1function ware_helptext(tribe) 2 local helptext = { 3 -- TRANSLATORS: Helptext for a ware: Hammer 4 default = pgettext("ware", "The hammer is an essential tool."), 5 -- TRANSLATORS: Helptext for a ware: Hammer 6 atlanteans = pgettext("atlanteans_ware", "Geologists, builders, weaponsmiths and armorsmiths all need a hammer. Make sure you’ve always got some in reserve! They are produced by the toolsmith."), 7 -- TRANSLATORS: Helptext for a ware: Hammer 8 barbarians = pgettext("barbarians_ware", "Geologists, builders, blacksmiths and helmsmiths all need a hammer. Make sure you’ve always got some in reserve! They are one of the basic tools produced at the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill)."), 9 -- TRANSLATORS: Helptext for a ware: Hammer 10 empire = pgettext("empire_ware", "Geologists, builders, weaponsmiths and armorsmiths all need a hammer. Make sure you’ve always got some in reserve! They are produced by the toolsmith."), 11 -- TRANSLATORS: Helptext for a ware: Hammer 12 frisians = pgettext("frisians_ware", "Geologists, builders and blacksmiths all need a hammer. Make sure you’ve always got some in reserve! They are produced by the blacksmithy.") 13 } 14 local result = "" 15 if tribe then 16 result = helptext[tribe] 17 else 18 result = helptext["default"] 19 end 20 if (result == nil) then result = "" end 21 return result 22end 23