1 #ifndef _MERC_CONTRACT_H_ 2 #define _MERC_CONTRACT_H_ 3 4 #include "JA2Types.h" 5 6 7 //enums used for extending contract, etc. 8 enum 9 { 10 CONTRACT_EXTEND_1_DAY, 11 CONTRACT_EXTEND_1_WEEK, 12 CONTRACT_EXTEND_2_WEEK, 13 }; 14 15 16 extern BOOLEAN gfContractRenewalSquenceOn; 17 extern BOOLEAN gfInContractMenuFromRenewSequence; 18 19 20 /* 21 22 //list of quotes used in renewing a mercs contract 23 enum 24 { 25 LAME_REFUSAL_DOING_SOMETHING_ELSE = 73, 26 DEPARTING_COMMENT_AFTER_48_HOURS = 75, 27 CONTRACTS_OVER_U_EXTENDING = 79, 28 ACCEPT_CONTRACT_RENEWAL = 80, 29 REFUSAL_TO_RENEW_POOP_MORALE = 85, 30 DEPARTING_COMMENT_BEFORE_48_HOURS=88, 31 DEATH_RATE_REFUSAL=89, 32 HATE_MERC_1_ON_TEAM, 33 HATE_MERC_2_ON_TEAM, 34 LEARNED_TO_HATE_MERC_ON_TEAM, 35 JOING_CAUSE_BUDDY_1_ON_TEAM, 36 JOING_CAUSE_BUDDY_2_ON_TEAM, 37 JOING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM, 38 PRECEDENT_TO_REPEATING_ONESELF, 39 REFUSAL_DUE_TO_LACK_OF_FUNDS, 40 }; 41 */ 42 43 BOOLEAN MercContractHandling( SOLDIERTYPE *pSoldier, UINT8 ubDesiredAction ); 44 45 void StrategicRemoveMerc(SOLDIERTYPE&); 46 void MakeCharacterDialogueEventContractEnding(SOLDIERTYPE&, bool add_rehire_button); 47 void MakeCharacterDialogueEventContractEndingNoAskEquip(SOLDIERTYPE&); 48 49 50 BOOLEAN WillMercRenew( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote ); 51 void CheckIfMercGetsAnotherContract(SOLDIERTYPE&); 52 void FindOutIfAnyMercAboutToLeaveIsGonnaRenew( void ); 53 54 void BeginContractRenewalSequence(void); 55 void HandleContractRenewalSequence(void); 56 57 UINT32 GetHourWhenContractDone( SOLDIERTYPE *pSoldier ); 58 59 void LoadContractRenewalDataFromSaveGameFile(HWFILE); 60 void SaveContractRenewalDataToSaveGameFile(HWFILE); 61 62 63 // rehiring of mercs from leave equipment pop up 64 extern BOOLEAN fEnterMapDueToContract; 65 extern SOLDIERTYPE *pContractReHireSoldier; 66 67 #endif 68