1/**************************************************************************** 2** 3** Copyright (C) 2015 The Qt Company Ltd. 4** Contact: http://www.qt.io/licensing/ 5** 6** This file is part of the QtDeclarative module of the Qt Toolkit. 7** 8** $QT_BEGIN_LICENSE:BSD$ 9** You may use this file under the terms of the BSD license as follows: 10** 11** "Redistribution and use in source and binary forms, with or without 12** modification, are permitted provided that the following conditions are 13** met: 14** * Redistributions of source code must retain the above copyright 15** notice, this list of conditions and the following disclaimer. 16** * Redistributions in binary form must reproduce the above copyright 17** notice, this list of conditions and the following disclaimer in 18** the documentation and/or other materials provided with the 19** distribution. 20** * Neither the name of The Qt Company Ltd nor the names of its 21** contributors may be used to endorse or promote products derived 22** from this software without specific prior written permission. 23** 24** 25** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 26** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 27** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 28** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 29** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 30** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 31** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 32** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 33** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 34** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 35** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." 36** 37** $QT_END_LICENSE$ 38** 39****************************************************************************/ 40 41import QtQuick 1.0 42 43Item { 44 id: missile 45 objectName: "missile" 46 opacity: 0 // transparent by default 47 48 property int fromYpos 49 property int toYpos 50 property variant myMissileSize 51 property bool enemyMissile: false 52 property int defaultX: 0 53 property int defaultY: 0 54 55 function storeDefaultPos() { 56 defaultX = missile.x 57 defaultY = missile.y 58 } 59 60 function setToDefaultPos() { 61 missile.x = defaultX 62 missile.y = defaultY 63 opacity = 0.5 64 } 65 66 function createGraphicsForLevel() { 67 missile.myMissileSize = LevelPlugin.graphSize(LevelPlugin.pathToMissilePic()) 68 missile.height = myMissileSize.height; 69 missile.width = myMissileSize.width; 70 if (missile.enemyMissile) { 71 missileImage.source = "file:/"+LevelPlugin.pathToEnemyMissilePic() 72 } else { 73 missileImage.source = "file:/"+LevelPlugin.pathToMissilePic() 74 } 75 } 76 77 // Execute fire! 78 function fire(aXpox, aFromYpos, aToYpos) { 79 missile.x = aXpox - missile.width / 2 80 missile.y = aFromYpos 81 missile.fromYpos = aFromYpos 82 missile.toYpos = aToYpos 83 missile.opacity = 1 84 GameEngine.playSound(2) // NOTE: 3 for your missile sound 85 flying.restart() 86 } 87 88 // Enemy fires! 89 function enemyFire(aXpox, aFromYpos, aToYpos) { 90 missile.x = aXpox - missile.width / 2 91 missile.y = aFromYpos 92 missile.fromYpos = aFromYpos 93 missile.toYpos = aToYpos 94 missile.opacity = 1 95 GameEngine.playSound(3) // NOTE: 3 for enemy missile sound 96 flyingEnemy.restart() 97 } 98 99 // Stop missile 100 function stop() { 101 flying.stop() 102 } 103 104 // Pause missile 105 function pause(doPause) { 106 if (doPause) { 107 flying.pause() 108 flyingEnemy.pause() 109 } else { 110 flying.resume() 111 flyingEnemy.resume() 112 } 113 } 114 115 Component.onCompleted: { 116 if (!enemyMissile) { 117 storeDefaultPos() 118 setToDefaultPos() 119 } 120 } 121 122 // Animates missile flying to the target 123 SequentialAnimation { 124 id: flying 125 PropertyAnimation {target: missile; properties: "y"; 126 from: fromYpos; to: toYpos; duration: 2000; easing.type: Easing.InCubic } 127 //PropertyAction {target: missile; properties: "opacity"; value: 0} 128 ScriptAction { script: setToDefaultPos() } 129 } 130 131 SequentialAnimation { 132 id: flyingEnemy 133 PropertyAnimation {target: missile; properties: "y"; 134 from: fromYpos; to: toYpos; duration: 2000; easing.type: Easing.InCubic } 135 PropertyAction {target: missile; properties: "opacity"; value: 0} 136 } 137 138 Image { 139 id: missileImage 140 smooth: true 141 } 142} 143 144