1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(__INCLUDE_GLShadowFrameBufferh_INCLUDE__) 22 #define __INCLUDE_GLShadowFrameBufferh_INCLUDE__ 23 24 #include <GLEXT/GLTexture.h> 25 26 class GLShadowFrameBuffer 27 { 28 public: 29 GLShadowFrameBuffer(); 30 virtual ~GLShadowFrameBuffer(); 31 32 bool create(int width, int height); 33 void destroy(); 34 35 void bind(); 36 void bindDepthTexture(); 37 void unBind(); bufferValid()38 bool bufferValid() { return frameBufferObject_ != 0; } 39 getWidth()40 int getWidth() { return width_; } getHeight()41 int getHeight() { return height_; } 42 43 protected: 44 int width_, height_; 45 GLuint depthTextureObject_; 46 GLuint frameBufferObject_; 47 }; 48 49 #endif // __INCLUDE_GLShadowFrameBufferh_INCLUDE__ 50