1 /*
2  * CelebrationManager.h
3  * Daniel Nelson - 8/24/0
4  *
5  * Copyright (C) 2000  Daniel Nelson
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20  *
21  * Daniel Nelson - aluminumangel.org
22  * 174 W. 18th Ave.
23  * Columbus, OH  43210
24  */
25 
26 #ifndef CELEBRATIONMANAGER_H
27 #define CELEBRATIONMANAGER_H
28 
29 #include <GL/glut.h>
30 #include "glext.h"
31 
32 using namespace std;
33 
34 #include "Displayer.h"
35 
36 /* static */ class CelebrationManager {
37 public:
initialize()38   static inline void initialize (   )
39   {
40     draw_game = false;
41     light_level = 1.0f;
42   }
43 
44   static void gameFinish (   );
45   static void celebrationFinish (   );
46 
47   static void timeStep (   );
48 
49   static bool draw_game;
50   static GLfloat light_level;
51 
52   // celebration display variables
53 
54   static int spark_rate[DC_CSPARK_SOURCE_NUMBER];
55   static int spark_color[DC_CSPARK_SOURCE_NUMBER];
56 
57   static float win_alpha;
58   static float win_scale;
59   static int win_flash1;
60   static int win_flash2;
61 
62   static float loss_height;
63   static float loss_velocity;
64   static bool loss_rescale;
65   static int loss_bounce_count;
66 };
67 
68 #endif
69