1 /* 2 * CelebrationManager.h 3 * Daniel Nelson - 8/24/0 4 * 5 * Copyright (C) 2000 Daniel Nelson 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 20 * 21 * Daniel Nelson - aluminumangel.org 22 * 174 W. 18th Ave. 23 * Columbus, OH 43210 24 */ 25 26 #ifndef CELEBRATIONMANAGER_H 27 #define CELEBRATIONMANAGER_H 28 29 #include <GL/glut.h> 30 #include "glext.h" 31 32 using namespace std; 33 34 #include "Displayer.h" 35 36 /* static */ class CelebrationManager { 37 public: initialize()38 static inline void initialize ( ) 39 { 40 draw_game = false; 41 light_level = 1.0f; 42 } 43 44 static void gameFinish ( ); 45 static void celebrationFinish ( ); 46 47 static void timeStep ( ); 48 49 static bool draw_game; 50 static GLfloat light_level; 51 52 // celebration display variables 53 54 static int spark_rate[DC_CSPARK_SOURCE_NUMBER]; 55 static int spark_color[DC_CSPARK_SOURCE_NUMBER]; 56 57 static float win_alpha; 58 static float win_scale; 59 static int win_flash1; 60 static int win_flash2; 61 62 static float loss_height; 63 static float loss_velocity; 64 static bool loss_rescale; 65 static int loss_bounce_count; 66 }; 67 68 #endif 69