1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __WIN_LOCAL_H__
30 #define __WIN_LOCAL_H__
31 
32 #if defined(_MFC_VER) && !defined(_D3SDK) && !defined(GAME_DLL)
33 #define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS	// prevent auto literal to string conversion
34 #include "tools/comafx/StdAfx.h"
35 #endif
36 
37 #define WIN32_LEAN_AND_MEAN
38 #include <winsock2.h>
39 #include <mmsystem.h>
40 #include <mmreg.h>
41 #include <objbase.h>
42 
43 #include "framework/CVarSystem.h"
44 #include "sys/sys_public.h"
45 
46 #define	WINDOW_STYLE	(WS_OVERLAPPED|WS_BORDER|WS_CAPTION|WS_VISIBLE | WS_THICKFRAME)
47 
48 void	Sys_CreateConsole( void );
49 void	Sys_DestroyConsole( void );
50 
51 void	Win_SetErrorText( const char *text );
52 
53 const unsigned char *Win_GetScanTable( void );
54 int		Win_MapKey (int key);
55 
56 void Conbuf_AppendText( const char *msg );
57 
58 struct Win32Vars_t {
59 	HWND			hWnd;
60 	HINSTANCE		hInstance;
61 
62 	OSVERSIONINFOEX	osversion;
63 
64 #ifdef ID_ALLOW_TOOLS
65 	HDC				hDC; // handle to device
66 	HGLRC			hGLRC; // handle to GL rendering context
67 	PIXELFORMATDESCRIPTOR pfd;
68 #endif
69 
70 	static idCVar	win_outputDebugString;
71 	static idCVar	win_outputEditString;
72 	static idCVar	win_viewlog;
73 };
74 
75 extern Win32Vars_t	win32;
76 
77 #endif /* !__WIN_LOCAL_H__ */
78