1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(AFX_GLWColors_H__0BCF1F78_3D58_47EC_8B98_EB39AB3CADD4__INCLUDED_)
22 #define AFX_GLWColors_H__0BCF1F78_3D58_47EC_8B98_EB39AB3CADD4__INCLUDED_
23 
24 #include <common/Vector.h>
25 
26 class GLWColors
27 {
28 public:
29 	static Vector black;
30 	static Vector white;
31 
32 private:
33 	GLWColors();
34 	~GLWColors();
35 };
36 
37 #endif // !defined(AFX_GLWColors_H__0BCF1F78_3D58_47EC_8B98_EB39AB3CADD4__INCLUDED_)
38