1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(__INCLUDE_GLTextureStoreh_INCLUDE__) 22 #define __INCLUDE_GLTextureStoreh_INCLUDE__ 23 24 #include <map> 25 #include <GLEXT/GLTextureReferenceData.h> 26 27 class GLTextureStore 28 { 29 public: 30 static GLTextureStore *instance(); 31 32 void resetModFiles(); getReferenceCount()33 unsigned int getReferenceCount() { return references_.size(); } 34 35 GLTextureReferenceData *getTextureReference(const ImageID &imageId, unsigned texState); 36 void removeTextureReference(GLTextureReferenceData *reference); 37 38 protected: 39 static GLTextureStore *instance_; 40 std::map<std::string, GLTextureReferenceData *> references_; 41 42 private: 43 GLTextureStore(); 44 virtual ~GLTextureStore(); 45 }; 46 47 #endif 48