1 //
2 // Copyright 2014 DreamWorks Animation LLC.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef OPENSUBDIV3_VTR_TYPES_H
25 #define OPENSUBDIV3_VTR_TYPES_H
26
27 #include "../version.h"
28
29 #include "../vtr/array.h"
30
31 #include <vector>
32
33 namespace OpenSubdiv {
34 namespace OPENSUBDIV_VERSION {
35
36 namespace Vtr {
37
38 //
39 // A few types (and constants) for use within Vtr and potentially by its
40 // clients (appropriately exported and retyped)
41 //
42
43 //
44 // Integer type and constants to index the vectors of components. Note that we
45 // can't use specific width integer types like uint32_t, etc. as use of stdint
46 // is not portable.
47 //
48 // The convention throughout the OpenSubdiv code is to use "int" in most places,
49 // with "unsigned int" being limited to a few cases (why?). So we continue that
50 // trend here and use "int" for topological indices (with -1 indicating "invalid")
51 // despite the fact that we lose half the range compared to using "uint" (with ~0
52 // as invalid).
53 //
54 typedef int Index;
55
56 static const Index INDEX_INVALID = -1;
57
IndexIsValid(Index index)58 inline bool IndexIsValid(Index index) { return (index != INDEX_INVALID); }
59
60 //
61 // Integer type and constants used to index one component within another. Ideally
62 // this is just 2 bits once refinement reduces faces to tris or quads -- and so
63 // could potentially be combined with an Index -- but we need something larger for
64 // the N-sided face.
65 //
66 typedef unsigned short LocalIndex;
67
68 // Declared as "int" since it's intended for more general use
69 static const int VALENCE_LIMIT = ((1 << 16) - 1); // std::numeric_limits<LocalIndex>::max()
70
71 //
72 // Collections of integer types in variable or fixed sized arrays. Note that the use
73 // of "vector" in the name indicates a class that wraps an std::vector (typically a
74 // member variable) which is fully resizable and owns its own storage, whereas "array"
75 // wraps a vtr::Array which uses a fixed block of pre-allocated memory.
76 //
77 typedef std::vector<Index> IndexVector;
78
79 typedef Array<Index> IndexArray;
80 typedef ConstArray<Index> ConstIndexArray;
81
82 typedef Array<LocalIndex> LocalIndexArray;
83 typedef ConstArray<LocalIndex> ConstLocalIndexArray;
84
85
86 } // end namespace Vtr
87
88 } // end namespace OPENSUBDIV_VERSION
89 using namespace OPENSUBDIV_VERSION;
90 } // end namespace OpenSubdiv
91
92 #endif /* OPENSUBDIV3_VTR_TYPES_H */
93