1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(__INCLUDE_GLShadowFrameBufferh_INCLUDE__)
22 #define __INCLUDE_GLShadowFrameBufferh_INCLUDE__
23 
24 #include <GLEXT/GLTexture.h>
25 
26 class GLShadowFrameBuffer
27 {
28 public:
29 	GLShadowFrameBuffer();
30 	virtual ~GLShadowFrameBuffer();
31 
32 	bool create(int width, int height);
33 	void destroy();
34 
35 	void bind();
36 	void bindDepthTexture();
37 	void unBind();
bufferValid()38 	bool bufferValid() { return frameBufferObject_ != 0; }
39 
getWidth()40 	int getWidth() { return width_; }
getHeight()41 	int getHeight() { return height_; }
42 
43 protected:
44 	int width_, height_;
45 	GLuint depthTextureObject_;
46 	GLuint frameBufferObject_;
47 };
48 
49 #endif // __INCLUDE_GLShadowFrameBufferh_INCLUDE__
50