1 /* NAME: 2 E3System.h 3 4 DESCRIPTION: 5 Header file for E3System.c. 6 7 COPYRIGHT: 8 Copyright (c) 1999-2004, Quesa Developers. All rights reserved. 9 10 For the current release of Quesa, please see: 11 12 <http://www.quesa.org/> 13 14 Redistribution and use in source and binary forms, with or without 15 modification, are permitted provided that the following conditions 16 are met: 17 18 o Redistributions of source code must retain the above copyright 19 notice, this list of conditions and the following disclaimer. 20 21 o Redistributions in binary form must reproduce the above 22 copyright notice, this list of conditions and the following 23 disclaimer in the documentation and/or other materials provided 24 with the distribution. 25 26 o Neither the name of Quesa nor the names of its contributors 27 may be used to endorse or promote products derived from this 28 software without specific prior written permission. 29 30 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 31 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 32 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 33 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 34 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 35 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 36 TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 37 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 38 LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 39 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 40 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 41 ___________________________________________________________________________ 42 */ 43 #ifndef E3SYSTEM_HDR 44 #define E3SYSTEM_HDR 45 //============================================================================= 46 // Include files 47 //----------------------------------------------------------------------------- 48 49 50 51 52 53 //============================================================================= 54 // C++ preamble 55 //----------------------------------------------------------------------------- 56 #ifdef __cplusplus 57 extern "C" { 58 #endif 59 60 61 62 63 64 //============================================================================= 65 // Macros 66 //----------------------------------------------------------------------------- 67 // E3System_Bottleneck 68 // 69 // Invoked on every API entry point to allow us to perform system housekeeping. 70 // To minimise the performance impact, the bottleneck is implemented as a macro 71 // which polls a global then invokes a real function if there is any work to do. 72 #define E3System_Bottleneck() \ 73 do \ 74 { \ 75 if (gE3Globals.systemDoBottleneck) \ 76 E3System_ClearBottleneck(); \ 77 } \ 78 while (0) 79 80 81 82 83 84 //============================================================================= 85 // Function prototypes 86 //----------------------------------------------------------------------------- 87 // Cross platform 88 TQ3Status E3System_Initialise(void); 89 void E3System_Terminate(void); 90 void E3System_LoadPlugins(void); 91 void E3System_UnloadPlugins(void); 92 void E3System_ClearBottleneck(void); 93 94 95 // Mac specific 96 #if QUESA_OS_MACINTOSH 97 TQ3Status E3MacSystem_Initialise(void); 98 void E3MacSystem_Terminate(void); 99 void E3MacSystem_LoadPlugins(void); 100 void E3MacSystem_UnloadPlugins(void); 101 #endif 102 103 104 // Unix specific 105 #if QUESA_OS_UNIX 106 TQ3Status E3UnixSystem_Initialise(void); 107 void E3UnixSystem_Terminate(void); 108 void E3UnixSystem_LoadPlugins(void); 109 void E3UnixSystem_UnloadPlugins(void); 110 #endif 111 112 113 // Windows specific 114 #if QUESA_OS_WIN32 115 TQ3Status E3WindowsSystem_Initialise(void); 116 void E3WindowsSystem_Terminate(void); 117 void E3WindowsSystem_LoadPlugins(void); 118 void E3WindowsSystem_UnloadPlugins(void); 119 #endif 120 121 122 // Be specific 123 #if QUESA_OS_BE 124 TQ3Status E3BeSystem_Initialise(void); 125 void E3BeSystem_Terminate(void); 126 void E3BeSystem_LoadPlugins(void); 127 void E3BeSystem_UnloadPlugins(void); 128 #endif 129 130 131 132 133 134 135 //============================================================================= 136 // C++ postamble 137 //----------------------------------------------------------------------------- 138 #ifdef __cplusplus 139 } 140 #endif 141 142 #endif 143 144