1 // Mac, Win and Linux all support 32 x 32 cursors now. 2 3 // Cursors MUST be 32x32 (or they will be resized). 4 // You only get black, white and transparent to use. 5 6 // N.B. Under windows the mask color must be in 7 // the color palette. To cater for Win2K a mask 8 // color of saturated red was used. (middle grey 9 10 11 12 #include "Cursors32/CrosshairCursor.xpm" 13 #include "Cursors32/DisabledCursor.xpm" 14 #include "Cursors32/RearrangeCursor.xpm" 15 #include "Cursors32/RearrangingCursor.xpm" 16 #include "Cursors32/EnvCursor.xpm" 17 #include "Cursors32/TimeCursor.xpm" 18 #include "Cursors32/IBeamCursor.xpm" 19 #include "Cursors32/DrawCursor.xpm" 20 #include "Cursors32/ZoomInCursor.xpm" 21 #include "Cursors32/ZoomOutCursor.xpm" 22 #include "Cursors32/LabelCursorLeft.xpm" 23 #include "Cursors32/LabelCursorRight.xpm" 24 #include "Cursors32/BottomFrequencyCursor.xpm" 25 #include "Cursors32/TopFrequencyCursor.xpm" 26 #include "Cursors32/BandWidthCursor.xpm" 27 #ifdef USE_MIDI 28 #include "Cursors32/StretchCursor.xpm" 29 #include "Cursors32/StretchLeftCursor.xpm" 30 #include "Cursors32/StretchRightCursor.xpm" 31 #endif 32 #include "Cursors32/SubViewsCursor.xpm" 33 34 AUDACITY_DLL_API 35 std::unique_ptr<wxCursor> MakeCursor(int WXUNUSED(CursorId), const char * const pXpm[36], int HotX, int HotY); 36