1 /*
2 ===========================================================================
3 Copyright (C) 2000 - 2013, Raven Software, Inc.
4 Copyright (C) 2001 - 2013, Activision, Inc.
5 Copyright (C) 2013 - 2015, OpenJK contributors
6 
7 This file is part of the OpenJK source code.
8 
9 OpenJK is free software; you can redistribute it and/or modify it
10 under the terms of the GNU General Public License version 2 as
11 published by the Free Software Foundation.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17 
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, see <http://www.gnu.org/licenses/>.
20 ===========================================================================
21 */
22 
23 #pragma once
24 
25 int	FX_RegisterEffect(const char *file);
26 
27 void FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd, int vol, int rad );		// builds arbitrary perp. right vector, does a cross product to define up
28 
29 void FX_PlayEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad, qboolean isPortal = qfalse );		// builds arbitrary perp. right vector, does a cross product to define up
30 void FX_PlayEntityEffectID( int id, vec3_t org, matrix3_t axis, const int boltInfo, const int entNum, int vol, int rad );
31 void FX_PlayBoltedEffectID( int id, vec3_t org, const int boltInfo, CGhoul2Info_v *ghoul2, int iLooptime, qboolean isRelative );
32 
33 void FX_AddScheduledEffects( qboolean portal );
34 void		FX_Draw2DEffects ( float screenXScale, float screenYScale );
35 
36 int			FX_InitSystem( refdef_t* refdef );	// called in CG_Init to purge the fx system.
37 void		FX_SetRefDefFromCGame( refdef_t* refdef );
38 qboolean	FX_FreeSystem( void );	// ditches all active effects;
39 void		FX_AdjustTime( int time );
40