <resource external="1"> </resource> 48 <dictionary shared="false"> 49 <string> "__editor_plugin_screen__" </string> 50 <string> "2D" </string> 51 </dictionary> 52 <vector2> 0, 0 </vector2> 53 <int> 0 </int> 54 <int> 20 </int> 55 <vector2> 0, 1 </vector2> 56 <resource external="2"> </resource> 57 <vector2> -27.1981, 1.2048 </vector2> 58 <vector2> 19.8132, 2.1054 </vector2> 59 </array> 60 <string> "version" </string> 61 <int> 2 </int> 62 </dictionary> 63 64 </main_resource> 65</resource_file>