1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_ERRORMESSAGESTATE_H
20 #define OPENXCOM_ERRORMESSAGESTATE_H
21 
22 #include <string>
23 #include "../Engine/State.h"
24 
25 namespace OpenXcom
26 {
27 
28 class TextButton;
29 class Window;
30 class Text;
31 
32 /**
33  * Generic window used to display error messages.
34  */
35 class ErrorMessageState : public State
36 {
37 private:
38 	TextButton *_btnOk;
39 	Window *_window;
40 	Text *_txtMessage;
41 
42 	void create(const std::string &str, const std::wstring &wstr, SDL_Color *palette, Uint8 color, std::string bg, int bgColor);
43 public:
44 	/// Creates the Error state.
45 	ErrorMessageState(Game *game, const std::string &id, SDL_Color *palette, Uint8 color, std::string bg, int bgColor);
46 	/// Creates the Error state.
47 	ErrorMessageState(Game *game, const std::wstring &msg, SDL_Color *palette, Uint8 color, std::string bg, int bgColor);
48 	/// Cleans up the Error state.
49 	~ErrorMessageState();
50 	/// Handler for clicking the OK button.
51 	void btnOkClick(Action *action);
52 };
53 
54 }
55 
56 #endif
57