1 //
2 //   Copyright 2014 DreamWorks Animation LLC.
3 //
4 //   Licensed under the Apache License, Version 2.0 (the "Apache License")
5 //   with the following modification; you may not use this file except in
6 //   compliance with the Apache License and the following modification to it:
7 //   Section 6. Trademarks. is deleted and replaced with:
8 //
9 //   6. Trademarks. This License does not grant permission to use the trade
10 //      names, trademarks, service marks, or product names of the Licensor
11 //      and its affiliates, except as required to comply with Section 4(c) of
12 //      the License and to reproduce the content of the NOTICE file.
13 //
14 //   You may obtain a copy of the Apache License at
15 //
16 //       http://www.apache.org/licenses/LICENSE-2.0
17 //
18 //   Unless required by applicable law or agreed to in writing, software
19 //   distributed under the Apache License with the above modification is
20 //   distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 //   KIND, either express or implied. See the Apache License for the specific
22 //   language governing permissions and limitations under the Apache License.
23 //
24 #ifndef OPENSUBDIV3_VTR_TYPES_H
25 #define OPENSUBDIV3_VTR_TYPES_H
26 
27 #include "../version.h"
28 
29 #include "../vtr/array.h"
30 
31 #include <vector>
32 
33 namespace OpenSubdiv {
34 namespace OPENSUBDIV_VERSION {
35 
36 namespace Vtr {
37 
38 //
39 //  A few types (and constants) for use within Vtr and potentially by its
40 //  clients (appropriately exported and retyped)
41 //
42 
43 //
44 //  Integer type and constants to index the vectors of components.  Note that we
45 //  can't use specific width integer types like uint32_t, etc. as use of stdint
46 //  is not portable.
47 //
48 //  The convention throughout the OpenSubdiv code is to use "int" in most places,
49 //  with "unsigned int" being limited to a few cases (why?).  So we continue that
50 //  trend here and use "int" for topological indices (with -1 indicating "invalid")
51 //  despite the fact that we lose half the range compared to using "uint" (with ~0
52 //  as invalid).
53 //
54 typedef int Index;
55 
56 static const Index INDEX_INVALID = -1;
57 
IndexIsValid(Index index)58 inline bool IndexIsValid(Index index) { return (index != INDEX_INVALID); }
59 
60 //
61 //  Integer type and constants used to index one component within another.  Ideally
62 //  this is just 2 bits once refinement reduces faces to tris or quads -- and so
63 //  could potentially be combined with an Index -- but we need something larger for
64 //  the N-sided face.
65 //
66 typedef unsigned short  LocalIndex;
67 
68 //  Declared as "int" since it's intended for more general use
69 static const int VALENCE_LIMIT = ((1 << 16) - 1);  // std::numeric_limits<LocalIndex>::max()
70 
71 //
72 //  Collections of integer types in variable or fixed sized arrays.  Note that the use
73 //  of "vector" in the name indicates a class that wraps an std::vector (typically a
74 //  member variable) which is fully resizable and owns its own storage, whereas "array"
75 //  wraps a vtr::Array which uses a fixed block of pre-allocated memory.
76 //
77 typedef std::vector<Index>  IndexVector;
78 
79 typedef Array<Index>             IndexArray;
80 typedef ConstArray<Index>        ConstIndexArray;
81 
82 typedef Array<LocalIndex>        LocalIndexArray;
83 typedef ConstArray<LocalIndex>   ConstLocalIndexArray;
84 
85 
86 } // end namespace Vtr
87 
88 } // end namespace OPENSUBDIV_VERSION
89 using namespace OPENSUBDIV_VERSION;
90 } // end namespace OpenSubdiv
91 
92 #endif /* OPENSUBDIV3_VTR_TYPES_H */
93