1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(__INCLUDE_GLTextureStoreh_INCLUDE__)
22 #define __INCLUDE_GLTextureStoreh_INCLUDE__
23 
24 #include <map>
25 #include <GLEXT/GLTextureReferenceData.h>
26 
27 class GLTextureStore
28 {
29 public:
30 	static GLTextureStore *instance();
31 
32 	void resetModFiles();
getReferenceCount()33 	unsigned int getReferenceCount() { return references_.size(); }
34 
35 	GLTextureReferenceData *getTextureReference(const ImageID &imageId, unsigned texState);
36 	void removeTextureReference(GLTextureReferenceData *reference);
37 
38 protected:
39 	static GLTextureStore *instance_;
40 	std::map<std::string, GLTextureReferenceData *> references_;
41 
42 private:
43 	GLTextureStore();
44 	virtual ~GLTextureStore();
45 };
46 
47 #endif
48