1extends Node2D
2
3enum CellType { ACTOR, OBSTACLE, OBJECT }
4#warning-ignore:unused_class_variable
5export(CellType) var type = CellType.ACTOR
6
7var active = true setget set_active
8
9func set_active(value):
10	active = value
11	set_process(value)
12	set_process_input(value)
13