1 /*
2  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2010 Apple Inc. All rights reserved.
3  *
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5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "GraphicsContextCG.h"
28 
29 #include "AffineTransform.h"
30 #include "Path.h"
31 
32 #include <CoreGraphics/CGBitmapContext.h>
33 #include <WebKitSystemInterface/WebKitSystemInterface.h>
34 #include "GraphicsContextPlatformPrivateCG.h"
35 
36 using namespace std;
37 
38 namespace WebCore {
39 
CGContextWithHDC(HDC hdc,bool hasAlpha)40 static CGContextRef CGContextWithHDC(HDC hdc, bool hasAlpha)
41 {
42     HBITMAP bitmap = static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP));
43 
44     DIBPixelData pixelData(bitmap);
45 
46     // FIXME: We can get here because we asked for a bitmap that is too big
47     // when we have a tiled layer and we're compositing. In that case
48     // bmBitsPixel will be 0. This seems to be benign, so for now we will
49     // exit gracefully and look at it later:
50     //  https://bugs.webkit.org/show_bug.cgi?id=52041
51     // ASSERT(bitmapBits.bitsPerPixel() == 32);
52     if (pixelData.bitsPerPixel() != 32)
53         return 0;
54 
55     CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Little | (hasAlpha ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst);
56     CGContextRef context = CGBitmapContextCreate(pixelData.buffer(), pixelData.size().width(), pixelData.size().height(), 8,
57                                                  pixelData.bytesPerRow(), deviceRGBColorSpaceRef(), bitmapInfo);
58 
59     // Flip coords
60     CGContextTranslateCTM(context, 0, pixelData.size().height());
61     CGContextScaleCTM(context, 1, -1);
62 
63     // Put the HDC In advanced mode so it will honor affine transforms.
64     SetGraphicsMode(hdc, GM_ADVANCED);
65 
66     return context;
67 }
68 
GraphicsContext(HDC hdc,bool hasAlpha)69 GraphicsContext::GraphicsContext(HDC hdc, bool hasAlpha)
70     : m_updatingControlTints(false)
71 {
72     platformInit(hdc, hasAlpha);
73 }
74 
platformInit(HDC hdc,bool hasAlpha)75 void GraphicsContext::platformInit(HDC hdc, bool hasAlpha)
76 {
77     m_data = new GraphicsContextPlatformPrivate(CGContextWithHDC(hdc, hasAlpha));
78     CGContextRelease(m_data->m_cgContext.get());
79     m_data->m_hdc = hdc;
80     setPaintingDisabled(!m_data->m_cgContext);
81     if (m_data->m_cgContext) {
82         // Make sure the context starts in sync with our state.
83         setPlatformFillColor(fillColor(), ColorSpaceDeviceRGB);
84         setPlatformStrokeColor(strokeColor(), ColorSpaceDeviceRGB);
85     }
86 }
87 
88 // FIXME: Is it possible to merge getWindowsContext and createWindowsBitmap into a single API
89 // suitable for all clients?
releaseWindowsContext(HDC hdc,const IntRect & dstRect,bool supportAlphaBlend,bool mayCreateBitmap)90 void GraphicsContext::releaseWindowsContext(HDC hdc, const IntRect& dstRect, bool supportAlphaBlend, bool mayCreateBitmap)
91 {
92     bool createdBitmap = mayCreateBitmap && (!m_data->m_hdc || inTransparencyLayer());
93     if (!createdBitmap) {
94         m_data->restore();
95         return;
96     }
97 
98     if (dstRect.isEmpty())
99         return;
100 
101     OwnPtr<HBITMAP> bitmap = adoptPtr(static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP)));
102 
103     DIBPixelData pixelData(bitmap.get());
104 
105     ASSERT(pixelData.bitsPerPixel() == 32);
106 
107     CGContextRef bitmapContext = CGBitmapContextCreate(pixelData.buffer(), pixelData.size().width(), pixelData.size().height(), 8,
108                                                        pixelData.bytesPerRow(), deviceRGBColorSpaceRef(), kCGBitmapByteOrder32Little |
109                                                        (supportAlphaBlend ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst));
110 
111     CGImageRef image = CGBitmapContextCreateImage(bitmapContext);
112     CGContextDrawImage(m_data->m_cgContext.get(), dstRect, image);
113 
114     // Delete all our junk.
115     CGImageRelease(image);
116     CGContextRelease(bitmapContext);
117     ::DeleteDC(hdc);
118 }
119 
drawWindowsBitmap(WindowsBitmap * image,const IntPoint & point)120 void GraphicsContext::drawWindowsBitmap(WindowsBitmap* image, const IntPoint& point)
121 {
122     // FIXME: Creating CFData is non-optimal, but needed to avoid crashing when printing.  Ideally we should
123     // make a custom CGDataProvider that controls the WindowsBitmap lifetime.  see <rdar://6394455>
124     RetainPtr<CFDataRef> imageData(AdoptCF, CFDataCreate(kCFAllocatorDefault, image->buffer(), image->bufferLength()));
125     RetainPtr<CGDataProviderRef> dataProvider(AdoptCF, CGDataProviderCreateWithCFData(imageData.get()));
126     RetainPtr<CGImageRef> cgImage(AdoptCF, CGImageCreate(image->size().width(), image->size().height(), 8, 32, image->bytesPerRow(), deviceRGBColorSpaceRef(),
127                                                          kCGBitmapByteOrder32Little | kCGImageAlphaFirst, dataProvider.get(), 0, true, kCGRenderingIntentDefault));
128     CGContextDrawImage(m_data->m_cgContext.get(), CGRectMake(point.x(), point.y(), image->size().width(), image->size().height()), cgImage.get());
129 }
130 
drawFocusRing(const Path & path,int width,int offset,const Color & color)131 void GraphicsContext::drawFocusRing(const Path& path, int width, int offset, const Color& color)
132 {
133     // FIXME: implement
134 }
135 
136 // FIXME: This is nearly identical to the GraphicsContext::drawFocusRing function in GraphicsContextMac.mm.
137 // The code could move to GraphicsContextCG.cpp and be shared.
drawFocusRing(const Vector<IntRect> & rects,int width,int offset,const Color & color)138 void GraphicsContext::drawFocusRing(const Vector<IntRect>& rects, int width, int offset, const Color& color)
139 {
140     if (paintingDisabled())
141         return;
142 
143     float radius = (width - 1) / 2.0f;
144     offset += radius;
145     CGColorRef colorRef = color.isValid() ? cachedCGColor(color, ColorSpaceDeviceRGB) : 0;
146 
147     CGMutablePathRef focusRingPath = CGPathCreateMutable();
148     unsigned rectCount = rects.size();
149     for (unsigned i = 0; i < rectCount; i++)
150         CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset));
151 
152     CGContextRef context = platformContext();
153     CGContextSaveGState(context);
154 
155     CGContextBeginPath(context);
156     CGContextAddPath(context, focusRingPath);
157 
158     wkDrawFocusRing(context, colorRef, radius);
159 
160     CGPathRelease(focusRingPath);
161 
162     CGContextRestoreGState(context);
163 }
164 
165 // Pulled from GraphicsContextCG
setCGStrokeColor(CGContextRef context,const Color & color)166 static void setCGStrokeColor(CGContextRef context, const Color& color)
167 {
168     CGFloat red, green, blue, alpha;
169     color.getRGBA(red, green, blue, alpha);
170     CGContextSetRGBStrokeColor(context, red, green, blue, alpha);
171 }
172 
spellingPatternColor()173 static const Color& spellingPatternColor() {
174     static const Color spellingColor(255, 0, 0);
175     return spellingColor;
176 }
177 
grammarPatternColor()178 static const Color& grammarPatternColor() {
179     static const Color grammarColor(0, 128, 0);
180     return grammarColor;
181 }
182 
drawLineForTextChecking(const FloatPoint & point,float width,TextCheckingLineStyle style)183 void GraphicsContext::drawLineForTextChecking(const FloatPoint& point, float width, TextCheckingLineStyle style)
184 {
185     if (paintingDisabled())
186         return;
187 
188     if (style != TextCheckingSpellingLineStyle && style != TextCheckingGrammarLineStyle)
189         return;
190 
191     // These are the same for misspelling or bad grammar
192     const int patternHeight = 3; // 3 rows
193     ASSERT(cMisspellingLineThickness == patternHeight);
194     const int patternWidth = 4; // 4 pixels
195     ASSERT(patternWidth == cMisspellingLinePatternWidth);
196 
197     // Make sure to draw only complete dots.
198     // NOTE: Code here used to shift the underline to the left and increase the width
199     // to make sure everything gets underlined, but that results in drawing out of
200     // bounds (e.g. when at the edge of a view) and could make it appear that the
201     // space between adjacent misspelled words was underlined.
202     // allow slightly more considering that the pattern ends with a transparent pixel
203     float widthMod = fmodf(width, patternWidth);
204     if (patternWidth - widthMod > cMisspellingLinePatternGapWidth)
205         width -= widthMod;
206 
207     // Draw the underline
208     CGContextRef context = platformContext();
209     CGContextSaveGState(context);
210 
211     const Color& patternColor = style == TextCheckingGrammarLineStyle ? grammarPatternColor() : spellingPatternColor();
212     setCGStrokeColor(context, patternColor);
213 
214     wkSetPatternPhaseInUserSpace(context, point);
215     CGContextSetBlendMode(context, kCGBlendModeNormal);
216 
217     // 3 rows, each offset by half a pixel for blending purposes
218     const CGPoint upperPoints [] = {{point.x(), point.y() + patternHeight - 2.5 }, {point.x() + width, point.y() + patternHeight - 2.5}};
219     const CGPoint middlePoints [] = {{point.x(), point.y() + patternHeight - 1.5 }, {point.x() + width, point.y() + patternHeight - 1.5}};
220     const CGPoint lowerPoints [] = {{point.x(), point.y() + patternHeight - 0.5 }, {point.x() + width, point.y() + patternHeight - 0.5 }};
221 
222     // Dash lengths for the top and bottom of the error underline are the same.
223     // These are magic.
224     static const float edge_dash_lengths[] = {2.0f, 2.0f};
225     static const float middle_dash_lengths[] = {2.76f, 1.24f};
226     static const float edge_offset = -(edge_dash_lengths[1] - 1.0f) / 2.0f;
227     static const float middle_offset = -(middle_dash_lengths[1] - 1.0f) / 2.0f;
228 
229     // Line opacities.  Once again, these are magic.
230     const float upperOpacity = 0.33f;
231     const float middleOpacity = 0.75f;
232     const float lowerOpacity = 0.88f;
233 
234     //Top line
235     CGContextSetLineDash(context, edge_offset, edge_dash_lengths, WTF_ARRAY_LENGTH(edge_dash_lengths));
236     CGContextSetAlpha(context, upperOpacity);
237     CGContextStrokeLineSegments(context, upperPoints, 2);
238 
239     // Middle line
240     CGContextSetLineDash(context, middle_offset, middle_dash_lengths, WTF_ARRAY_LENGTH(middle_dash_lengths));
241     CGContextSetAlpha(context, middleOpacity);
242     CGContextStrokeLineSegments(context, middlePoints, 2);
243 
244     // Bottom line
245     CGContextSetLineDash(context, edge_offset, edge_dash_lengths, WTF_ARRAY_LENGTH(edge_dash_lengths));
246     CGContextSetAlpha(context, lowerOpacity);
247     CGContextStrokeLineSegments(context, lowerPoints, 2);
248 
249     CGContextRestoreGState(context);
250 }
251 
flush()252 void GraphicsContextPlatformPrivate::flush()
253 {
254     CGContextFlush(m_cgContext.get());
255 }
256 
257 }
258