1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_ERRORMESSAGESTATE_H 20 #define OPENXCOM_ERRORMESSAGESTATE_H 21 22 #include <string> 23 #include "../Engine/State.h" 24 25 namespace OpenXcom 26 { 27 28 class TextButton; 29 class Window; 30 class Text; 31 32 /** 33 * Generic window used to display error messages. 34 */ 35 class ErrorMessageState : public State 36 { 37 private: 38 TextButton *_btnOk; 39 Window *_window; 40 Text *_txtMessage; 41 42 void create(const std::string &str, const std::wstring &wstr, SDL_Color *palette, Uint8 color, std::string bg, int bgColor); 43 public: 44 /// Creates the Error state. 45 ErrorMessageState(Game *game, const std::string &id, SDL_Color *palette, Uint8 color, std::string bg, int bgColor); 46 /// Creates the Error state. 47 ErrorMessageState(Game *game, const std::wstring &msg, SDL_Color *palette, Uint8 color, std::string bg, int bgColor); 48 /// Cleans up the Error state. 49 ~ErrorMessageState(); 50 /// Handler for clicking the OK button. 51 void btnOkClick(Action *action); 52 }; 53 54 } 55 56 #endif 57