1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #ifndef NST_WINDOW_MAIN_H
26 #define NST_WINDOW_MAIN_H
27 
28 #pragma once
29 
30 #include "NstWindowDynamic.hpp"
31 #include "NstManagerVideo.hpp"
32 #include "NstManagerSound.hpp"
33 #include "NstManagerInput.hpp"
34 #include "NstManagerFrameClock.hpp"
35 
36 namespace Nestopia
37 {
38 	namespace Window
39 	{
40 		class Main : Managers::Manager
41 		{
42 		public:
43 
44 			Main
45 			(
46 				Managers::Emulator&,
47 				const Configuration&,
48 				Menu&,
49 				const Managers::Paths&,
50 				const Managers::Preferences&,
51 				int
52 			);
53 
54 			~Main();
55 
56 			int  Run();
57 			void Save(Configuration&) const;
58 			uint GetMaxMessageLength() const;
59 
60 		private:
61 
62 			struct MainWindow : Dynamic
63 			{
64 				MainWindow(const Configuration&,const Menu&);
65 
66 				enum
67 				{
68 					CLASS_STYLE =
69 					(
70 						CS_HREDRAW |
71 						CS_VREDRAW
72 					),
73 
74 					WIN_STYLE =
75 					(
76 						WS_OVERLAPPED |
77 						WS_CAPTION |
78 						WS_SYSMENU |
79 						WS_MINIMIZEBOX |
80 						WS_MAXIMIZEBOX |
81 						WS_THICKFRAME |
82 						WS_CLIPCHILDREN
83 					),
84 
85 					WIN_EXSTYLE =
86 					(
87 						WS_EX_ACCEPTFILES |
88 						WS_EX_CLIENTEDGE
89 					)
90 				};
91 
92 				bool menu;
93 				bool maximized;
94 				Rect rect;
95 
96 				static const wchar_t name[];
97 			};
98 
99 			inline bool Fullscreen() const;
100 			inline bool Windowed() const;
101 
102 			bool CanRunInBackground() const;
103 			bool ToggleMenu() const;
104 
105 			bool OnStartEmulation();
106 			void OnStopEmulation();
107 
108 			void OnReturnInputScreen(Rect&);
109 			void OnReturnOutputScreen(Rect&);
110 
111 			ibool OnSysKeyDown        (Param&);
112 			ibool OnCommand           (Param&);
113 			ibool OnEnable            (Param&);
114 			ibool OnEnterSizeMoveMenu (Param&);
115 			ibool OnActivate          (Param&);
116 			ibool OnSysCommand        (Param&);
117 			ibool OnNclButton         (Param&);
118 			ibool OnNcrButton         (Param&);
119 			ibool OnPowerBroadCast    (Param&);
120 			ibool OnCommandResume     (Param&);
121 
122 			void OnCmdViewSwitchScreen  (uint);
123 			void OnCmdViewShowOnTop     (uint);
124 			void OnCmdViewShowMenu      (uint);
125 
126 			void OnEmuEvent(Managers::Emulator::Event,Managers::Emulator::Data);
127 			void OnAppEvent(Application::Instance::Event,const void*);
128 
129 			const Managers::Preferences& preferences;
130 			MainWindow window;
131 			Managers::Video video;
132 			Managers::Sound sound;
133 			Managers::Input input;
134 			Managers::FrameClock frameClock;
135 
136 		public:
137 
Get()138 			Custom& Get()
139 			{
140 				return window;
141 			}
142 
Get() const143 			const Custom& Get() const
144 			{
145 				return window;
146 			}
147 		};
148 	}
149 }
150 
151 #endif
152