1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  * Copyright (C) 2013 Mozilla Foundation
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  *      http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  */
17 
18 #ifndef NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
19 #define NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
20 
21 #include <gui/IConsumerListener.h>
22 #include <gui/IGraphicBufferAlloc.h>
23 #include <gui/IGraphicBufferProducer.h>
24 #include "IGonkGraphicBufferConsumer.h"
25 
26 #include <ui/Fence.h>
27 #include <ui/GraphicBuffer.h>
28 
29 #include <utils/String8.h>
30 #include <utils/Vector.h>
31 #include <utils/threads.h>
32 
33 #include "mozilla/layers/LayersSurfaces.h"
34 #include "mozilla/layers/TextureClient.h"
35 
36 namespace android {
37 // ----------------------------------------------------------------------------
38 
39 class GonkBufferQueue : public BnGraphicBufferProducer,
40                         public BnGonkGraphicBufferConsumer,
41                         private IBinder::DeathRecipient
42 {
43     typedef mozilla::layers::TextureClient TextureClient;
44 
45 public:
46     enum { MIN_UNDEQUEUED_BUFFERS = 2 };
47     enum { NUM_BUFFER_SLOTS = 32 };
48     enum { NO_CONNECTED_API = 0 };
49     enum { INVALID_BUFFER_SLOT = -1 };
50     enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
51 
52     // When in async mode we reserve two slots in order to guarantee that the
53     // producer and consumer can run asynchronously.
54     enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
55 
56     // for backward source compatibility
57     typedef ::android::ConsumerListener ConsumerListener;
58 
59     // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
60     // reference to the actual consumer object.  It forwards all calls to that
61     // consumer object so long as it exists.
62     //
63     // This class exists to avoid having a circular reference between the
64     // GonkBufferQueue object and the consumer object.  The reason this can't be a weak
65     // reference in the GonkBufferQueue class is because we're planning to expose the
66     // consumer side of a GonkBufferQueue as a binder interface, which doesn't support
67     // weak references.
68     class ProxyConsumerListener : public BnConsumerListener {
69     public:
70         ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
71         virtual ~ProxyConsumerListener();
72         virtual void onFrameAvailable();
73         virtual void onBuffersReleased();
74     private:
75         // mConsumerListener is a weak reference to the IConsumerListener.  This is
76         // the raison d'etre of ProxyConsumerListener.
77         wp<ConsumerListener> mConsumerListener;
78     };
79 
80 
81     // BufferQueue manages a pool of gralloc memory slots to be used by
82     // producers and consumers. allocator is used to allocate all the
83     // needed gralloc buffers.
84     GonkBufferQueue(bool allowSynchronousMode = true,
85             const sp<IGraphicBufferAlloc>& allocator = NULL);
86     virtual ~GonkBufferQueue();
87 
88     /*
89      * IBinder::DeathRecipient interface
90      */
91 
92     virtual void binderDied(const wp<IBinder>& who);
93 
94     /*
95      * IGraphicBufferProducer interface
96      */
97 
98     // Query native window attributes.  The "what" values are enumerated in
99     // window.h (e.g. NATIVE_WINDOW_FORMAT).
100     virtual int query(int what, int* value);
101 
102     // setBufferCount updates the number of available buffer slots.  If this
103     // method succeeds, buffer slots will be both unallocated and owned by
104     // the GonkBufferQueue object (i.e. they are not owned by the producer or
105     // consumer).
106     //
107     // This will fail if the producer has dequeued any buffers, or if
108     // bufferCount is invalid.  bufferCount must generally be a value
109     // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
110     // (inclusive).  It may also be set to zero (the default) to indicate
111     // that the producer does not wish to set a value.  The minimum value
112     // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
113     // ...).
114     //
115     // This may only be called by the producer.  The consumer will be told
116     // to discard buffers through the onBuffersReleased callback.
117     virtual status_t setBufferCount(int bufferCount);
118 
119     // requestBuffer returns the GraphicBuffer for slot N.
120     //
121     // In normal operation, this is called the first time slot N is returned
122     // by dequeueBuffer.  It must be called again if dequeueBuffer returns
123     // flags indicating that previously-returned buffers are no longer valid.
124     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
125 
126     // dequeueBuffer gets the next buffer slot index for the producer to use.
127     // If a buffer slot is available then that slot index is written to the
128     // location pointed to by the buf argument and a status of OK is returned.
129     // If no slot is available then a status of -EBUSY is returned and buf is
130     // unmodified.
131     //
132     // The fence parameter will be updated to hold the fence associated with
133     // the buffer. The contents of the buffer must not be overwritten until the
134     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
135     // written immediately.
136     //
137     // The width and height parameters must be no greater than the minimum of
138     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
139     // An error due to invalid dimensions might not be reported until
140     // updateTexImage() is called.  If width and height are both zero, the
141     // default values specified by setDefaultBufferSize() are used instead.
142     //
143     // The pixel formats are enumerated in graphics.h, e.g.
144     // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
145     // will be used.
146     //
147     // The usage argument specifies gralloc buffer usage flags.  The values
148     // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
149     // will be merged with the usage flags specified by setConsumerUsageBits.
150     //
151     // The return value may be a negative error value or a non-negative
152     // collection of flags.  If the flags are set, the return values are
153     // valid, but additional actions must be performed.
154     //
155     // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
156     // producer must discard cached GraphicBuffer references for the slot
157     // returned in buf.
158     // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
159     // must discard cached GraphicBuffer references for all slots.
160     //
161     // In both cases, the producer will need to call requestBuffer to get a
162     // GraphicBuffer handle for the returned slot.
163     virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
164             uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
165 
166     // queueBuffer returns a filled buffer to the GonkBufferQueue.
167     //
168     // Additional data is provided in the QueueBufferInput struct.  Notably,
169     // a timestamp must be provided for the buffer. The timestamp is in
170     // nanoseconds, and must be monotonically increasing. Its other semantics
171     // (zero point, etc) are producer-specific and should be documented by the
172     // producer.
173     //
174     // The caller may provide a fence that signals when all rendering
175     // operations have completed.  Alternatively, NO_FENCE may be used,
176     // indicating that the buffer is ready immediately.
177     //
178     // Some values are returned in the output struct: the current settings
179     // for default width and height, the current transform hint, and the
180     // number of queued buffers.
181     virtual status_t queueBuffer(int buf,
182             const QueueBufferInput& input, QueueBufferOutput* output);
183 
184     // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't
185     // queue it for use by the consumer.
186     //
187     // The buffer will not be overwritten until the fence signals.  The fence
188     // will usually be the one obtained from dequeueBuffer.
189     virtual void cancelBuffer(int buf, const sp<Fence>& fence);
190 
191     // setSynchronousMode sets whether dequeueBuffer is synchronous or
192     // asynchronous. In synchronous mode, dequeueBuffer blocks until
193     // a buffer is available, the currently bound buffer can be dequeued and
194     // queued buffers will be acquired in order.  In asynchronous mode,
195     // a queued buffer may be replaced by a subsequently queued buffer.
196     //
197     // The default mode is synchronous.
198     // This should be called only during initialization.
199     virtual status_t setSynchronousMode(bool enabled);
200 
201     // connect attempts to connect a producer API to the GonkBufferQueue.  This
202     // must be called before any other IGraphicBufferProducer methods are
203     // called except for getAllocator.  A consumer must already be connected.
204     //
205     // This method will fail if connect was previously called on the
206     // GonkBufferQueue and no corresponding disconnect call was made (i.e. if
207     // it's still connected to a producer).
208     //
209     // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
210     virtual status_t connect(const sp<IBinder>& token,
211             int api, bool producerControlledByApp, QueueBufferOutput* output);
212 
213     // disconnect attempts to disconnect a producer API from the GonkBufferQueue.
214     // Calling this method will cause any subsequent calls to other
215     // IGraphicBufferProducer methods to fail except for getAllocator and connect.
216     // Successfully calling connect after this will allow the other methods to
217     // succeed again.
218     //
219     // This method will fail if the the GonkBufferQueue is not currently
220     // connected to the specified producer API.
221     virtual status_t disconnect(int api);
222 
223     /*
224      * IGraphicBufferConsumer interface
225      */
226 
227     // acquireBuffer attempts to acquire ownership of the next pending buffer in
228     // the GonkBufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
229     // buffer is successfully acquired, the information about the buffer is
230     // returned in BufferItem.  If the buffer returned had previously been
231     // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
232     // NULL and it is assumed that the consumer still holds a reference to the
233     // buffer.
234     //
235     // If presentWhen is nonzero, it indicates the time when the buffer will
236     // be displayed on screen.  If the buffer's timestamp is farther in the
237     // future, the buffer won't be acquired, and PRESENT_LATER will be
238     // returned.  The presentation time is in nanoseconds, and the time base
239     // is CLOCK_MONOTONIC.
240     virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
241 
242     // releaseBuffer releases a buffer slot from the consumer back to the
243     // GonkBufferQueue.  This may be done while the buffer's contents are still
244     // being accessed.  The fence will signal when the buffer is no longer
245     // in use. frameNumber is used to indentify the exact buffer returned.
246     //
247     // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
248     // any references to the just-released buffer that it might have, as if it
249     // had received a onBuffersReleased() call with a mask set for the released
250     // buffer.
251     //
252     // Note that the dependencies on EGL will be removed once we switch to using
253     // the Android HW Sync HAL.
254     virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
255                     const sp<Fence>& releaseFence);
256 
257     // consumerConnect connects a consumer to the GonkBufferQueue.  Only one
258     // consumer may be connected, and when that consumer disconnects the
259     // GonkBufferQueue is placed into the "abandoned" state, causing most
260     // interactions with the GonkBufferQueue by the producer to fail.
261     // controlledByApp indicates whether the consumer is controlled by
262     // the application.
263     //
264     // consumer may not be NULL.
265     virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
266 
267     // consumerDisconnect disconnects a consumer from the GonkBufferQueue. All
268     // buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
269     // state, causing most interactions with the GonkBufferQueue by the producer to
270     // fail.
271     virtual status_t consumerDisconnect();
272 
273     // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
274     // indicating which buffer slots have been released by the GonkBufferQueue
275     // but have not yet been released by the consumer.
276     //
277     // This should be called from the onBuffersReleased() callback.
278     virtual status_t getReleasedBuffers(uint32_t* slotMask);
279 
280     // setDefaultBufferSize is used to set the size of buffers returned by
281     // dequeueBuffer when a width and height of zero is requested.  Default
282     // is 1x1.
283     virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
284 
285     // setDefaultMaxBufferCount sets the default value for the maximum buffer
286     // count (the initial default is 2). If the producer has requested a
287     // buffer count using setBufferCount, the default buffer count will only
288     // take effect if the producer sets the count back to zero.
289     //
290     // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
291     virtual status_t setDefaultMaxBufferCount(int bufferCount);
292 
293     // disableAsyncBuffer disables the extra buffer used in async mode
294     // (when both producer and consumer have set their "isControlledByApp"
295     // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
296     //
297     // This can only be called before consumerConnect().
298     virtual status_t disableAsyncBuffer();
299 
300     // setMaxAcquiredBufferCount sets the maximum number of buffers that can
301     // be acquired by the consumer at one time (default 1).  This call will
302     // fail if a producer is connected to the GonkBufferQueue.
303     virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
304 
305     // setConsumerName sets the name used in logging
306     virtual void setConsumerName(const String8& name);
307 
308     // setDefaultBufferFormat allows the GonkBufferQueue to create
309     // GraphicBuffers of a defaultFormat if no format is specified
310     // in dequeueBuffer.  Formats are enumerated in graphics.h; the
311     // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
312     virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
313 
314     // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
315     // These are merged with the bits passed to dequeueBuffer.  The values are
316     // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
317     virtual status_t setConsumerUsageBits(uint32_t usage);
318 
319     // setTransformHint bakes in rotation to buffers so overlays can be used.
320     // The values are enumerated in window.h, e.g.
321     // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
322     virtual status_t setTransformHint(uint32_t hint);
323 
324     // dump our state in a String
325     virtual void dumpToString(String8& result, const char* prefix) const;
326 
327      already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
328 
329     int getSlotFromTextureClientLocked(TextureClient* client) const;
330 
331 private:
332     // freeBufferLocked frees the GraphicBuffer and sync resources for the
333     // given slot.
334     //void freeBufferLocked(int index);
335 
336     // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
337     // all slots.
338     void freeAllBuffersLocked();
339 
340     // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
341     // that will be used if the producer does not override the buffer slot
342     // count.  The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
343     // The initial default is 2.
344     status_t setDefaultMaxBufferCountLocked(int count);
345 
346     // getMinUndequeuedBufferCount returns the minimum number of buffers
347     // that must remain in a state other than DEQUEUED.
348     // The async parameter tells whether we're in asynchronous mode.
349     int getMinUndequeuedBufferCount(bool async) const;
350 
351     // getMinBufferCountLocked returns the minimum number of buffers allowed
352     // given the current GonkBufferQueue state.
353     // The async parameter tells whether we're in asynchronous mode.
354     int getMinMaxBufferCountLocked(bool async) const;
355 
356     // getMaxBufferCountLocked returns the maximum number of buffers that can
357     // be allocated at once.  This value depends upon the following member
358     // variables:
359     //
360     //      mDequeueBufferCannotBlock
361     //      mMaxAcquiredBufferCount
362     //      mDefaultMaxBufferCount
363     //      mOverrideMaxBufferCount
364     //      async parameter
365     //
366     // Any time one of these member variables is changed while a producer is
367     // connected, mDequeueCondition must be broadcast.
368     int getMaxBufferCountLocked(bool async) const;
369 
370     // stillTracking returns true iff the buffer item is still being tracked
371     // in one of the slots.
372     bool stillTracking(const BufferItem *item) const;
373 
374     struct BufferSlot {
375 
BufferSlotBufferSlot376         BufferSlot()
377         : mBufferState(BufferSlot::FREE),
378           mRequestBufferCalled(false),
379           mFrameNumber(0),
380           mAcquireCalled(false),
381           mNeedsCleanupOnRelease(false) {
382         }
383 
384         // mGraphicBuffer points to the buffer allocated for this slot or is NULL
385         // if no buffer has been allocated.
386         sp<GraphicBuffer> mGraphicBuffer;
387 
388         // mTextureClient is a thin abstraction over remotely allocated GraphicBuffer.
389         RefPtr<TextureClient> mTextureClient;
390 
391         // BufferState represents the different states in which a buffer slot
392         // can be.  All slots are initially FREE.
393         enum BufferState {
394             // FREE indicates that the buffer is available to be dequeued
395             // by the producer.  The buffer may be in use by the consumer for
396             // a finite time, so the buffer must not be modified until the
397             // associated fence is signaled.
398             //
399             // The slot is "owned" by GonkBufferQueue.  It transitions to DEQUEUED
400             // when dequeueBuffer is called.
401             FREE = 0,
402 
403             // DEQUEUED indicates that the buffer has been dequeued by the
404             // producer, but has not yet been queued or canceled.  The
405             // producer may modify the buffer's contents as soon as the
406             // associated ready fence is signaled.
407             //
408             // The slot is "owned" by the producer.  It can transition to
409             // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
410             DEQUEUED = 1,
411 
412             // QUEUED indicates that the buffer has been filled by the
413             // producer and queued for use by the consumer.  The buffer
414             // contents may continue to be modified for a finite time, so
415             // the contents must not be accessed until the associated fence
416             // is signaled.
417             //
418             // The slot is "owned" by GonkBufferQueue.  It can transition to
419             // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
420             // queued in asynchronous mode).
421             QUEUED = 2,
422 
423             // ACQUIRED indicates that the buffer has been acquired by the
424             // consumer.  As with QUEUED, the contents must not be accessed
425             // by the consumer until the fence is signaled.
426             //
427             // The slot is "owned" by the consumer.  It transitions to FREE
428             // when releaseBuffer is called.
429             ACQUIRED = 3
430         };
431 
432         // mBufferState is the current state of this buffer slot.
433         BufferState mBufferState;
434 
435         // mRequestBufferCalled is used for validating that the producer did
436         // call requestBuffer() when told to do so. Technically this is not
437         // needed but useful for debugging and catching producer bugs.
438         bool mRequestBufferCalled;
439 
440         // mFrameNumber is the number of the queued frame for this slot.  This
441         // is used to dequeue buffers in LRU order (useful because buffers
442         // may be released before their release fence is signaled).
443         uint64_t mFrameNumber;
444 
445         // mFence is a fence which will signal when work initiated by the
446         // previous owner of the buffer is finished. When the buffer is FREE,
447         // the fence indicates when the consumer has finished reading
448         // from the buffer, or when the producer has finished writing if it
449         // called cancelBuffer after queueing some writes. When the buffer is
450         // QUEUED, it indicates when the producer has finished filling the
451         // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
452         // passed to the consumer or producer along with ownership of the
453         // buffer, and mFence is set to NO_FENCE.
454         sp<Fence> mFence;
455 
456         // Indicates whether this buffer has been seen by a consumer yet
457         bool mAcquireCalled;
458 
459         // Indicates whether this buffer needs to be cleaned up by the
460         // consumer.  This is set when a buffer in ACQUIRED state is freed.
461         // It causes releaseBuffer to return STALE_BUFFER_SLOT.
462         bool mNeedsCleanupOnRelease;
463     };
464 
465     // mSlots is the array of buffer slots that must be mirrored on the
466     // producer side. This allows buffer ownership to be transferred between
467     // the producer and consumer without sending a GraphicBuffer over binder.
468     // The entire array is initialized to NULL at construction time, and
469     // buffers are allocated for a slot when requestBuffer is called with
470     // that slot's index.
471     BufferSlot mSlots[NUM_BUFFER_SLOTS];
472 
473     // mDefaultWidth holds the default width of allocated buffers. It is used
474     // in dequeueBuffer() if a width and height of zero is specified.
475     uint32_t mDefaultWidth;
476 
477     // mDefaultHeight holds the default height of allocated buffers. It is used
478     // in dequeueBuffer() if a width and height of zero is specified.
479     uint32_t mDefaultHeight;
480 
481     // mMaxAcquiredBufferCount is the number of buffers that the consumer may
482     // acquire at one time.  It defaults to 1 and can be changed by the
483     // consumer via the setMaxAcquiredBufferCount method, but this may only be
484     // done when no producer is connected to the GonkBufferQueue.
485     //
486     // This value is used to derive the value returned for the
487     // MIN_UNDEQUEUED_BUFFERS query by the producer.
488     int mMaxAcquiredBufferCount;
489 
490     // mDefaultMaxBufferCount is the default limit on the number of buffers
491     // that will be allocated at one time.  This default limit is set by the
492     // consumer.  The limit (as opposed to the default limit) may be
493     // overridden by the producer.
494     int mDefaultMaxBufferCount;
495 
496     // mOverrideMaxBufferCount is the limit on the number of buffers that will
497     // be allocated at one time. This value is set by the image producer by
498     // calling setBufferCount. The default is zero, which means the producer
499     // doesn't care about the number of buffers in the pool. In that case
500     // mDefaultMaxBufferCount is used as the limit.
501     int mOverrideMaxBufferCount;
502 
503     // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
504     // allocate new GraphicBuffer objects.
505     sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
506 
507     // mConsumerListener is used to notify the connected consumer of
508     // asynchronous events that it may wish to react to.  It is initially set
509     // to NULL and is written by consumerConnect and consumerDisconnect.
510     sp<IConsumerListener> mConsumerListener;
511 
512     // mSynchronousMode whether we're in synchronous mode or not
513     bool mSynchronousMode;
514 
515     // mConsumerControlledByApp whether the connected consumer is controlled by the
516     // application.
517     bool mConsumerControlledByApp;
518 
519     // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
520     // this flag is set during connect() when both consumer and producer are controlled
521     // by the application.
522     bool mDequeueBufferCannotBlock;
523 
524     // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
525     // dequeueBuffer() from ever blocking.
526     bool mUseAsyncBuffer;
527 
528     // mConnectedApi indicates the producer API that is currently connected
529     // to this GonkBufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets
530     // updated by the connect and disconnect methods.
531     int mConnectedApi;
532 
533     // mDequeueCondition condition used for dequeueBuffer in synchronous mode
534     mutable Condition mDequeueCondition;
535 
536     // mQueue is a FIFO of queued buffers used in synchronous mode
537     typedef Vector<BufferItem> Fifo;
538     Fifo mQueue;
539 
540     // mAbandoned indicates that the GonkBufferQueue will no longer be used to
541     // consume image buffers pushed to it using the IGraphicBufferProducer
542     // interface.  It is initialized to false, and set to true in the
543     // consumerDisconnect method.  A GonkBufferQueue that has been abandoned will
544     // return the NO_INIT error from all IGraphicBufferProducer methods
545     // capable of returning an error.
546     bool mAbandoned;
547 
548     // mConsumerName is a string used to identify the GonkBufferQueue in log
549     // messages.  It is set by the setConsumerName method.
550     String8 mConsumerName;
551 
552     // mMutex is the mutex used to prevent concurrent access to the member
553     // variables of GonkBufferQueue objects. It must be locked whenever the
554     // member variables are accessed.
555     mutable Mutex mMutex;
556 
557     // mFrameCounter is the free running counter, incremented on every
558     // successful queueBuffer call, and buffer allocation.
559     uint64_t mFrameCounter;
560 
561     // mBufferHasBeenQueued is true once a buffer has been queued.  It is
562     // reset when something causes all buffers to be freed (e.g. changing the
563     // buffer count).
564     bool mBufferHasBeenQueued;
565 
566     // mDefaultBufferFormat can be set so it will override
567     // the buffer format when it isn't specified in dequeueBuffer
568     uint32_t mDefaultBufferFormat;
569 
570     // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
571     uint32_t mConsumerUsageBits;
572 
573     // mTransformHint is used to optimize for screen rotations
574     uint32_t mTransformHint;
575 
576     // mConnectedProducerToken is used to set a binder death notification on the producer
577     sp<IBinder> mConnectedProducerToken;
578 };
579 
580 // ----------------------------------------------------------------------------
581 }; // namespace android
582 
583 #endif // ANDROID_GUI_BUFFERQUEUE_H
584