1 // Mac, Win and Linux all support 32 x 32 cursors now.
2 
3 // Cursors MUST be 32x32 (or they will be resized).
4 // You only get black, white and transparent to use.
5 
6 // N.B. Under windows the mask color must be in
7 // the color palette.  To cater for Win2K a mask
8 // color of saturated red was used.  (middle grey
9 
10 
11 
12 #include "Cursors32/CrosshairCursor.xpm"
13 #include "Cursors32/DisabledCursor.xpm"
14 #include "Cursors32/RearrangeCursor.xpm"
15 #include "Cursors32/RearrangingCursor.xpm"
16 #include "Cursors32/EnvCursor.xpm"
17 #include "Cursors32/TimeCursor.xpm"
18 #include "Cursors32/IBeamCursor.xpm"
19 #include "Cursors32/DrawCursor.xpm"
20 #include "Cursors32/ZoomInCursor.xpm"
21 #include "Cursors32/ZoomOutCursor.xpm"
22 #include "Cursors32/LabelCursorLeft.xpm"
23 #include "Cursors32/LabelCursorRight.xpm"
24 #include "Cursors32/BottomFrequencyCursor.xpm"
25 #include "Cursors32/TopFrequencyCursor.xpm"
26 #include "Cursors32/BandWidthCursor.xpm"
27 #ifdef USE_MIDI
28 #include "Cursors32/StretchCursor.xpm"
29 #include "Cursors32/StretchLeftCursor.xpm"
30 #include "Cursors32/StretchRightCursor.xpm"
31 #endif
32 #include "Cursors32/SubViewsCursor.xpm"
33 
34 AUDACITY_DLL_API
35 std::unique_ptr<wxCursor> MakeCursor(int WXUNUSED(CursorId), const char * const pXpm[36], int HotX, int HotY);
36