1 /*
2  * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef GraphicsContextPlatformPrivateCG_h
27 #define GraphicsContextPlatformPrivateCG_h
28 
29 #include <wtf/RetainPtr.h>
30 #include <CoreGraphics/CGContext.h>
31 
32 namespace WebCore {
33 
34 enum GraphicsContextCGFlag {
35     IsLayerCGContext = 1 << 0,
36     IsAcceleratedCGContext = 1 << 1
37 };
38 
39 typedef unsigned GraphicsContextCGFlags;
40 
41 class GraphicsContextPlatformPrivate {
42 public:
43     GraphicsContextPlatformPrivate(CGContextRef cgContext, GraphicsContextCGFlags flags = 0)
m_cgContext(cgContext)44         : m_cgContext(cgContext)
45 #if PLATFORM(WIN)
46         , m_hdc(0)
47         , m_shouldIncludeChildWindows(false)
48 #endif
49 #if PLATFORM(WIN) || !ASSERT_DISABLED
50         , m_transparencyCount(0)
51 #endif
52         , m_userToDeviceTransformKnownToBeIdentity(false)
53         , m_contextFlags(flags)
54     {
55     }
56 
~GraphicsContextPlatformPrivate()57     ~GraphicsContextPlatformPrivate()
58     {
59         ASSERT(!m_transparencyCount);
60     }
61 
62 #if PLATFORM(MAC) || PLATFORM(CHROMIUM)
63     // These methods do nothing on Mac.
save()64     void save() {}
restore()65     void restore() {}
flush()66     void flush() {}
clip(const FloatRect &)67     void clip(const FloatRect&) {}
clip(const Path &)68     void clip(const Path&) {}
scale(const FloatSize &)69     void scale(const FloatSize&) {}
rotate(float)70     void rotate(float) {}
translate(float,float)71     void translate(float, float) {}
concatCTM(const AffineTransform &)72     void concatCTM(const AffineTransform&) {}
setCTM(const AffineTransform &)73     void setCTM(const AffineTransform&) {}
74 #endif
75 
76 #if PLATFORM(WIN)
77     // On Windows, we need to update the HDC for form controls to draw in the right place.
78     void save();
79     void restore();
80     void flush();
81     void clip(const FloatRect&);
82     void clip(const Path&);
83     void scale(const FloatSize&);
84     void rotate(float);
85     void translate(float, float);
86     void concatCTM(const AffineTransform&);
87     void setCTM(const AffineTransform&);
88 
89     HDC m_hdc;
90     bool m_shouldIncludeChildWindows;
91 #endif
92 
beginTransparencyLayer()93     void beginTransparencyLayer()
94     {
95 #if PLATFORM(WIN) || !ASSERT_DISABLED
96         m_transparencyCount++;
97 #endif
98     }
endTransparencyLayer()99     void endTransparencyLayer()
100     {
101 #if PLATFORM(WIN) || !ASSERT_DISABLED
102         ASSERT(m_transparencyCount > 0);
103         m_transparencyCount--;
104 #endif
105     }
106 
107     RetainPtr<CGContextRef> m_cgContext;
108 #if PLATFORM(WIN) || !ASSERT_DISABLED
109     int m_transparencyCount;
110 #endif
111     bool m_userToDeviceTransformKnownToBeIdentity;
112     GraphicsContextCGFlags m_contextFlags;
113 };
114 
115 }
116 
117 #endif // GraphicsContextPlatformPrivateCG_h
118