1-- This file is a part of Avoision. 2-- 3-- Copyright (C) 2012 Jared Krinke. 4-- 5-- Avoision is free software; you can redistribute it and/or 6-- modify it under the terms of the GNU General Public License 7-- as published by the Free Software Foundation; either version 2 8-- of the License, or (at your option) any later version. 9-- 10-- This program is distributed in the hope that it will be useful, 11-- but WITHOUT ANY WARRANTY; without even the implied warranty of 12-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13-- GNU General Public License for more details. 14-- 15-- You should have received a copy of the GNU General Public License 16-- along with this program; if not, write to the Free Software 17-- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 18 19require("UI/Input.lua") 20require("UI/FormLayer.lua") 21require("Settings/Controls.lua") 22 23Common = { 24 version = "1.1", 25 textWidth = 15, 26 textHeight = 30, 27} 28 29Form.setDefaultTextSize(Common.textWidth, Common.textHeight) 30 31-- Controls 32Common.logicalEvents = { 33 up = { necessary = true }, 34 down = { necessary = true }, 35 left = { necessary = true }, 36 right = { necessary = true }, 37 activate = { necessary = true }, 38 delete = { }, 39 cancel = { }, 40} 41 42Common.input = Input.new(Common.logicalEvents, controlsData) 43FormLayer.setDefaultInput(Common.input) 44 45-- Set up difficulty levels 46Common.difficultyLevelNames = { 47 "Easy", 48 "Normal", 49 "Hard", 50 "Extreme", 51} 52 53Common.difficultyLevel = { } 54 55local v = 1 56while v <= #Common.difficultyLevelNames do 57 Common.difficultyLevel[Common.difficultyLevelNames[v]] = v 58 59 v = v + 1 60end 61 62-- Collision detection 63Common.group = { 64 player = 1, 65 goal = 2, 66 enemy = 3, 67} 68 69Common.playerColor = Color.new(0, 1, 0) 70Common.goalColor = Color.new(1, 0, 0) 71Common.enemyColor = Color.new(1, 1, 1) 72 73Common.squareMesh = Mesh.new() 74Common.squareMesh:addTriangle(-0.5, 0.5, -0.5, -0.5, 0.5, 0.5) 75Common.squareMesh:addTriangle(0.5, 0.5, -0.5, -0.5, 0.5, -0.5) 76 77Common.seekerMesh = Mesh.new() 78Common.seekerMesh:addTriangle(0.5, 0, -0.218, 0.5, -0.218, -0.5) 79Common.seekerMesh:addTriangle(-0.218, 0.5, -0.5, 0.5, -0.5, -0.5) 80Common.seekerMesh:addTriangle(-0.218, -0.5, -0.218, 0.5, -0.5, -0.5) 81 82