1 /* 2 * NodeSwitch.h 3 * 4 * Copyright (C) 1999 Stephen F. White 5 * 6 * This program is free software; you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation; either version 2 of the License, or 9 * (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program (see the file "COPYING" for details); if 18 * not, write to the Free Software Foundation, Inc., 675 Mass Ave, 19 * Cambridge, MA 02139, USA. 20 */ 21 22 #pragma once 23 24 #include "Node.h" 25 #include "ProtoMacros.h" 26 #include "Proto.h" 27 #include "SFMFTypes.h" 28 29 class ProtoSwitch : public WonderlandExportProto { 30 public: 31 ProtoSwitch(Scene *scene); 32 virtual Node *create(Scene *scene); 33 getType()34 virtual int getType() const { return VRML_SWITCH; } getNodeClass()35 virtual int getNodeClass() const { return GROUPING_NODE | 36 CHILD_NODE | 37 BOUNDED_OBJECT_NODE; } 38 isDeclaredInRwd_h()39 virtual bool isDeclaredInRwd_h() { return true; } 40 41 FieldIndex choice; 42 FieldIndex whichChoice; 43 FieldIndex bboxCenter; 44 FieldIndex bboxSize; 45 FieldIndex render; 46 }; 47 48 class NodeSwitch : public Node { 49 public: 50 NodeSwitch(Scene *scene, Proto *proto); 51 getProfile(void)52 virtual int getProfile(void) const { return PROFILE_INTERACTIVE; } getX3dVersion(void)53 virtual int getX3dVersion(void) const { return 0; } copy()54 virtual Node *copy() const { return new NodeSwitch(*this); } 55 countPolygons(void)56 virtual int countPolygons(void) 57 { return choice()->countPolygons(); } countPrimitives(void)58 virtual int countPrimitives(void) 59 { return choice()->countPrimitives(); } 60 countPolygons1Sided(void)61 virtual int countPolygons1Sided(void) 62 { return choice()->countPolygons1Sided(); } countPolygons2Sided(void)63 virtual int countPolygons2Sided(void) 64 { return choice()->countPolygons2Sided(); } 65 66 virtual void flip(int index); 67 virtual void swap(int fromTo); 68 69 virtual void preDraw(); 70 virtual void draw(int pass); 71 72 virtual int writeAc3d(int filedes, int indent); 73 virtual int writeRib(int filedes, int indent); 74 virtual int writeCattGeo(int filedes, int indent); 75 76 int accountWhich(); 77 getChildrenField(void)78 virtual int getChildrenField(void) const { return choice_Field(); } 79 80 fieldMacros(MFNode, choice, ProtoSwitch) 81 fieldMacros(SFInt32, whichChoice, ProtoSwitch) 82 fieldMacros(SFVec3f, bboxCenter, ProtoSwitch) 83 fieldMacros(SFVec3f, bboxSize, ProtoSwitch) 84 fieldMacros(SFBool, render, ProtoSwitch) 85 }; 86 87