1#textdomain wesnoth-aoi 2 3# Warning: If you are not a native and literate English speaker, do 4# not try to modify the storyline text. It is deliberately written 5# in a somewhat archaic and poetic form of English, and some previous 6# attempts to "fix" it inflicted damage that was difficult to undo. 7 8[scenario] 9 id=02_Assassins 10 name= _ "Assassins" 11 map_data="{campaigns/An_Orcish_Incursion/maps/02_Assassins.map}" 12 turns=24 13 next_scenario=03_Wasteland 14 15 {DEFAULT_SCHEDULE} 16 17 {SCENARIO_MUSIC underground.ogg} 18 {EXTRA_SCENARIO_MUSIC battle.ogg} 19 {EXTRA_SCENARIO_MUSIC frantic.ogg} 20 21 [story] 22 [part] 23 music=northerners.ogg 24 background=story.jpg 25 story= _ "The path of the orcish war band was easy to follow — a wide swathe of trampled ground through violated forest. Erlornas and his party swiftly followed it north and west." 26 [/part] 27 [part] 28 background=story.jpg 29 story= _ "Soon they arrived at a region where the forest was cut through by many streams, only to find something unexpected." 30 [/part] 31 [/story] 32 33 {AOI_TRACK {JOURNEY_02_NEW}} 34 35 # wmllint: validate-off 36 [side] 37 side=1 38 controller=human 39 type=Elvish Lord 40 team_name=Elves 41 user_team_name= _ "Elves" 42 43 {FLAG_VARIANT wood-elvish} 44 45 # wmllint: recognize Erlornas 46 {CHARACTER_STATS_ERLORNAS} 47 48 facing=nw 49 [/side] 50 # wmllint: validate-on 51 52 [side] 53 side=2 54 controller=ai 55 recruit="Orcish Assassin,Orcish Grunt,Wolf Rider" 56 {GOLD 150 200 240} 57 {INCOME 0 0 2} 58 team_name=Orcs 59 user_team_name= _ "Orcs" 60 {FLAG_VARIANT6 ragged} 61 62 type=Orcish Slayer 63 id=Gharlsa 64 canrecruit=yes 65 name= _ "Gharlsa" 66 67 facing=se 68 69 [ai] 70 villages_per_scout=6 71 aggression=0.5 72 caution=0.25 73 leader_value=3 74 village_value=1 75 scout_village_targeting=3 76 [goal] 77 name=protect_unit 78 [criteria] 79 side=2 80 canrecruit=yes 81 [/criteria] 82 protect_radius=20 83 value=1 84 [/goal] 85 grouping=offensive 86 attack_depth=5 87 [/ai] 88 [/side] 89 90 {STARTING_VILLAGES 1 6} 91 {STARTING_VILLAGES 2 6} # Gharlsa starts with all villages north of the northernmost river 92 93 [event] 94 name=prestart 95 96 [objectives] 97 [objective] 98 description= _ "Defeat Gharlsa" 99 condition=win 100 [/objective] 101 [objective] 102 description= _ "Death of Erlornas" 103 condition=lose 104 [/objective] 105 106 {TURNS_RUN_OUT} 107 108 [gold_carryover] 109 bonus=yes 110 carryover_percentage=40 111 [/gold_carryover] 112 113#ifdef EASY 114 {HINT ( _ "Assassins are hard to hit, and their poison is insidious. Stay close to the villages, where poisoning can be cured, and force your enemies to attack you from the river.")} 115#endif 116 [/objectives] 117 118 {RECALL_ADVISOR} 119 120 {MODIFY_UNIT (side=1) facing nw} 121 [/event] 122 123 [event] 124 name=start 125 126 [message] 127 role=advisor 128 message= _ "The trail leads straight to this place, my lord." 129 [/message] 130 131 [message] 132 speaker=Erlornas 133 message= _ "There is a keep ahead of us. How comes it that we know nothing of it? I thought our borders were watched more carefully." 134 [/message] 135 136 [message] 137 role=advisor 138 message= _ "I... I know not, my lord. For ages there was no one in these lands that could build such a thing save us. I fear we have fallen prey a false sense of security that has injured the vigilance of our scouts." 139 [/message] 140 141 [message] 142 speaker=Erlornas 143 message= _ "When the fighting ends, I’ll have some answers. But for now—" 144 [/message] 145 146 [message] 147 speaker=Gharlsa 148 message= _ "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..." 149 [/message] 150 151 [message] 152 speaker=Erlornas 153 message= _ "— let’s focus on the task at hand." 154 [/message] 155 156 [message] 157 role=advisor 158 message= _ "Does that demented creature truly believe he can kill us?" 159 [/message] 160 161 [message] 162 speaker=Erlornas 163 message= _ "Appearances can be deceiving. Tell the men to be cautious." 164 [/message] 165 [/event] 166 167 [event] 168 name=attack 169 [filter] 170 type=Orcish Assassin 171 [/filter] 172 173 [message] 174 speaker=Gharlsa 175 message= _ "Yes... yes... Slay them!" 176 [/message] 177 [/event] 178 179 [event] 180 name=last breath 181 [filter] 182 id=Gharlsa 183 [/filter] 184 185 [message] 186 speaker=unit 187 message= _ "Hurts... failed... Rualsha gonna be angry..." 188 [/message] 189 [/event] 190 191 [event] 192 name=die 193 [filter] 194 id=Gharlsa 195 [/filter] 196 197 [message] 198 speaker=Erlornas 199 message= _ "This... ‘Rualsha’ again. We need to forge ahead; the answers we seek are not here. Perhaps we will find them further north." 200 [/message] 201 202 [message] 203 speaker=Erlornas 204 message= _ "Destroy this place and let the forest take the ruins. We don’t want any more undesirables to use it." 205 [/message] 206 207 [endlevel] 208 result=victory 209 bonus=yes 210 {NEW_GOLD_CARRYOVER 40} 211 [/endlevel] 212 [/event] 213 214 {HERODEATH_ERLORNAS} 215[/scenario] 216