1 #ifndef INC_EXTERNAI_HDR 2 #define INC_EXTERNAI_HDR 3 4 // Spring AI Interface Headers 5 #include "LegacyCpp/aibase.h" // DLL exports and definitions 6 #include "LegacyCpp/IGlobalAI.h" // Main AI file 7 #include "LegacyCpp/IAICallback.h" // Callback functions 8 #include "LegacyCpp/IGlobalAICallback.h" // AI Interface 9 #include "LegacyCpp/IAICheats.h" // AI Cheat Interface 10 #include "LegacyCpp/UnitDef.h" // AI-side UnitDef structure definition 11 #include "LegacyCpp/CommandQueue.h" // AI-side Unit Command Queues 12 #include "LegacyCpp/FeatureDef.h" // AI-side FeatureDef structure definition 13 #include "LegacyCpp/MoveData.h" // AI-side Types of Movement units can have 14 #include "LegacyCpp/WeaponDef.h" // AI-side WeaponDef structure definition 15 16 #include "ExternalAI/Interface/aidefines.h" // SNPRINTF, STRCPY, ... 17 18 using namespace springLegacyAI; 19 20 #endif 21